I'm just wondering when this content starts to get fun?
Like, approximately what level.
So far I'm three levels in and I'm quite bored.
Is there some other way I can acquire my job's level 70 dyeable gear than to do this?
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I'm just wondering when this content starts to get fun?
Like, approximately what level.
So far I'm three levels in and I'm quite bored.
Is there some other way I can acquire my job's level 70 dyeable gear than to do this?
I'm level 37 and it hasn't happened yet, so . . . I'm still in trying to finish the pagos stage of my weapon as there is little point of going on to Pyros until then. Most opinions I've seen say that Pyros (35+) is better than Anemos and Pagos but I've know those who disagree. If you don't like old-school style MMO grinds, or at least can't stick them out, I'd recommend doing some other content than Eureka. If you only want the AF you don't have to do any Eureka past Anemos. Definitely get on the NM train in Anemos as soon as possible; doing your challenge log for this week should get you high enough to start.
You might want to wait until Eureka is either nerfed into oblivion, or for the gear to be made purchasable by other means. For dyeable Heavensward gear for example, you only have to grind Centurio Seal Hunts for 1-2 days to get a full set. I imagine they'll implement a similar system in Shadowbringers.
Umm.. It doesn't... And don't believe what you hear about Logos actions... They don't make it any more fun either with how annoying they are to get.
Oh... You poor, unfortunate soul...
I'm so sorry. It's... it's...
Okay, I'll put it this way: what is your objective in Eureka? Relic(s)? Glamours? Emotes/hairstyles? Mounts/minions? I feel like if you have a specific goal in mind, that should help a lot. Just... close your eyes and imagine that you're doing something fun and worthwhile while slowly working towards your objective. Let your body do Eureka, and distract your mind with something else. I can't say it will be worth it in the end, but if you are able to justify the ends regardless of the means, you may be able to convince yourself that you had a good reason for thinking it would be.
https://media.giphy.com/media/dC9DTdqPmRnlS/giphy.gif
If you're not having fun now, then you're probably not going to have fun at all. Unless you're into even more soul-crushing grinding and bunnies that will lead you to your death.
The "NM Train" is going to be your fastest way to level and get the tokens you need for your gear. Not sure if it's still kicking though.
Logos are quite easy to get.
And with how easy they are to get in Hydatos from bunnies mutated chests and mob drops they are starting to crash massivly in price on mb.You should be able to get them for enxt to nothing soon.
And the logos themselves are actualy quite fun.Can make some really interesting combos on jobs with the items.
About when it gets fun.Well Anemos is extremly boring.Pagos is a bit more interesting with the terrain and the addition of bunny fates Not to mention the fates start to get interesting mechanics but the light grind is what makes it really awful.
Pyros gets a lot more fun because the logos make fighting mobs more interesting.Downside is how condensed the map is with mobs making it very hard to move around.
Hydatos is arguably more boring than Pyros in terms of the actual map.Having said that the map is much more noob friendly to navigate with a much lower chance of getting one shot by random mobs trying to get from A to B.
Some of the fates are very interesting in Hydatos.Fun mechanics ona lot of the bosses.There's alot more mobs here that mutate too so which is good for lockbox farming at all levels.
And from what ive heard so far the dungeon seems to be quite fun but nowhere near as extremly hard as it was made out to be.Just it does require some optimisation with parties and logo setups.
You mentioned dyeable gear, so I'm guessing maybe that's the main thing you're there for.
If there is still an "NM train" running in Anemos (ie. all players converging onto FATEs), that's the quickest way to get good amounts of crystals for upgrading your gear.
The exact etiquette for getting into parties will vary according to your server - on Elemental (JP) people will "put their hand up" in /sh chat with a "ノ" symbol (or "/" seems to work too) to indicate they're looking for a party once an NM location is called, and then the group will disband afterwards.
You might need to be selective about which gear you actually upgrade, depending on how hard it is to get crystals.
Also, for leveling up, the Challenge Log gives good EXP - but trying to do it solo is a long tedious business. If you can pair up with someone of the same level, you can get it done at least twice as fast since you both get credit for each monster killed (and don't take as much damage, so less time spent healing). And of course a whole party is going to be much faster again.
For me anemos got fun once I actually joined the train. That was near the start though so it was crazy active and ppl had no problem going to revive others and welcomed low levels.
Pagos is more of a death trap for low levels and still sorta is with how many mobs are over max lv. I enjoyed my time on anemos more then pagos but pagos get's easier once you get to 25 and can get all the aetherytes but the hurtle to get enough light is a long one. I believe that amount of time I spent just getting the fully upgrade in pagos I could of already gotten 2 or 3 anemos weapons.
Haven't been to pyros but from what I hear it's easier but I don't like the sound of the rng stats for it's final weapon even if you can potentially end up with 5 substat all at 200.
