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I've seen questions and debates about who the older twin was, but is this the first clear confirmation...? lol
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I've seen questions and debates about who the older twin was, but is this the first clear confirmation...? lol
I feel like it got brought up in passing at some point, but I couldn't say where.
Are other characters included?
I think Alisaie mentions something to the effect of that after reuniting with her in patch 3.4. Something along the lines of Alphinaud's recent maturity causing her to sometimes subconsciously call him 'older brother'.
DFFOO itself has quite a few of the Scions as characters. In fact, I think only Urianger was not a part of the cast when i last checked..... and Minfillia.
Currently in Opera Omnia we have Thancred, Papalymo, Y'shtola, and Yda/Lyse from around 2.0 or 2.X time frame while Alisaie and Alphinaud are from 4.X time frame.
The others may just be missing their memories of events beyond 2.X but it is difficult to tell in Act 2 until the storyline deem necessary to reveal it.
The next story chapter is centered on Yda and Papalymo, so I assume that'll sort out when the rest of the XIV cast was taken from.
I do hope they release more XIV characters soonish, though. Praying they'll throw us a curveball and make Emet Selch (Complete with requisite swagger and finger snaps) a playable character before Zenos to capitalize on ShB's popularity. They have both Kam'lanaut and E'aldnarche from XI now, so doubling up on villains from the same game isn't an issue to them, evidently.
I swear I remember Alphinaud being the older twin being mentioned in the game before. I can't recall where but this doesn't sound new to me.
I also remember it being mentioned in either dialogue or cutscenes but I also can't remember when/where exactly lol.
What was the dying wish?
Considering Materia intentionally erased a good amount of the characters memories due to lack of udnerstanding why mortals would value their memories even if the Good comes with the Bad, I am not surprised if they turn out to be from the time between 4.50 to 5.0 time frame at this point.
Both gods are basically children compared to COSMOS with Materia lacking the understanding of why people would accept the Bad with the Good (which is why she takes away their memories) with having a over compassionate nature thus he nature to want people to not suffer while also not understanding that taking away a good amount of their memories is causing them to suffer.
Spiritus lacks the understanding on why compassion is needed to maintain a world and that the memories of their conflict is not all there is to the world. For him, he believes that the only thing that matters is that life is made to only fight each other and nothing else thus why he is always so heavy on Power and only the Strong will live type of thoughts.
Though considering Opera Omnia is set after NT, with Materia winning the war so she create this world in Opera Omnia and Spiritus losing caused him to start his current plan to destroy the current world to make his world, there is still a lot of questions what happened between NT to Opera Omnia and the nature of these two Gods since COSMOS left the world.
For some reason I always thought Alisae was older and I don't know why. Thanks.
Probably their personality.
Even with character development, Alphinaud still maintains a bit of childish behavior while Alisaie try to stay mostly mature despite she starts showing her fangirl side behind the scenes when she talks about the WoL as we learned from the Red Mage trainer who also taught her Red Mage arts.
You must be joking.
While Alphinaud was definitely a bit of a glory hound back in the 2.x days, he has always maintained a cool and collected demeanor.
Alisae, on the other hand, has been temperamental since pretty much day one.
Case and point: Alphinaud elects to try helping the Eorzeans directly, while Alisae leaves to explore the Binding Coils of Bahamut back in 2.0 because she can't stand their hypocrisy. Even after both finally become official operatives of the Scions in 3.4/5, Alisae retains a preference for field work (combat) as opposed to Alphinaud's strengths lying mostly in negotiation (a non-combat role).
Younger siblings are more prone to acting out to get attention, and thus have a tendency to be impatient and temperamental. Alisae being the younger of the two makes plenty of sense (though I don't consider this a major or shocking revelation...).
Yes personality wise they match the older and younger sibling standard of maturity being Alphinaud consider the most mature due to his calm behavior and Alisae the hot headed younger sibling, I am talking about a different kind of maturity being the view of the world type.
While Alphinaud is more mature now by his view of the world, he still shows a bit of his younger more ignorant side once in a while though it is mostly done through the less important non-voice dialogue moments.
