Does this little debuff work on like all forms of damage like AoEs, tankbusters, regular auto attacks in general?
If so, I guess it's basically an extra mitigation tool for tanks.... It's such a weird move cus it only last for 6s lol.
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Does this little debuff work on like all forms of damage like AoEs, tankbusters, regular auto attacks in general?
If so, I guess it's basically an extra mitigation tool for tanks.... It's such a weird move cus it only last for 6s lol.
Yup, it does. But since it's so short, it should be kept for tank/raid busters; it's not nearly as useful against mob packs as standard mitigation
As far as I'm aware, yes, it works on all forms of damage, reducing it by 10% for 5s. Obviously, it's not as helpful in large trash pulls, where the combined auto-attack damage from all the enemies is the primary source of damage, but it's very helpful for raidwide aoe damage or stacking with other mitigation for tankbusters. It's not meant for long-term mitigation like Rampart, but more for short bursts of damage that you can plan for.
Edit: it's also on a pretty short cooldown of 60s, so you can use it pretty regularly.
Figured...
Thanks yall.
Works on everything this isn't a set amount, nothing works on those.
I just use it on tank busters. The 5% can make a big difference.
Since this was mentioned twice.... thought I'd add in that Arm's Length does work as a cooldown in this scenario (just in case you hadn't seen that it's different on tanks than on DPS) since it applies a slow debuff to enemies that hit you. Means you take less damage after popping it since they're attacking you more slowly.
Something also people forget is, mitigation buffs don't stack in addition to one another, say a 30% mitigation buff like Nebula and a 20% like rampart doesn't give you 50% mitigation. I think it gets put to like 40% or something, idr the math around it, but it isn't as optimal to stack multiple mitigation buffs on yourself.
HOWEVER.... Because you're reprisal, a debuff on an opponent that makes them deal 5% less damage for the next attack... Then also using your own mitigation on yourself... I could still be wrong but I believe that's a slight bypass, could pop a 30% and reprisal and mitigate 35% so to speak? I'd like to believe I'm right on this but if someone could correct me, feel free.
You are wrong, sorry.
Enemy does lets say 1000 damage.
Reprisal reduces this by 5%*, so it's 1000 x 0,95 = 950
So the attack is down to 950 damage.
Now you pop 30% mitigation wich is reducing the 950 damage further, so 950 x 0,7 = 665
The attack is down to 665 damage, wich is a recution of 335 points.
However, a 35% damage reduction would be 1000 x 0,65 = 650
a reduction of 350 points.
*Actually Reprisal is a 10% reduction, not 5%. Just kept the 5% to match your eaxample.
It reduces all target damage for 10% for 5 seconds, pretty straight forward.
I use it on the boss mechanics, since it reduces the mechanic damage by 10% for a whole party.
Adding my input here since I don't see very many tanks use this nearly as often they should.
If you take a look at clear streaming for Eden currently as an example, after getting the mechanics down Tanks should communicate with healer input and plot out when each tank should use Reprisal, taking turns respectively. This way, you have a 10% reduction to Raid Damage or Tank Busters potentially every 30 seconds, which is incredible.
Also, I would suggest to work Reprisal around Raid damage vs a single Tank Buster unless you don't have incoming Raid damage within the next 30 second interval. Basic logic here is that you would be mitigating a lot more damage from Raid damage than damage to a single player. Over the course of the fight healers will feel the difference and it should free up some valuable GCD's on their end. Secondly, Tanks have so many tools now to mitigate their own busters and including the Buster-Assist each Job has now; Nascent Flash, TBN, HoS, and Intervention.
Reprisal really is a great tool, though as mentioned above, it's not really meant for trash mobs.
One of the biggest things any tank should learn and talk with their co-tank on in Savage, Ultimate, or Extreme is what to reprisal? Reprisal is so good... extremely good. Its short duration is perfectly fine for the short cooldown and gives it a skill aspect with it that I personally enjoy. I personally use reprisal on raid wide AoE/mechanics because that is the most damage mitigated you get out of it with more targets being hit. More mitigation with a skill less healing needed by healers meaning they can DPS more. Win Win.