I usually tank or DPS and I have only been playing a few months so please forgive my ignorance.
I have never played a healer in FFXIV but I'm considering it. But I'm not sure how to go about it.
I usually tank or DPS and I have only been playing a few months so please forgive my ignorance.
I have never played a healer in FFXIV but I'm considering it. But I'm not sure how to go about it.
I don't understand the question, to heal efficiently you use your healing spell, when it get crazy you use a healing buff or your bigger/HgcD heal. I guess... Thats pretty much healing 101.
You kinda get the feel for wich spell used by playing and seeing the effectiveness of your spell by yourself, I guess the parsing tool can show how much heal you did and how much goes to overheal.
Nope, there's no addons in FFXIV, you got to click and press your heal key.
But don't worry very much, as the damage comes in more predictable patterns than WoW.
I wish there were. Having a grid to keybind abilities to my mouse in this game would be AMAZING.
There are no add ons in this game that I’m aware of. I don’t even know if there are mouse over macros. I main healer and play on PS4/controller. Basically, get good at pushing the up and down button to get through your party list if you’re on controller.
WHM is usually considered the most straightforward of the healers. It's easy to get a lot of value out of its skills. Scholar, just as an example, is about the opposite - you need good technical understanding of how things interact and forethought/planning. Not that all healers don't benefit this, but SCH will punish you the most for not having it.
Compare to WHM - say, for example, you completely mismanage your mana and run out. You can pop Thin Air and heal like nothing happened for a bit. This is not optimal use of Thin Air, but you can use it like that.
The closest you can really get to something like that is to set up mouseover macros and heal that way. That being said this is sub-optimal since macros can't be queued, so you lose efficiency over time using them for something like this.
As far as I know, there's no addons for FF14 nor allowed. I'm coming from WoW too.... Well I still play WoW, just don't care for it that much. Play it enough to keep myself ahead between Heroic / Mythic geared.
As for how to heal, the best way, is trial and error. If you're shy about it, grab a friend and duo queue some Trials and Alliance Raids. Ask about what they start for rotations. In a nutshell and in general for WHM:
- Keep Medica II up when you know consistent damage is coming. (I recast it when there's 5 seconds left on the hot)
- Use Divine Benison on the tank when you know big damage is coming, to help mitigate it
- Cure III is extremely niche and specific situations to heal with it. Only use it when the group is stacking and needed
- Cure II is one of the main heals you'll do consistently on tanks or to top off folks
- Cure I use for minor damage and / or to get the free cast for Cure II
White Mage in a nutshell, there's more to it learning and what to do for reacting but I hope that leads you somewhere.
You target the player and heal them... just like in old school WoW, OP. I played WoW since vanilla, then on and off since. between patches/new expansions. BFA bored me, so I came back to FFXIV, fyi.
Mods aren't really supported by SE, and good riddance, with regards to certain ones.... you can probably guess which I mean. While I do miss certain things about WoW, this isn't one of them, and it's completely unnecessary, anyway. It honestly just spoils you, I found, and you rely on it so much you forget how to function without it. Healing without a Healbot equivalent really isn't required.
(No, this is not meant as an attack, OP, I genuinely think this, as someone who has healed in mmos for 15+ years.
Didn't take it as an attack. But I would say that in WoW when things get nasty it would be impossible to be a clicker and keep everyone alive. I do not see how you could do it. IMO anyway...I mean even with healbot it sometimes got really difficult.
I have not healed in this game so I have nothing to go off of.
You can create mouseover macros for healing but I do not advise it because the macro system does not work with spell queueing in this game.
Cure I is useful, in my opinion, to get the free cast for Cure II. Besides that, it's only good for keeping a target topped off, when lots of hits happen at the same time, without using more MP from Cure II. At least, from my observation and playing so far, this is where it's most optimal at. If you don't use it, then that time is better spent DPS-ing, if nothing needs Cure I.
Mouseover macros for heals are one of the few exceptions I consider viable for combat macros, due to the above mentioned delay inherent in macros. However, there’s also delay in manually swapping targets.
/ac “Divine Benison” <mo>
Is an example of the simplest macro to cast a spell on your mouseover target (works on party member bars as well as the 3d models in the game world).
Also, since I’m seeing a lot of other healing advice in this thread, a word of warning.
FFXIV is not like WoW where healers fill a majority of their GCDs with heals. Incoming damage in this game is low from autoattacks, predictable and scripted from hard hitting attacks, and overall well lower than the intense power of heals. Casting one Regen takes care of autoattack damage for its duration, even from raid bosses.
At the early levels when you don’t have many tools, you’ll be using Cure and Cure II as mainline heals simply because you have nothing else, but you’re also going to notice a lot of time when no one, even the tank, is taking real damage. Overhealing in FFXIV is just as wasteful as it is in WoW. Expect to spend a minimum of 50% of your GCDs on offensive spells. There’s also no 5 second rule like old WoW for MP regen when idle, so there’s no need to pause to get MP regen going.
