I think SE sould sync all the market wards together and have shouts heard in all citys under one channel. That way people would not need to stay in Ul'dah and go to a city state of choice
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I think SE sould sync all the market wards together and have shouts heard in all citys under one channel. That way people would not need to stay in Ul'dah and go to a city state of choice
Travel between the three cities should also have been free after a quest in my opinion, but then this game doesn't have anywhere near enough gil sinks.
Eliminate the surcharge from Limsa and Gridania's Item Search counters as a temporary measure?
I don't think there's any point for temporary measures anymore. The 2.0 client comes out in just a little over half a year.
It's annoying everytime I need to go to market ward I would have to go to Ul'dah and deal with lag or disconnects . And you would wonder why ul'dah inns are allways down. It's because uldah is over populated and SE needs to do something to draw the crowds out of Ul'dah
I think you'll always have some sort of main hub in games like this, the only way you're going to get rid of it is if you produce an area with greater potential (Jeuno > Whitegate). Syncing up the market wards and allowing the item search to cover all three and allowing transportation between them from within the wards (not necessarily to the respective cities) would definitely help alleviate the problems people are having putting up retainers for their goods given the increased populations on a per-server basis.
Personally I'd rather they keep adding features to the search function to make shouting for activities obsolete, but again it's an effort in trying to break people of an ingrained habit. You may succeed in spreading people out a little more, but I'd be surprised if anything would evenly split the population between areas now that everyone is so used to being in one area.
Or simply make a real Auction House link to all town. Problem solved.
I guess nearly every players and every persons of the developpement team have already thought about it.
The answer is : can't do it in this version. Wait for 2.0.
(actually planned for v2, I think)
Its always gonna be that popular city people gonna run to no matter what you do.
I think the only way to link the market wards would be to link them by search counter only.
I have a strong suspicion that the problem lies with wards being zones. If you made 1 giant ward zone you would still have the problem of not being able to place a bazaar due to over population of retainers.
ANother problem would be being in Grid, searching for a item which happens to be in Uldah, enter the correct ward and exit in Uldah. It would be abused for quick, free transportation.
So I think the only way to link wards would be to link them by search counter only. If that is a problem with the current client I have no idea. But probably is since they haven't implemented it from the get go.
I agree a global chat channel and linked search counters would go a long way to alleviating Uldahs congestion.
Plus it's purely on the community. With the advent of Abyssea port Jeuno became the new hotness and because of such you have people shouting idiotic things and the Japanese players of most servers congregrated to the empty White Gate for peace lol.
Ul'dah is basically the hub city for now, once more towns/hamlets get more use is implemented, people will spread out more, but they don't now because people still idiotically only sell stuff in Ul'dah.
If i had an AH linked to others town, and airship cheaper (lets say 500 gils or free and less waiting time till he arrive/come) i would go to Gridania or Limsa-Lominsa.
Well, i would like some free TP others town atleast untill 2.0. I dont care about immersion actually, the game is a bit destroyed, lets give us something usefull to stop the overcrowd of Ul'dah.
I like the idea of free tp to other towns
They could treat it like they did the chocobo circuit, it only let you exit to where you entered from, people did use it to trade with friends as a buffer area between cities, but i'm pretty okay with that. I could stay in one city and still trade/talk/hang out with friends in the CC. I'm sure they already have their plans set, I'll wait and see what happens.
Well an idea does come to mind, the problem with a global chat is that that would create more stress then bunching up people in the same area. You gotta think of global chat as this, when a person shouts in ulda that's just one packet of data being sent to that area, However when you introduce the global chat, that one data has to make it's way to 2 other areas which are also in different zones, so not only does it have to pass into another zone, but it has to send the same data into that zone. It would most likely create to much stress for the server if it isn't done properly.
With the market ward I think what could work is if they added two hubs in each town where you could go to purchase items from, while you are unable to enter the wards from those hubs you would be able to purchase items from there. With that in mind though I would say it would only be fair to add something likea 1% surcharge on top of the surcharge alrdy. While it won't get people moving out of Ulda it would at least encourage people to place their retainers in other wards, and while you would have to manually check all 3 yourself since the searches wouldn't be linked, it's at least better then having to travel to town by airship only to find out there's nothing in the wards lol.
you can link the wards and add a global channel for shouts, but i'd still be staying in uldah to be honest.
1. it's the place in the center of everything. it's just as far from grid as it is limsa.
2. it's the place that the main storyline and my main class(thm) leads you to.
3. the city has the best setup to get back and forth from the guilds and repair npc.
4. all a global shout box would do was lead me to is block it from my chat windows anyways.
Main shout channel and connected wards is the way to fix this. I don't care if this breaks immersion for some people.
I personally have already moved to Grid and assembles mostly everything there because Ul'dah crashes alot and have silly loading times.
1: Airships connect all the towns in next to no time.
2: Once quests are all done, what's the point?
3: Teleporting around town with aethyr is faster than walking. (unless you load really slow, like really, really slow! slower than me even! and that's hard to do.)
4: I agree I'd hate to have a world chat unless I could just filter it out of my favored window.
