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Thread: Improving fates

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  1. #1
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90

    Improving fates

    I think one of if the weakest parts of 14 is its lack of open world and the fate system. While the fate system was fine concerning first time leveling it has become woefully stale. This is in part from the relic weapon system constantly forcing you to grind them out for hours.

    What 14 needs is an improvement of the fate system to allow it to interact with the world. The current fates do not do this and in consequnce makes the world dull. Other competitors like world of warcraft have more interactive systems (world quest) despite being older in systems and engines.

    I suggest that the development team examin the fate system and consider atleast for future content allow these fates to interact with the landscape and be more emersive. Even adding a diversity of rewards like battle currency, scripts, and a bigger increase of gil would also improve them temporary until a more permanent system is in place.
    (7)
    Last edited by Reaperking386; 05-21-2021 at 08:17 AM.