At later levels when you have access to a suite of off-GCD heals like Tetragrammaton, Benediction, and the like, these will become your baseline heals. Slowly start backing out of casting Cure IIs (by this point you may be starting to notice the Cure I just isn’t time-efficient and you’re not running out of MP anyway). Once you get used to it, you’ll find that Cure II is your panic button and the “cooldown” heals are what you regularly use. This is a normal part of XIV and is true in the highest level dungeons as well as normal, savage, and ultimate raids.
In regards to the OP. Healing is the tank is 90% of the job requirement. In 4 man content it's possible to never need to heal the dps with dodging and doing mechanics as intended. The better the group the less GCD healing is needed and more time dps as a healer. Healing isn't usually the majority of healers time. Especially in older content.
While no addons exist for FFXIV, I have found that healing using mouseover macros set up on a hidden action bar and all the spells keybound, works best for me. It improves my reaction time since I dont have to change targets and can just hover over the person that needs healing in the party list and press the appropriate keybind (I have cure bound to shift-middle click and cure II bound to shift-thumb button for example).
Nope, gotta heal the old fashion way, but the combat isn't sporadic and hyperactive to accommodate for add-ons which is what wow does.
It's more meaningful and slower. I'm glad for it. The healing whack a mole playstyle in wow is way over done.
multi button mouse and assign those keybinds with a mouseover macro to a separate bar? add shift/alt/ctrl to mouse 3,4,5 etc...
While I haven't had a lot of experience with progression raiding yet, I have not really seen a need for extra tools to assist with healing. 80-90% of the healing is on the tanks, the rest is often easily covered by aoes. If aoes are not enough to cover the non-tanks, it usually means a gear or mechanics issue.
People not getting mechanics or being appropriately geared will almost always be a bigger hurdle than being able to heal all day every day.
Besides, if you focus target the boss and pay attention to what its doing and the queues in the arena, you can often stay way ahead of the damage and sneak in plenty of your own damage.
No.
Really confused at why people want ways for the game to play itself.
In WoW, they allowed certain third party addons to modify your UI and change how certain things worked.
One of those third party tools was called healbot, for example it let you cast spells by moving your mouse over them, let you map certain spells to left or right click in combat, and gave more info than the base UI provided.
Oh, I just remembered one other macro that may help you depending on your background. Personally I don’t like it in FFXIV because you have somewhat limited control, but if you’ve played EQ2 or another MMO with smart targeting it may feel natural.
/ac “Benediction” <tt>
<tt> will cast on Target of Target, allowing you to keep the boss targeted but have heals go onto its target. There’s also <ft> to cast on your focus Target (set with ctrl+F by default) which can be useful if an encounter is designed to have a single target you’d want to do something to regularly.
The reason I don’t like using <tt> is that because it’s a macro rather than a built-in smart targeting system, you can’t just actually target the target you want and hit the same hotkey and get the result you like. There are some ways around this with stacking multiple lines in the macro to “fall through” but in the best case you get spammed with errors and in the worst you heal the wrong target. That means if you wanted to use <tt> and <ft> and the like you’d need a separate hotkey for casting on your real target. To me, that’s too clunky. But it’s an option if it increases your effective reaction speed due to being what you’re used to.
You are actually confused, because Healbot doesn't allow anybody to make the "game play itself".
It's just remapping the controls, essentially. You're still actively casting spells and using skills. Instead of clicking on a name, you're...clicking on a name. And instead of hitting the "1" key (or whatever you've bound your spell to), you're...left or right clicking, or shift+clicking, or whatever you've bound the spell to.
I do this with my g600. It's a setting in the game you don't need add-ons for it.
https://i.imgur.com/m7E2yiz.png
https://i.imgur.com/OiIcH51.png
Was my first reaction. Not going to lie, I thought this might be a troll post. But either the OP is taking the effort too far, or is actually serious. I'm leaning towards the latter a bit.
So.. lets get something out of the way. Healbot is, in case many don't know is an addon made to work in WoW's LUA environment. What it does is allows the healer to map different heals to different clicks. You can left click with a regular heal, right click for a heal over time. Or any combination thereof. I think it allows alt, shift, and ctrl too, but I've not looked into it in.. probably a decade. You can click on the person, their party portrait, their raid slot, or even other addon's listings of players and such (like Grid and other addons). Its made with compatibility with mind.
As you can imagine, its quite useful in a raid setting. However. There's one glaring flaw to the addon that has been present for a long time. Dependency. And if the OP is legit, they are suffering from this issue. Because of how Healbot is used, it can cause a detriment when the addon isn't available. It wasn't uncommon after a major patch to not be able to raid the night of a patch because of the healers in the raids unable to patch their Healbot addons immediately after a patch. And as you all can see here, the OP cannot use it in FFXIV for obvious reasons.
