I just want to be sure I'm getting this -- I need to go through the raid in the middle of the Crystal Tower quest lines in order to proceed with the 5.3 MSQ content?
If this is true, I guess 5.2 is as far as I will ever go in FFXIV.
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I just want to be sure I'm getting this -- I need to go through the raid in the middle of the Crystal Tower quest lines in order to proceed with the 5.3 MSQ content?
If this is true, I guess 5.2 is as far as I will ever go in FFXIV.
Yes, to my understanding you have to complete the Crystal Tower Storyline. I'm surprised they didn't make it a requirement to 5.0 (I think it is much more enjoyable with CT completed).
It's super simple to do it now, you shouldn't have any trouble doing it.
There's no reason to quit over it. Crystal Tower is face roll at this point.
Don't get scared by the word "Raid" in alliance raid. It's basically just a slightly harder (when current) dungeon with a lot of people. It's really nothing to be worried about, and it'll likely go pretty fast.
Do it, get some glam or poetics etc whatever you need and you never need to enter it ever again.... unless you pick Alliance Roulette then it's like almost always guaranteed but that's for a different thread.
I don't want to sound rude or mean to you, but the Crystal Tower raids are an extreme faceroll now with everyone's gear. Think of it like a dungeon, only now you have 23 other people doing it with you instead of 3 others. Like Stepjam said the word "raid" is a bit of a misnomer here.
Faceroll or not, how is it any more daunting than all the other dungeons and trials required to progress the story?
If youve played even a little ways into the 5.0 story(let alone up to 5.2) then you already have an idea of how important the tower is to the story being told in Shadowbringers. Two things(that i wont say because spoilers) that happen in 5.3 make it even more important that the raid series must already be done on your character in order to move forward. The others are right, the content isnt hard nor are the ques overly long. You should be able to do the quests, ques, and raids in under 2 hours. They really are just bigger dungeons, that your party happens to team up with other parties to tackle(which actually makes them easier instead of harder, as you have more people who can cover for something if others screw up). As a DPS, you can literally just focus on killing the trash/killing the bosses and completely ignore the people who arent in your group. Then once you finish those two hours you never need to do them again if you didnt like them.
Side note: Anyone wanting to work on the relic for the current expansion(lvl 80 resistance weapons) needs to do the alliance raids from the last one(lvl 70) because the story is a continuation. The Return to Ivalice(lvl 70) raids are a little harder then the Crystal Tower(lvl 50) ones were, but the devs nerfed them to make them easier when they became a pre-req. Clearly this is intended to be accessible, and it really is.
Yes, yes, yes. I expected all of this fanboy nonsense when I posted my query. NOW I also find out that the ENTIRE Crystal Tower quest line, including THREE raids, needs to be absolutely completed before proceeding. I'm not sure if you boys realize this, but there are many older players out there (I know, a shock) that have jobs and kids and a myriad of life responsibility other than spending hours waiting for and participating in raids just to experience the story line (seriously... MrHappy, Meoni, Work to Game, Desperius, Lynx and the rest -- none of whom look like they have girlfriends aggroing them let only wives or kids). So, poo-poo me if you must, but I'm pretty much giving up on MSQ in FFXIV. Maybe when I'm MUCH older and retired and home bound.
Note: Just finishing 5.0 Shadowbringers was a Herculean task using strategies like waiting until EVERYONE was asleep to sneak in play time. I had to watch a lot of the cutscenes later on YouTube to fully enjoy the story as I simply didn't have the sit down time for it originally.
I'm gonna assume you're trolling. If you're not, there is absolutely no need for this amount of vitriol towards other players for just recommending something in the game. Seriously if you made it to 5.3 in the msq, you have enough time to do the Crystal Tower raids.
Each one of the raids should take 30 min, tops.
And honestly, it's not our place to know or manage what a grown man do with his time.
If you have enough time to reach 5.3, you have enough time to do 3 30 minute (if that) dungeons and the questline that goes with it. You don't even gotta do it in one day, spread it out over a few if time is really that constrained.
This is frankly a nonsensical attitude.
Queuing for these raids is no more onerous than doing so for a regular dungeon, and each one can be cleared in well under an hour.
Even assuming a really limited game time budget of 90 minutes or so per day, this is more than achievable.
Your ageist response is also way off the mark.
