1am (EST), no patch notes, and I can't sleep... So I'm just sitting her refreshing the main page and the forums...
Anyone else in the same boat?
Edit: Oh and uh, listening to music on youtube ><
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1am (EST), no patch notes, and I can't sleep... So I'm just sitting her refreshing the main page and the forums...
Anyone else in the same boat?
Edit: Oh and uh, listening to music on youtube ><
I literally just got off work and saw a post about patch notes, and I was like, "oh I forgot about that." Then the post was like, "where are they?" and I was like "oh no!" lmfao.
apparently here they are, though:
https://na.finalfantasyxiv.com/lodes...be138f4d2a46e6
What are these changes to the ARR primals? O.o
Some I can understand, like the ones for Titan gaols in Story and HM don’t die if they’re trying to solo them and get gaoled... but the others seem like they’ve patched where level 70s could push the bosses and skip their insta-kill Ultimates (e.g., a level 70 SAM can kill Ifrit before he jumps to deal Hellfire without touching the Nails).
Quote:
Originally Posted by Patch 4.56 Notes
Also, really lol. 6 years later you finally add the invincible status to Ifrit during Hellfire? Alrighty, then lol.
Oh my gosh!
https://i.imgur.com/ZhXJC7j.png?2
Finally, this will make gearing up my alt jobs much easier.
LOL. More beast tribe quests than MSQ quests.. tho most of them are probably go here, do that, go back.
I think the primal invincibility thing is to keep people from pushing the boss and K.O. ing the party if you are unsynced. For like... BLU mage spells or... trial roulette or... something?
Don't kid yourself about these two quests, they can have you talking to several dozen npc's in almost 6 different zones, maybe with several dungeon runs inbetween.
Don't think because there are just 2 quests that there won't be a mountain of fluff between accepting and finishing the quest :p
There's more nuance to this.
Prior to now, the original ARR primals were Invulnerable (it was unmarked, but they were) while charging and briefly after using their 2hrs. Anything you did to them during that time wouldn't count, including trying to build stacks or maintain BLM element. This change makes it so that you can still debuff them, build stacks, etc, even though they're not taking any damage.
Invulnerable means nothing happens at all when you hit them. Invincible means you can still hit them, but they take 0 damage.
I totally forgot about the maintenance tonight and I honestly just wanted to log in and work on my alts, never mind the MSQ update.
But, I have plenty of boring and tedious work to do for my contract job, so I'm doing that at the moment while also listening to music on Youtube.
Currently been listening to random things from these two channels at the moment.
https://www.youtube.com/watch?v=X8QnRDsqRlc
https://www.youtube.com/watch?v=hpK2uKUWBeI
Good shout. Recognized the difference and the cause for change immediately. It's super frustrating if, in all the flashy effects, you fail to realize invulnerability, and suddenly your stacks end despite maintaining rotation.
Interested to see the results of the rest of the changes, tho. Dunno about the rest of the primals, but I know lately I've been seeing some well geared groups clearing Ifrit Extreme with no regard to nails, being able to push damage and kill him before it triggers the wipe. While I can sorta understand wanting to mitigate that behavior, if that's what they've enacted, will also be a bit disappointing that power creep won't be making things easier into the future.