Thread for future suggestions and constructive criticism for healer job design.
This is a thread for brainstorming about ways to fix various problems with healer jobs. These problems might be with how the healers work now, or how they will work in the future.
I want people to talk about things they like and dislike about the healer jobs (including currently and in Shadowbringers) and come up with ways to address the issues we have with them in a healthy way. Then we could give each other feedback about those ideas and discuss whether the rest of us would like or dislike it if they were to be implemented, thus we might get closer to achieving an agreement about what the jobs we like to play should be like.
Now, I don't want this thread to devolve into everyone saying "Bring back the WHM/SCH/AST from ARR/HW/SB", so I would like to lay some ground rules on how to share your ideas in this thread. Instead of giving ideas, you can also talk about problems that aren't already mentioned so that people can consider those while coming up with ideas.
- Please keep in mind that I'm just a player and these are just suggestions and ideas. It is very unlikely that any suggestions in this thread will be implemented into the game.
- I will make a list of healer job design principles that I think are important to FFXIV in this post, you can suggest things that you think should be added to this list and I will try to compile all such ideas.
- I will also make a list of issues with healer job design in the present and in Shadowbringers, you can suggest other things that I might have missed or other issues you would like to be addressed about healer jobs and I will try to add all of those ideas to the list.
- Based on these principles and issues, you can make suggestions and share ideas about how to either fix these issues, or how to better carry out these principles. I will not try to compile these ideas.
- If you are making a suggestion, please mention which issues your suggestion is addressing.
- You can also talk about or explain things that you found enjoyable about a particular healer job, I won't try compile these.
- This thread will be focusing on PvE content only.
Aetherflow and Scholar MP
Aimed to fix: According to the media tour, Scholar can't use Aetherflow outside of battle. This means that as soon as the battle begins, the Scholar has to waste a 10% MP regenerating ability while wasting the MP gain.
Suggestion:
Give Scholar another job gauge that acts as an extended MP gauge that stores the equivalent of 2000-3000 MP.
When Aetherflow (or another instant MP restoration ability) is used while MP is full, the overflowing MP could be transferred to this gauge. Healing spells with MP costs automatically use this gauge if available.
Scholar should also have 2 more offensive oGCD actions that can interact with gauge.- First one is a single target instant damaging oGCD that transfers around 600-800 MP from the gauge into your mp bar. If target is effected by a Biolysis cast by you, your MP increases for the amount but the gauge doesn't deplete.
- The second offensive skill works similar to Bane did, it spreads the Biolysis on the target to nearby targets, the spread version of Biolysis does much lower damage per tick. Upon casting this ability, you restore around 300 MP for each additional target the DoT spreads to. And if your MP is full, this additional MP is transferred to your gauge again.
The lore explanation for this gauge could be that your fairy holds up to some aether for you and then gives it to you when you need it.
I would actually really like to know what people think about this one.