40-plus year old player here with a full time job, wife, and kids.
This was not at all an issue for me.
Now I DON'T mind sounding rude.
First off, some of those people you listed have other jobs and people to attend to and aren't "always on" like you say they are.
Secondly, I used to work a 12+ hour a day job where I barely had a few hours to play xiv during the week and I STILL could get in a dungeon or two daily. Don't use the ageism (or the sexism, tbh). If you really wanted to do it, you'd find a way. Ask people to unsync it for you even.
The only issue I have is that what was optional content is no longer optional.
Quite frankly, I just don't have any interest in participating in the Crystal Tower content, just like I have zero interest in the Hildebrand stuff. I don't think you should lock main content behind completing something that is optional.
Well its not locking content behind something that's optional since it's no longer optional.
Would you be mad about it if it had been mandatory from release? Probably not.
The previous response shows that you arent actually reading any of the viable feedback youve been given, so this reply isnt for you OP. Unsub, throw a fit, do whatever makes you the most/least miserable. To anyone else who might happen to see this thread and be in a similar situation, this response is for you.
As someone who played the game for more then 50 levels, you already know that quests dont take a significant amount of time. And even if one did happen to come up on the end of your current play-session, you could always leave it unfinished and come back to it the next time you play. So the quest series of these raids is a non-factor. As for the instances themselves, they are much shorter then you might believe. A normal dungeon is 3 bosses with some trash mobs in between, while an alliance raid is 4 bosses with a couple packs of trash to wipe out(usually 6 or 7 encounters total). A good group will finish a typical dungeon in a bit under 20 minutes. A run of the first alliance raid(LotA) is usually about 18 minutes. A run of the second alliance raid(Syrcus) is usually about 15 minutes. The last one(WoD) is a bit longer, and usually takes 25 or so minutes. And those are typical times, so a good group can beat each of those estimates by a few minutes(ive seen syrcus done in 11 and change). And remember, there are 2 roulettes(on top of anyone who skipped them now catching up and anyone running them for exp) that feed into these ques so they dont typically take long to fill. Because the group composition is 3 tanks, 6 heals, and 15 DPS this ends up a case where going as healer or dps is a little quicker then tank, but not by a crazy amount.
Mate if you find the story-required content to be daunting, you may want to try an easier game. Maybe something with a "just give me the story" difficulty option.
I'm certainly no elitist, and I don't even bother with stuff like Savage because it doesn't interest me, but even I can see that dungeons, normal trials, and non-Savage/Ultimate raids are generally pretty easy. Once you step into the optional stuff (i.e. not required for the story), sometimes things can have a bit of a jump in difficulty (in the sense that you have to do more than stand there and spam attacks), but they're by no means 'daunting'. Unless you have a literal disability that makes things harder for you by default.
EDIT: Misunderstood, I'm dyslexic. Sometimes words don't go in the right way. My original point still stands, regardless of who it's directed at.
There are a whole lot of dungeons you need to complete to get through the MSQ. Most of them will take longer than each of the Crystal tower raids. So seriously, what is the big problem with adding three more mandatory dungeons to the dozens of mandatory dungeons that are already there?
Soooo you have job and family like almost every other adult here... but you are the only one who doesn't have 20 minutes to do a raid? Welll... you're doing something wrong.
It would seem I misunderstood (dyslexic, you see), but you don't need to be so rude about it. It's not hard to say "oh no, I think you misunderstood me, [rephrased and reiterated original statement]". Seriously.
What I said still remains true, regardless of who I direct it at, though. OP also seems to think the Crystal Tower raids shouldn't be mandatory because they're 'raids' and raids are scary.
So... good news? If you only care about the savage and/or ultimate tier of raids, then you dont have to do any more MSQ for quite awhile. There is no raid for you this patch. So obviously you dont have to do anything at all. When the next patch comes in(probly) december, youll get a new raid tier to end the eden series. But this is side story, so still no MSQ required. Then next spring(apr?) youll get a new ultimate, provided you managed to clear E12(S). Also no MSQ required. Then next summer(aug?) there will likely be a 6.0 expansion. Theyll launch the next savage series a week or two after that. THAT will be the next time you will be required to do any MSQ. Smash through 5.3 5.4 5.5 5.55 and 6.0 in those 2 weeks, then youll buy yourself another 2 years of not needing to do any story.
