What wrong with the darklight gears's drop rate? I have win almost 60 win in Cutter, but not even 1 DK gears drop? even we win in speed run .......
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What wrong with the darklight gears's drop rate? I have win almost 60 win in Cutter, but not even 1 DK gears drop? even we win in speed run .......
We're 0 for our last 20 or so on any Darklight in AV, all speedruns except 3 or 4. Crap luck is crap. Welcome to RNG.
It's called bad luck. Drop rates are bs anyway, at least the numbers. As far as I'm concerned I either got it or I didn't, no other factors to consider. I could get something with a "low" drop rate on my first try and by the same token never see something that has a supposed "high" drop rate.
Be nice if you earned seals/currency toward other items you could purchase while pursuing the Darklight pieces (similar to Einejhar (sp?) in FFXI). Even if they were cosmetic pieces, I am sure it would dampen the burn of not getting 1 piece in 60 runs or whatever.
Einherjar and yeah they stated the DL gear drop rate is where they want it given its high stats.
Be nice if this game was wow and they handed you everything within a weeks work! None of you peoples played FFXI I guess :)
My group has run 70ish~ runs in total, only seeing 10 dark light drops, 0 bodies. It's definitely frustrating when you see some other groups run half as much as you, but have nearly double your DL count with a full set of Heavy Darklight. Luls.
Oh well. It's SE, what do you expect? We should all be used to it by now.
Wow, 10 pieces already? You're lucky. We're about 35 runs in and only 1 drop :/
It's not an issue specific to SE, it's just how drop rates work in games like these. Hell I remember in Monster Hunter hearing of people killing Monoblos 100+ times and never seeing the heart drop. I remember being in groups killing certain bosses for someone who needed one thing and everyone else but the person who needed it got the item. Whenever you're dealing with drop rates, shit like this happens. Some games are just more lenient than others and some groups just have better luck than others.
I think it is where it should be. It is a fair system (not going straight to someone's inventory like primals), and it's rate seems right. I think 1/10 of the time, we see "some" piece of Darklight gear, which seems right to me. I think some of you just have really bad luck.
I like 'em rare, but it is a fine line between deliciously rare and exciting to see the drop and so extremely rare we run till we are all bored of the activity.
At least we can pass this gear and I don't end up with some item I will never use that someone else desperately wants.
Many said that it's about 3-5% drop rate , so it's all up to your luck
And speed run not even increase the drop rate , just only for pop more chest that's body part
We've run over 100 runs both AV/CC with speed run got about 18 drop so far with
1 Darklight Cowl (junk)
2 Darklight Breeches (junk)
2 Darklight Eyepatch
3 Darklight Carligae (junk)
2 Darklight Boots
3 Darklight Bracers (junk)
3 Darklight Helm
1 Darklight Gauntlets
1 Darklight Flanchard
all up to luck , really
IMO , it should be only 1% drop to consider it to be the extremely rare item for this patch.
Has anyone thought that maybe the drop rates are the way they are because SE wants the items to be that rare? Would you have have a higher drop rate, but a 72-hour cooldown on the dungeon?
out of about 120 total SR5C across AV/CC since patch day (600 chests) we've gotten about 25 pieces of Darklight. Only 4~5 body pieces in total.
REPETITIVE BULLSH*T - LOVIN' IT
No complaints on our end, other than the lack of body drops we've gotten, but hey.. Can't complain with 25 DL pieces in around 125-130 runs. (80-90 speed runs).
I was going to post this, but I'll keep the flame on low.
Don't wanna get bannedx2 (unless I get to flame diplomats again...kk sorry for the derail).
Just to mention since we we're here talking about this... We've had days where we go 0/20+
Other days where we go 4 DL in 7 runs.... All dumb luck I tell ya'
I guess it amounts to game philosophy
RNG has been used in A LOT of games...
so has being guaranteed the item.. and so have token systems where you can easily predict how long it will take you to farm a certain thing....
I guess it boils down to preference...
Do you all prefer RNG vs token vs epicly hard fight for guaranteed drop?
Why can't we have all? We already have a token system for items (see: GC, primal weapons), we have RNG for drops in the recently released dungeons, and honestly I'd rather them stay away from "epicly hard fight for guaranteed drop" until 2.0, because the game engine is shit and they can't make a decently hard encounter without QQs over lag.
Good post... I'd enjoy having it all...
Although, to be fair, the Primals are a hybrid RNG/token system, as the tokens drop based on RNG
With that being said... do you think we'll ever see straight token? Like 40 wins and you get an item no matter what?
Do you think at 2.0 we'll see something so hard that it guarantees an item?
Technically the end dungeon bosses (Batraal, Miser's Mistress and Chimera) are guaranteed drops... just most of it is "meh"
Maybe Odin's hardest form (After he's been beaten a certain number of times) will guarantee a certain drop
Drops were never meant to be easily obtained in MMO...really though this game is easy mode compared to most of the other MMO I have played. Like the Lineage II noblesse quest...:(
Loots drops rate are definitively problematic. But then again there is nothing else to do as of right now so might as well keep trying.
SE doesn't know what play value is.. they figured, make this a rare drop so that it takes weeks if not months to get the drops, thus they pay us each month just trying to achieve rewards.
motherofgod.jpg
100+ runs?!?! Don't you people have to work and pay bills?!?!
isthisreallife?.jpg
True, primals are that way, but with them diminishing the amount of tokens required it's not that bad, it took me no time to collect 10 totems for my final weapon in pugs. I think we'll have to see what other systems/content they hammer out, though. Maybe the Crystal Tower will be different, and who knows how Hamlet Defense will work or what kind of drops/system will be used. Unfortunately it's one of those "too early to tell" things, but I think all can be incorporated in some form or another to appease everyone.
I said it in another thread... I'd like more synergy between the content
not necessarily that.. but just some gear that required multiple content to build the best piece
So you got a basic corselet from the dungeon, and then needed to do stuff at other places (Crystal Tower, hamlet Defense, Monster Arena, etc...) to get u/u materia to turn it into Darklight Corselet
Another QQ DL drop rate thread that turns into a dungeon design rant?
You know what is funny? Content has been out almost a month and people barely have Darklight gear and still going in every night to grab it. SE is doing something right here.
Game slowly feels more like FFXI, not sure if in a good way or bad, but getting that feeling every patch.
As long as ythese drops don't become the community prerequisites for future content, SE can keep their drop rate on these
I think the best solution is make these instances more challenging...and adjust the drop rate to reflect it.
Doesn't piety also affect monk's CCs? Increased stun chance would always be nice. More MP isn't bad either. I'm also pretty sure that the only reason why I can go almost all out on morbol is cause of collusion with my howling fist combo. More damage on that means I can go all out longer, that sounds like a plus >.>
Also, DL bracers are bad? With just using 1 bard instead of 2(tp/mp song), and also not having to use accuracy accessories, I'm loving it.