I want to be clear that I am not suggesting that healers that use such an addon are bad, nor that they are any less skilled. The addon automates nothing. It only allows for an easier to use interface. But players have a tendency to get comfortable with interfaces. When they have a drastic change forced on them by a patch or a new game, they will struggle. It does change the experience that much. Some players are more adaptable than others. Some not so much.
Honestly I'm not a troll and I have not healed without the healbot mod. To me you had to either use something like healbot or mouse over macros in WoW. It would have been insanely difficult without them and they seem to build the system on that fact.
That's why I'm asking...I have never healed in this game so I simply don't know how it works here.
OP, healing in this game is not 100% uptime job, you also have to do other stuff like for example DPSing or CC'ing mobs with a dmg aoe spell like WHM have.
Depending on healer, some healers has to heal most of the times while white mage for example could dish out DPS comparable to tanks DPS if not higher.
In Wow you are healing non stop, it is not needed in this game (yet), you have a lot of downtime between refilling tank HP.
Alliance raids and raids in general are other story, depending on a team you are playing with, sometimes you will find yourself doing absolutely nothing for a big part of the duty if you want to heal only. There is no need of a healbot in this game, this game does not allow custom UI, developers are not supporting mods in any way because that would be unfair for PS4 players.
Can confirm, as SCH I spend most of my time contributing to DPS because my healing is anticipatory rather than reactionary. Shield up the tank -> DPS until the shield wears off and they hit 70% health -> Apply a Crit Shield if necessary and a quick heal -> Go back to DPSing. Rinse and repeat. Even the more reactionary healers don't have high HPS uptime by virtue of the fact that most fights in this game are very scripted. So I wouldn't worry about needing a bot program or anything of the sort as nothing in this game actually needs that kind of program to be playable as a healer. Though if you really need mouse over macro's you can make some yourself using the ingame macro maker.
That's a terrible use of Medica II. You should not be keeping it up like that. There is never enough damage going out that it needs to be refreshed except maybe the one phase in Orbonne during the Ultima fight.
Cure is rarely, if ever, of use, and you never need to "top anyone off" except for in very specific situations, and usually, in those situations, a Cure II or OGCD would be far more useful.
Cure II shouldn't ever be used except as a very last resort. You can get through most situations with proper CD usage and using GCDs on Cure II is generally a waste. Also, Cure II is absurdly expensive now in terms of MP.
Edit: I forgot to add that, in situations where you have lilies, you have even less of a use for Cure and Cure II because Solace is flat out a better option.
I know you're not trolling. I'm just being honest with you when I said I thought at first.
Though I will say this, the last times I played WoW and healed. I never used macros or addons to aid in healing. My healing experience in WoW was in Vanilla in MC and BWL, all the way through Burning Crusade, some bits and pieces in Lich King, then again in Warlords and in Legion. The latter two I did Heroic raids and Mythic + dungeons as a healer without those addons or macros. It wasn't difficult, not for me anyway.
I use the in game macro function personally. I just find it to be the most effective and have it linked to my heals, damage abilities and buff's. If all goes well it means I can get through a dungeon or whatever without once having to break target off the main tank.
As someone who was progression healing Black Temple, and still does more casual current heroic raids as a resto shammy in WoW, I took the break after BoD was on farm to try FFXIV for a few months. On the PS4, I was pretty quickly intimidated by controls and lack of addons, especially when healing.
But I think I've been playing since May (my join date is earlier since I played for a few weeks and didn't like the game years ago), and I think it's highly superior. For one, it's enjoyable being able to add DPS to a group if your party members are good at dodging. The lack of addons didn't take too long to get over really, the UI here is very good and that bit of extra time for the GCD makes it less frantic.
I don't think addons in WoW are a crutch as some others are saying- I think that the UI in WoW makes it nigh impossible to heal, and boss mechanics/telegraphs tend to be worthless. In WoW, I spend almost all my time looking at timers. In FFXIV, I spend most of my time looking at the boss and the arena, because both the UI and the boss events themselves give you all the information you need.
It's quickly made not having addons in this game turn from being a hurdle to a boon, between that and more interesting rotations and ability choices it's more rewarding, and feels more like I'm playing an RPG, and less like I'm following an instruction manual.
I think the most important thing to keep in mind is- WoW is designed to require those addons and to expect them, FFXIV's design is closer to Dark Souls- everything you need to do well is in the game and the encounter design.
The game also really eases you into it- use the tutorials and guildhests, do each dungeon as you level at least once. As I said, I've been healing raids in WoW for a very long time, so I get the dependence on those tools- but this game is better designed to not require it.