I'm not tryin to contradict you, but the reasons listed to stay in ul'dah are all kinda meh, staying there cuz it happens to be your favorite (say visually perhaps) type city is nothing anyone could say boo to. That's why I hang out in Grid or sit at the Limsa fountain sometimes, I like those places for the scenery. From what I understand 50% of the people in Ul'dah are shout fishing, 40-45% are just totally accustomed to being there and it is now a simple "this is what i do" force of habit situation that they're unwilling to break, and 5-10% want to show off gear.
In the situation we have now, as long as i could filter it, I'd support a "city-shout" just to free the shout fishers that are tied to ul'dah as it stands now.
So many Yoshi-Ps are discussing with each other to fix the game o_o
Don't know if it's been said, but this has been confirmed for 2.0. :)
Also, adding a global chat channel would help so people didn't have to shout in any one city. There are a lot of options and fixes that they can do to help out the sitution but we wil have to wait until 2,0 to get the,. :)
Nuke it.
Just freakin' nuke the place and people will move somewhere else.
A lack of centralized AH and no new iteration of "Conquest" has lead to Ul'dah turning into that hip retro quarter arcade that smells of smoke and nerd sweat. What is the point of hanging out in Grid or LL? They were your starting city? Pffff big whoop. You don't like your mom just because she happened to pop you out into this world.
The lack of competition and rivalry between the city states has lead to everyone clustering in Ul'dah since it has arguably the best layout. Need some incentive to keep our HP's out of that place and I think Hamlet defense just might be the key.
Each Grand Company has to fight off hordes of mobs Behest style. Like the throwback from FFXI losing means important NPC's go missin' Except now instead of a single location to defend we have 3. Thus we need some OTHER incentive to keep the Weed strokers and one eyed pirates back where they belong. Hows about a mass reward system for people in the Company? If your GC best defended against the attacks, or went and raided some kind of trinket from the beastmen's camp then there is no tax on your market ward. Returns back to your citystate are free. Cost of anima usage in the surrounding areas is reduced. A boon to anima regen. Yoshi-P comes in game and tells you stories around a camp fire and rubs your belly.
There is a whole slew of things they could tempt us with but like many have said before me. True balance won't happen until 2.0 even if Hamlet defense is coming out next patch. There really isn't any reason to fix it early.
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Yes please... linking would be wonderful
do you really want global chat... wish more people flooding your chat log.... come on now, global chat is terrible, that's what linkshells /tells are for.
Solution: Open Ishgard, then everyone will gather in Ishgard. :P
what if SE were to make the distance traveled between each city-state the same...of course with varying terrain and mobs...this way no one city becomes the hub of all activity...maybe even adjust the leves and quest involved so they all get an equal share of outstanding and not so outstanding rewards
Anyone who's played any MMO with a global chat channel can't deny it's mostly used for spam and you still get more done via guild chat and actually being in the appropriate locations.
And anyone who's played any MMO with a global chat knows that it can be turned off.
Then what's the overall point of it? lol. In the end it's still up to the community to actually spread themselves out, in FFXI the main storyline lead you to Jeuno, yet people still spread themselves out because each city had it's own benefit, i.e low level gear/prices in nations, Dunes being the XP spot and it was always much much quicker to get to from cities etc.
The storyline may send you to ul'dah, but that doesn't mean you need to STAY there for the rest of your game career, you can easily go to Gridania and Limsa, people just choose not to and SE can't fix this.
Because you can turn it on when you're in a city and looking for things that might be in another city. That's why every big name MMO, aside from FFXI and FFXIV, have a Trade Chat (available only in cities), a LFG chat (available only when looking for a group), and any other situational global chat channels. And believe me, almost every person will make use of these when they're available.
People gather in Ul'dah now because it's the closest thing to a global LFG chat that's available. If you're in Gridania and Limsa Lominsa, you miss out on so many possible levelup, dungeon, and Ifrit/Moogle parties, the game feels like a solo game. The global chat channels will not forcibly spread people out to the other cities, but it will alleviate a lot of the congestion and make the other cities NOT be ghost towns.
Find ways to encourage the use of the party search function.
Like icons for party seekers.
I've thought about easing out the burden on Uldah as players ourselves,
seeing it's not really necessary to stick to UD to the current game state..
I can understand back when we had no airships, no chocobos, UD is really the pick to gather all players as it's possible to travel to the other two cities with the least area transitions, while the Party Search was worse than what we have now, and without the Player Search function.
Here's my proposes:
1. Sellers should place their retains according to the target buyer of their items, to the city with the corresponding guild. For items like Materia and Catalyst which every class might have an interest in buying them, just leave them at UD, this alone should spread out a lot of players piling outside the UD market ward.
(Have to confess this is not really a good idea, but after the server merge, I've been feeling less and less willing to travel to the market place of UD. SE should really do something here to create interests from sellers to place their stuff to other cities, or implement something mentioned by others to allow easier access to view items in the MWs)
2. English speaking players should really make use of Player and Party Search, or at least the Party Search alone. As of today the purpose of your party can be clearly stated from the criteria provided as you try to recruit, while searching for a party was and is always as simple as picking the class you want to join as, the game lists possible parties for you. The Japanese players are using this without a problem, so why should we still be avoiding it?
There is one easy fix and thats to destroy Ul'dah with Dalamuld ... all in favour say aye !
This was not true, the 3 cities where ghost towns for the most part.Quote:
in FFXI the main storyline lead you to Jeuno, yet people still spread themselves out because each city had it's own benefit