Video Here
~~Enjoy!~~
Bonus Solo SCH video here (by the same healer)
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Video Here
~~Enjoy!~~
Bonus Solo SCH video here (by the same healer)
And people say healers need fixing!
Watching those gave me healing anxiety lol I wonder how many practice runs they had to do to get that down.
Healers: Our dps kit is boring!
Other players: Your healing kit is fine LOL stop complaining
That aside, impressive run!
8I dont raid so I'm just curious, is something that doesn't ever happen? Or rather is this something that happened as a result of the healer changes? Asking as a casual player and former sch main.
Solo healing in itself is impressive in any raid, but to do it in the final Savage raid while it's relevant content? That's absolutely incredible.
You said you're a casual player so I just wanna make sure that you know, but Savage is very, very, VERY hard content.
It should also be noted that this is only week 2 of Savage release so this also isn't being done at capped item level either - making it even more impressive. For me, it's also pretty fun to see how far the best healers in the game can push the kits. With that being said, we also shouldn't understate the team effort and coordination needed to achieve this feet. You can bet the CD management from the party helps the solo healer manage the level of damage being outputted in this fight.
Like Ghishlain said, it's always important to look at party composition and know how the group is using their cds. We have a monk for mantra(so bigger shields), a dancer for samba, curing waltz and Improvisation(in downtime), a red mage for raises and addle, and the blm for addle. For the tanks, drk has reprisal, and dark missionary and the gnb has heart of light and reprisal for aoe. And for the the astro we have collective and celestial opposition. As long these are properly managed, it does reduce the aoe damage to make up for the lack of another healer.
But... but... Noct AST should be just deleted already. :rolleyes: :rolleyes::rolleyes:
So I actually took a look at the video and the things the player does are just a farce of what many players would tell you not to do. They use macros for cards, with each corresponding to the DPS in the party list, and they even click to cast almost half of their abilities.
And yet they manage to do not only the bare minimum of healing required for the fight whilst fitting in a few DPS spells, raising a DPS who died before the transition, and healed other players who made a misstep here and there. I regularly spend hours trying to fit keybinds for every ability and this person, with default keybinds and all, ignores all that and just clicks them all!
I know videos like these have existed (solo-healing Ultimate content for example), but it's worth re-iterating here that as long as you do mechanics correctly and perform better than expected, it doesn't exactly matter how you do it.
Please don't turn this into a healer balance discussion. You already have your own thread dedicated to have that discussion. Thank you.
I just wanted to post this to show all levels of healers an example of the pinnacle of healing looks like because I figured they'd enjoy and/or be awed by it. I know I enjoyed watching it.
Oh, not stressing too much but I do want to nip the issue in the bud before it becomes another thread that's about the salt mines of healer balance, lol.
Also, I wouldn't mind trying some solo healing myself, but it definitely does require a certain level of patience from the rest of the group as well so I probably won't pursue this on my end. I solo'd a lot of stuff on WHM back in XI because the game was made for those kinds of challenges. Sadly I can't do that here, but c'est la vie.
I do admire the AST video greatly. As someone who has AST to 78 ATM, the amount of CDs to keep track of makes my head explode. It's fun to see it from the perspective of someone who can keep all those internal clocks clicking and prioritize what needs to happen when without missing a beat. As a WHM main, I actually want to get REALLY good at AST because the skills it teaches one about CD management and awareness is not something I get from playing either SCH or WHM. I figure it's a good skill set to have in my pocket.
The fact that this healer manually clicks most of their spells is stressing me out for some reason. Impressed with the MP management and party CD rotation aspect of it especially. Impressive feat.
I don't know if you caught it, but there was a point where a tank with blue mark intentionally jumped off the edge. I say intentionally because they do the exact same thing in the SCH video as well. I assume it has something to do with the fact that there is no safe way to deal with how that set of mechanics target people with only a single healer.
This means that they have to burn 2,400MP to raise that dead tank immediately after they jump. This just adds to the impressiveness of the MP management in this regard.
Yeah I noticed the suicide. It's because the healer got a yellow and not a blue marker so both blue markers ended up on the same platform. Part of me thinks there has got to be a way around that but I'm not too sure how markers react with one less healer. It could also be an uptime strat depending on how said markers react and they just got unlucky rng.
Like I said, the healing kits are fine. I would like to see more interaction between the kit (For example, it would be more interesting for Combustion tic's to proc Crit Benefic II's) as well as some minor tweaking (For example, Horoscope detonating instead of just falling off.)
The issue is the core lore mechanic of the class, the cards. The cards are the boring, uninspired, sleep-inducing mess.