A range job in a hill-ey place like la noscea or thanalan is hell.
Are there any dev responses and such in regard to this issue? It can't just be me having these issues.
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A range job in a hill-ey place like la noscea or thanalan is hell.
Are there any dev responses and such in regard to this issue? It can't just be me having these issues.
Yeah height calculations need to be adjusted.
Agreed, surely you should be able to preform the action if its in line of sight.
Ya an archer who can't shoot down onto stuff just doesn't sit right with me.
Definitely need to be adjusted, it gets ridiculous how I can't even shoot targets below me even though they are in my light of sight (or above near when I can see them). I really this limitation gets removed at least by 2.0. We can shoot through walls and other obstacles, but a 2 meters elevation makes the target impossible to shoot at, really?
I'm fairly certain this was initially implemented to prevent ranged classes from glitching out mobs and killing them without the mob having a chance to attack them. Though actually all mobs had a ranged attack at release so maybe not.
I seem to recall SE acknowledging the issue a long time ago (or maybe I dreamed, but I don't think so), but apparently it's quite low on their priority list.
Makes sense for close range melee, not so much for range attacks.
Yeah. It can get absurd sometimes (there's a spot around Bomb Barons, for example, where you have to run almost within melee distance to attack with ARC if they're on the hill)... It would make more sense to me if, in addition to line of sight, there was a 3D line calculating distance (I learned that formula in HS, I'm sure SE could do it), rather than separate calculations for X-Y and Z.
It's not only for Range attack but for mages too. If i'm not wrong is a countermesure against "terrain profit glitches" which appeared on FFXI for kill certain NMs.
For those who didn't play it, it was basically something like: put your mages on a high elevation while the tank on a cliff or lower elevation. If the NM's would perform and AoE even huging the wall, It would never hit the mages. So mages would never have the risk to die about it and the mechanic-strategy of the special attacks of the said NM was worthless.
An easy example: Dark Ixion.
...might be misreading but you want the elevation check to be more strict? As for the nm aoe issue, maybe they should come up with a solution that isn't a pain in the ass, make the aoe range take into account height so that the mages cant exploit a mechanic like this rather than creating something that's a constant annoyance. (again sorry if I misinterpreted)
no, i mean the high with it activate "too far below you" should be highter
Range jobs don't have the worst of it. Try being the healer when the party is fighting a bunch of crap on a hill. Can't heal people both at the bottom and top, even though the slope's a gentle grade, so I'm stuck running back and forth to heal folks 20 yalms apart. Next time that happens I think I'll just let half of them die.
Problem is SE doesn't know how to calculate distances in 3d, they only know how to do it in 2d so,
here you go SE this is how you fix it, maybe you weren't paying attention in school that day.
return sqrt((fDistX * fDistX) + (fDistY * fDistY) + (fDistZ * fDistZ));
that will be 50$