Fairly new player to FF14. When I saw this requirement I was like "ugh. annoying."
I'm used to other games where raidsI didn't bother looking twice at it, until I **HAD** to do it to finish ARR.
- needed a regular organized group
- had many complicated mechanics requiring reading guides and other prep
- required hours of time every night
- required many sessions to finish
- and clearly this was old content so who would want to run it?
I used Duty Finder and signed up.Most dungeons are more complicated.
- The groups filled up fast, lots of people running it!
- All 3 raids were easy.
- 99% of Mechanics were don't stand in sh!t, kill adds ASAP, follow everyone else and do what they were doing.
- Finished in 20 minutes
It was really easy to get done. I think I came away with a minion from it.
This is exactly right. At this point, due to gear power creep, the Crystal Tower 24p raids are not any harder than the average dungeon, so think of them as 24p dungeons rather than "raids" when you queue for them in DF.
That being said, I have seen some mistakes and near wipes recently, so the entire alliance cannot completely ignore all mechanics.
Generally only Savage raids, and to a lesser extent Extreme trials, really fit your idea of what raids are. Alliance raids and Normal raids (which each raid series has starting with Heavensward) are meant to be played and beaten blind with pugs. Savage raids (and Ultimates after them, though there are only 3 ultimate fights right now) are the game's hardcore fights, and generally only the current ones get run outside of specific party finders for older raids. And Extreme is the middle ground between savage and the rest of the content. More in depth and lethal than story content, but less complex and lethal than savage.
Being that HW and Ishgard looks like it is now gated behind this raid (is that correct because we did get a red MSQ marker with "you must do crystal tower"), does that also count for an average level 50 player in level 90 gear?
I don't mind following along it, I fear my friend, who I introduced to MMOs with this game, and who is barely aware of a rotation, might be overwhelmed.
At this point, I'd just like to get into Ishgard.
It's required for the last set of quests in the 2.55 MSQ right before reaching Ishgard. At this point you've been at least level 50 for a long time and you have access to much higher ilevel than 90. Even if you're still only level 50, Augmented Ironworks is easily obtained using tomestones as soon as you complete the 2.0 story and is purchased from the merchant in Mor Dhona or near main city aetherytes. It is a complete set of i130 gear that will carry you through most of HW and more than meets the ilevel sync for all 3 of the crystal tower raids. Even if you don't have this gear for whatever reason, it will still be easy. The raid itself was nerfed as all raids are several patches after their release, and there will be multiple people of higher ilevel in there via roulette anyway.
It will take you around 90 minutes including all the fetch quests to complete the entire raid series assuming you're not doing in off-peak hours when queue times might be a little slower.
An average item level of 90 is enough to get into all three Crystal Tower raids - running them can get you some better gear along the way.
Why overwhelmed? These raids are easier than most of the mandatory dungeons and trials you must already have done to get that far in the MSQ - and there will be a lot more people around to carry anyone who doesn't know what to do.
If you managed to get through "The Keeper of the Lake" and "The Chrysalis" (both of which are required for the MSQ), the Crystal Tower will seem like childs play in comparison.
I'd say he's 9 days since level 50. As we are not grinding dungeons, but just following the MSQ... is it worth wasting our few poetics on iLevel130? Crafted gear exceeds it, will the starter quest gear in HW exceed it too? Would they be better saved for a point in HW when the gear requirement grows?
ok, that's heartening at least. No need to gear for months to get past this new gate and into Ishgard.
While I raided in WoW and Rift and EQ2 and clearly recall the months of gearing up and failing multiple times (and angry people), he is brand new to MMOs and although coming along well, not at a point to do raiding :( That's end game stuff, not for leveling.
You could always snag 1 or 2 pieces of the higher level gear for a boost if you felt behind. Weapon alone would make a noticable impact. But it isnt needed. If one of the 15 DPS is behind, the raid wont notice in any way. Hell, half the DPS can be afk and you should still win the fights. Some people see the word "raid" and freak out, and in this case it isnt at all justified. The Alliance Raids in this game are designed to be beaten blind with a random group in the minimum level gear from the moment they are released. The tells are mostly very obvious, and the ones that arent are easily solvable and the devs assumed we would share that knowledge as we learned it. A fully blind low ilvl group might wipe a few times, but none of these fights should take more then 2 or 3 pulls to solve. And you dont even have to worry about that, because we(the players) solved the CT series 6 years ago. Im gonna put the basics to all 4 boss fights from the first raid(LotA) in a spoiler box. Im just gonna do it from memory, so theres a chance ill forget something or get some detail wrong. You dont have to look if you dont want to. Im only doing it to emphasize that while these are bigger then dungeon bosses, its only by a little bit and your friend will probly be fine.