Alisae, despite being brash during her early time in the storyline, had a better understanding on how the world worked compared to Alphinaud being she knew full well the nature of certain people will take advantage of the kind-hearted nature of others. Though it did drive her to not trust Alphinaud's method of uniting the City States through kind hearted actions alone, it was still a more mature view of what the world is which Alphinaud did learn the hard way by the end of 2.55. She still remain skeptical about people's action for certain but it is no longer as bad as it was before during her 2.X era moments.
Alphinaud is the same as he has grown to learn that not everyone is good in nature and that kind hearted actions alone will not resolve issues and can lead to being used by those who wish to harm others. However, he still has that ignorant side of himself that returns once in a while such as when he would buy Katanas from merchants simply he believe their words alone.
Old habits do tend to die hard after all.
Going to ask i play the version available in UK i'm guessing the japenese version is far ahead in terms of story so how far ahead is it? The version i play just had a chapter centered around Noel, Locke and Noctis, and Alphinaud was last event character atm.
JP is only four story chapters ahead, with Yda+Papalymo, Zack+Ignis, General Leo, and Ace+Machina being the characters getting focus in the future.
They tend to introduce new villains in the story chapters as opposed through events (The Zilart siblings kinda came out of the blue that way), so I assume that when Zenos does decide to show up it'll probably be as a chapter boss. I'm curious to see how he'd be handled here because the world of Dissidia would be like a dream come true for him but he didn't actually get any story scenes in NT to shed any light on how he actually feels about the matter.
Most likely at this point, I am assuming, that NT has given up adding new story chapters and just going with any new characters are just memory clones made from the memories of certain characters (in Zeno case it is from Y'shtola's memories).
Story is certainly going all into Opera Omnia now but with the memory wipes from Materia and the summoning at any time period from both Gods (though Spiritus always summons characters from Post-Story Timeframe) it is difficult to tell what may go on in their heads or their reasons despite some maybe very direct and obvious like Zenos.
Not to mention the big question of what happened between NT to Opera Omnia other than the obvious Materia won that war started at the end of NT.
ah cool i look up roughly what new features are coming for global, going to be interesting seeing how Chaos difficulty will go, hopefully my characters can do it :P
As for story or potential developments the Yda+Papalymo one is probably going to tackle what happened at the end of HW and into SB, may see Yda(Lyse) give a letter to Papalymo.
Dissidia OO feels... an oddly better version of NT? At least as far as story and single-player gameplay is concerned. I'm only around chapter 10 but the Alphinaud event was interesting, I hope the twins get a lot more oportunities to shine.
Don't count on it.
I haven't played it myself, but I do know that DFF:OO is a mobage, and those are designed to keep adding new characters to keep players interested. It's how those games make their money - by constantly introducing new (and often limited) characters, they're able to tempt players into spending money on the gacha. Alphinaud and Alisae might be good and useful and getting story focus now, but give it a few months... they'll be outdated and need an upgrade quest to make them viable again, if they ever get even that, and they'll probably add new characters like Gunbreaker Thancred and Witch Y'shtola before the twins get story focus again.
About the only mobage I still play is Azur Lane, and that's because it's pretty generous with its summon rates (~7% for SSRs, with focus units getting 2-5% rates depending on rarity) and summon materials (3 from daily quests; need 1-2 depending on build pool, as well as easily farmable coins); the only thing a patient player would really want to spend money on is costumes, which are hardly tempting enough to want to get one often. Cf. F/GO's piss-poor, static 0.7% SSR focus rate; and FEH, which has a 3% rate that climbs by 0.25% per 5 summons... but it takes 5 premium currency to start a summon session, and there's no guarantee that you'll even get a chance to shoot at the 5* (SSR) of your choice, plus you can end up getting screwed over by pity breaker SSRs.
What are DFF:OO's summon rates and mechanics like?
Ahem. Pardon my digression; I'm a bit batty these days after getting laid off from my job of 4 years due to... circumstances. Yes. DFF NT is a different beast, intended to be an arcade version of the original Dissidia... but from what I understand it's kind of clunky and the 3v3 makes it difficult to find matches online. (Haven't played it myself and don't really intend to.) The PvP focus means it's less focused on the story and single-player gameplay, yes. (The original arcade release didn't even have a story.)
