Could you add them to the recommended gear button if they are unequipped please, might help allieviate some people from being classes rather than jobs.
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Could you add them to the recommended gear button if they are unequipped please, might help allieviate some people from being classes rather than jobs.
I doubt the coding would allow for it. Biggest hurdle would be the SMN/SCH split.
I'm not sure this is even necessary anyway. I can't honestly recall the last time I saw someone without the soulstone that was over level 30. And chances are, if someone is running without their soulstone, they have a reason for it (most likely trolling).
I haven't seen this happen since HW, and if it did I am quite sure that player would promptly be kicked from the group. SB made it so players no longer have to level another class as a requisite to unlocking soulstones on their main job.
It would actually be easier for the devs to design the duty finder so it prompts the player that their soulstone is not equipped in duties lv30+, very much the same way it does when your gear condition is very low.
Jobs stones should just go away and if you don't do the PLD,WAR etc etc job quest you cap at lvl 35 till you do them
Was a pugilist on a toon until 37. Someone in a dungeon told me to equip the stone to become a monk. Was hilarious
They can't though because the seperate class/Job system needs to be retained for 1.0 player character data that is imported into ARR would have the class and Job as seperate, and there is still many 1.0 players who haven't returned to ARR but may in the future and may want to play as their old character.
Certainly SE have clearly abandoned seperate class/Job with new Jobs being 'classless' and equipping the Soul Crystal by default, but the original classes will remain as they are as they cannot be changed for the benefit of 1.0 players that are yet to return. It's the price that has to be paid for ARR being a reboot of an earlier game than an entirelly new game from scratch.
...When the lvl45 GLD tanks better than the last tank that was a PLD..
I don't know about how hard the coding would be but arcanist would have the summoner job stone as recommended as they are both dps, arcanist cannot wear any of scholar's gear, when you go to equip a sch only weapon it'll force the job stone on removing all gear that sch can't equip. Sch is hardwired from 50 to not interact with Smn and arcanist in any way including gear.
Why not just get rid of them entirely. They offer nothing. Just let weapons determine the job (like crafters and gatherers) and just get rid of the whole level subclass/pick subclass (its just not needed now and adds nothing for the new player other than a mild annoyance)
Dont fix something that is not broken, thanks.
Instead, what I would rather do is them change the duties from say The Sunken Temple of Q'arn (level 35, we could even do Brayflox's Longstop at leevl 32), put a limit in place that stops the classes being able to join, much like how BLU is limited.
You know, even thought it doesn't mean anything really, I don't want everything to become too streamlined. It makes for a more satisfying RPG feel imo if you do still have to manually equip that soul stone in order to unlock your potential. If you don't, you'll have to deal with the consequences.
There are usually lots of interactions that are essentially meaningless in RPGs but they're there for immersion and for making it feel like you have more freedom and control over your character