A range job in a hill-ey place like la noscea or thanalan is hell.
Are there any dev responses and such in regard to this issue? It can't just be me having these issues.
A range job in a hill-ey place like la noscea or thanalan is hell.
Are there any dev responses and such in regard to this issue? It can't just be me having these issues.
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
Yeah height calculations need to be adjusted.
Agreed, surely you should be able to preform the action if its in line of sight.
Ya an archer who can't shoot down onto stuff just doesn't sit right with me.
Definitely need to be adjusted, it gets ridiculous how I can't even shoot targets below me even though they are in my light of sight (or above near when I can see them). I really this limitation gets removed at least by 2.0. We can shoot through walls and other obstacles, but a 2 meters elevation makes the target impossible to shoot at, really?
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
I'm fairly certain this was initially implemented to prevent ranged classes from glitching out mobs and killing them without the mob having a chance to attack them. Though actually all mobs had a ranged attack at release so maybe not.
I seem to recall SE acknowledging the issue a long time ago (or maybe I dreamed, but I don't think so), but apparently it's quite low on their priority list.
Makes sense for close range melee, not so much for range attacks.
Yeah. It can get absurd sometimes (there's a spot around Bomb Barons, for example, where you have to run almost within melee distance to attack with ARC if they're on the hill)... It would make more sense to me if, in addition to line of sight, there was a 3D line calculating distance (I learned that formula in HS, I'm sure SE could do it), rather than separate calculations for X-Y and Z.
It's not only for Range attack but for mages too. If i'm not wrong is a countermesure against "terrain profit glitches" which appeared on FFXI for kill certain NMs.
For those who didn't play it, it was basically something like: put your mages on a high elevation while the tank on a cliff or lower elevation. If the NM's would perform and AoE even huging the wall, It would never hit the mages. So mages would never have the risk to die about it and the mechanic-strategy of the special attacks of the said NM was worthless.
An easy example: Dark Ixion.
that's exacly why the thing should remain in place.It's not only for Range attack but for mages too. If i'm not wrong is a countermesure against "terrain profit glitches" which appeared on FFXI for kill certain NMs.
For those who didn't play it, it was basically something like: put your mages on a high elevation while the tank on a cliff or lower elevation. If the NM's would perform and AoE even huging the wall, It would never hit the mages. So mages would never have the risk to die about it and the mechanic-strategy of the special attacks of the said NM was worthless.
An easy example: Dark Ixion.
Anyhow, i feel the elevation it's quite low now, it should be highter
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.