Don't call off the Story so easily.
The story is 100% the best part of Opera Omnia and the develoeprs for the story does not slack off on it. When they involve a Character in the storyline they do so because the character can be related to the new character or characters involved in the storyline while also building on their background with the others to help them develop in the storyline. Along with providing plenty of new lore and events their games did not have a chance to cover that probably should have been in their games.
The writers for the story certainly took into account almost every single detail of each FF game and characters for Opera Omnia storyline.
The main story of DFFOO is quite basic but the place it shines is the character interactions, some really good ones are here because there are just so many more characters take Sabin's episode he gets tricked and afterwards the group reflects how monks in their party have all been tricked/possessed they then turn to Yda and it made me laugh.
Story is split between main story and lost chapters/events;
-Main Story is split between Act 1 and Act 2, Act 1 follows a linear story to beat up a bad guy and at points you won't be able to continue without doing certain characters lost chapters to unlock them, Act 2 is about preventing the world collapsing/being destroyed you can start any chapter in Act 2 straight away and the game assumes you have done all others previously. Now we just had a chapter(in global) where Alisae had a few scenes which means the game assumes you have done her Lost Chapter so she should be used more from here on out.
-Lost Chapters are old events but with a few more scenes and more battles, these are permanent once they are added, fresh ones have extra rewards for a short time, these give you new characters as well as 2 of their lower 5* armor and 1 of their weakest 5* weapon
-Character Events are shorter than Lost Chaptes with a few scenes and have harder battles but offer the 2 5* armor and 1 5* weapon for that character too, it is possible if around for both Event and Lost chapter release to get that character a 6*(by upgrading using all 4 5* armor)armor for free, events also offer more jewels(currency) and tickets(bonus draws) than Lost Chapters.
The only stamina meter is with World of Illusions which is used to upgrade summons and getting artifacts(things used to get bonus abilities, story doesn't require it but later hard modes and Cosmos difficulty been needing these), to increase your stamina you increase your rank, and to increase your rank you level characters up it has a hard cap of 200 atm. Stamina refreshes 1 point every 3 mins.
Pulls luck wise i cannot give you the math for it but in every 10+1 draw you are certain to get 1 5* weapon whether for listed characters it is up for rng but any unwanted weapon can be sold for power stones to upgrade wanted weapons, 4 stones per upgrade, 3 upgrades maximum needed per weapon. They added a token system for pulls where if you don't get the desired EX weapon(currently best weapon for characters in global) you can trade for it for 300 tokens (15 10+1 pulls or 75k jewels). Also any weapon you get for a character you do not have will automatically unlock that character straight away regardless of where you are in story.
They also have weapon and armor tokens, weapon tokens are gotten through just logging in continuously every 8 days for 3 tokens and random missions they like to add in from time to time, 10 weapon tokens gives weakest 5* weapon and 25 tokens for the middle weapon. Armor Tokens are gotten in events, Lost chapters hard modes, and upgrading your characters through summon fights(currently only 3 summon fights but you get 5 tokens per character per summon), 5 tokens for lowest 5* armor, 20 tokens for highest 5* armor you cannot have access to the 20 token armor until you upgrade the lowest armor to 6* (overall 20 tokens for lowest armor then another 20 for 1st highest 5* armor).
Something the game does right is all 5* stuff is useful until you max it out as they give your characters upgraded abilities or decent stat boosts, 4* stuff does this as well but not every character has them. Jewel acquisition is also something not to worry about there is plenty in the game for free to get (I play exclusively Free to play and i had more than 100k at one point before decided i wanted a certain character's EX weapon i still have loads more ways to get my jewels back, i can also do all current hardest fights no problem, i may just be lucky with the characters i liked etc).
I would try it out see if you like it, if having gambling issues then i would avoid since it is still a gatcha game and i would not recommend for people with those issues it's generous but it still is that type of game at its core.