First boss, Bone Dragon: Hes a dragon, dont stand in front of him unless you want dragon breath on you. He has a few easy to dodge/low damage so it barely matters aoes. The lower parts of the ground will fill with acid(something) periodically during the fight. Try not to stand in it, but running through it isnt a death sentance if you need to. His big mechanic is that he has 3 life bars. You kill him, he falls down, then after a little bit he gets back up and the fight continues. He spawns adds continually during the fight, and when hes down they try to run over and repair him. Any that do explode for a 1000 point room wide attack. You can kill adds, or just heal through these little bursts.
One trash fight on the way to the next boss bears mentioning. The Atomos fight. Each of the 3 parties is supposed to go down a different path and fight their own enemy. Theres a pad to stand on, and if 4 people do then the shield on the next groups boss goes down. So the idea is that each group leaves a few people in back so that each other group can attack their guy(a helps b, b helps c, c helps a). The problem is that if this guy is pulled before everyone is there the people who get teleported into the fight all end up in the same lane, so the other 2 might be short handed. So just dont pull early, and if youre a ranged character consider standing on the pad.
Second boss, Thanatos: His trick is you can only hurt him if you have a special buff. At the start of the fight, group a gets this buff. Shortly before it runs out, group b gets it(and eventually the same for c if the fight isnt over). So while only one group can hurt the boss, the other two groups kill the adds. If the DPS is high, this guy is pretty much dead when group b starts to attack. Seriously, thats the whole fight.
Even smaller note on trash fight. The fight with the 3 demons and the big bomb? The tanks from each group should grab those demons and keep them separated(they get a buff if they stand near each other). DPS kills the demons, and the small bombs that spawn. Once the demons are dead, the big bomb can be killed.
Third boss, King Behemoth(its possible that isnt the right name and im not bothering to look it up to be sure): His normal attacks arent all that important. The entire arena is electrified to put extra pressure on the healers. It barely matters. The important stuff. He casts comet, and 3 players(random) get marked. After a few seconds, a comet will strike where theyre standing and leave a rock on the ground. Then he casts Ecliptic Meteor. This is a death move. The way to live is to stand with a comet-rock in between you and the behemoth. Two notes. If the comet is inside the bosses hit box then it doesnt provide protection so find one further away. And secondly, his adds periodically try to destroy those rocks. Usually the fight ends before they cause too much trouble, but you can kill them or distract them(off tank) if it gets dicey. The longer the fight goes, the quicker he casts meteor after the comets crash giving you less time to hide.
Final boss, Phlegethon: Dodge aoes, kill adds - do i even need to say these? Only move that matters is Ancient Flare. He retreats to the center of the room before casting(if he isnt already standing there). This is a death move. On the outside of the platform are 3 pads - 1 per group. Each one needs 4 people standing on it to put up a shield and block the flare. So fight him in the middle until he starts casting(if you pull him too far to a side then the group on the far side might not get to the pad and the shield wont go up - killing everyone), then retreat to your pad to survive the flare, move back in to fight some more when its safe. Congrats, youre 1/3 of the way done with this raid series.
And honestly, a couple of those fights took longer to type then they would have to just kill.
Yeah people see the word "raid" and get terrified that they need to go into some difficult over-mechaniced insta-death festival of an instance that takes 6 hours to complete.
Instead of something undertuned and a cakewalk that is the Crystal Tower series.
I can understand being concerned if you're not a ...well, skilled player. "Raids" by name are exactly what I described in other games. But the terminology in FFXIV is a bit different folks. Get your feet wet and go try it. Fear Ultimate content, heck fear Savage content if you really want to. Don't fear raid content.
It doesn't help that SE also calls Savage/Ultimate content "raid" as well, albeit they use the term "High-end Raid" so I can see why it might be confusing just on that alone, nevermind the way the term is used in most other MMOs.
I think they meant 8-person.