Originally Posted by
Archaic-Antiquarian
I'd love this, but would want it to be super hard, and yes, to take time, thought, and resources. Make it a thing unto itself....like the deep dungeons are. Not just a side game.
I don't think it should be soloed, but any number between 4-10. The bigger the group, the better the loot drops. Things like trip wires and other such traps can cause people to get disoriented and split into groups of two, or three; which could cause problems because the splits would be random and certain class mechanics would be better suited to get past whatever problems might arise.
Make them not impossible but that much harder to get past. Groups must use clues to find their way together again before actually beating the maze.
Maybe have x-ray vision type potions that expose everyone's whereabouts through the maze, or offer clues to get to the end, but only last a few seconds and only so many drop per event. They might also expose your whereabouts to enemy combatants, so should be used wisely.
Visibility potions that expose traps but can only be used so many times and can't see too far into distance, things like that.
I'd like to see something that says 90 minutes time allotted and actually takes close to it, where rushing through it causes only mayhem and madness.