It really depends, OP. I'm at Lv60 in Hydatos and it still hasn't started being fun for me. At this point, the only reason I'm doing it is for the sake of completionism and because a friend dragged me in. Sure, it gets faster and easier as you unlock aetherytes, join the NM train, and eventually get mounts, but in general, the gameplay loop of the four Eureka zones are all pretty identical; grind trash mobs, kill NMs, rinse and repeat until you either hit max level or your arms fall off. Basically if you're not enjoying Anemos and grinding trash mobs isn't your thing, you probably won't enjoy the later zones either. None of them are significant improvements over the original Anemos formula (and in the case of Pagos, it actually regresses and becomes even worse), and logos actions don't change things up all that much.
Trying to level up solo in Eureka is a mindnumbingly boring grind.
It gets fun, or well ... more fun anyway, when you find a bunch of friends at the same level that you can group up with. It is still a boring grind, but with friends it will go faster and you will have someone to talk to meanwhile.
Pretty hard until you get to around level 7 or so given you're an aggro magnet. Early on you should try and find a low level group to chain mobs to get your first protean crystal for your quest to unlock Gerolt and the NPC's. It would be much easier if you have a friend with a mount who can get you started early. I would simply try and connect with the train and do NM's and hope someone in the party can uber you around. By the time you hit 20 you should have enough crystals etc for 3 weapons or weapon and gear.
The dyeable AF gear is pretty sweet. I spent a lot of time getting the crystals for different sets.
If you're by yourself - you're doing it wrong.
The zone works for people who enjoy working together.
Frankly, I'm one of the few people who likes doing the zone - but I'm an old MMO player so the zone gives me a nostalgic feel.
To each their own I guess.
You won't find fun here, only suffering, better look for the fun somewhere else.
It wont get more Fun. Eureka is a ressource eating piece of nonsense where the devs have to lock emotes/Relics/Mounts behind it to get people to actually do it. The sad thing is: they actually believe people like it... they dont realise that people only do it because of the Stuff thats locked behind it.
It never gets fun. Eureka is meant only for suffering.
It's not really a fun place to be...but it's also not a difficult place to be either. It's just tedious and time consuming going through Pagos. Before and after that it's a smooth ride.
Finished my Eureka Knives yesterday, so I decided to go back and upgrade my bow for something to do. Spent several hours doing NMs and Anubises in Pagos today. 11/31 Frosted Protean Crystals obtained.
Pagos and its light grind are still absolutely abysmal. There is nothing fun about light grinding, especially when it's highly ENG based, and I hope that SE eventually realizes this. I remember enjoying Pyros more than Pagos because the light grind was at least a little more lenient and there was more to focus on, but Pagos is still one of the worst experiences in the game.
I like Hydatos, however. I wish I could just do all of the light-grinding in Hydatos, if I have to do it at all. Ovni is frequent enough to keep things interesting.
Well, the whole point of "farming" is to running after something... You can't farm fun so whats yout point ? People do just for the reward ? Some sure do but... There so many people speedrunning games for the sake of it, beating hard game with as much handicap as possible for no reward... If its fun people will do it, its a game, nobody get any reward for playing it to begin with, if its fun it don't need that much different reward hidden under so much RNG... Make it fun first and then give player a treat for doing it.
Reward systems themselves are game mechanics. The idea that "content must be fun without reward" goes against many game design principles. Gambling relies entirely on that idea, are you saying that poker or roulette is poorly designed because its not fun without reward?
Yeah and gambling is such a good exemple that it need regulation to even be legal. What I'm saying is if the content is fun, appealing and people have a blast doing it once the reward aquired they may be willign to do it again for the fun of it. Content shouldn't depend only on its reward to stay alive past the first completion. Eureka should have a reward in the end but hidding what should have been reward under abyssimal RNG layer just make it worst and less attractive.
A lot of people play both without any real reward. The mechanics are inherently fun. Similar to how some people like joining clear parties with no reward, do speed runs, etc. Etc. If the content is fun you will revisit just for the sake of it.
I also agree rewards are a game mechanic and that farming type content is perfectly valid. But it’s also valid that a huge part of the community didn’t mind the farming of previous relics but absolutely loath eureka. It’s also valid that given the wide spread complaints and disregard for the content (I would say only 5-10% of the people I know in game have bothered with eureka past pagos) it should be understood that this content was not well received (NA at least).
Considering they plan on making a 5.0 eureka I understand people are losing their shit.
It gets fun when you're a masochist for old school mmo design.
Like me, apparently.
Otherwise run, run far.
If you look at where the discussion started, you can see that it started because one of Eureka's complaints can be applied to all the content of the game which is simply to attribute a problem that has the whole game to an area.
I hate the grinding of Eureka but I love that it is the only area where the community of the game feels a true community and not a lot of people who only talk with their group of friends.
True community? Healers ignoring dead people and walking past them because **** them, people with a group of friends to do Eureka won't ever talk with anyone else, and if someone joins a random party it's because you either join a party or you can't do anything at all. Atleast Eureka in Europe shows the worst of the community, selfishness at it's finest.
A true community is not the same as an ideal community. A chat always of people saying where to go or move, people who offer their mounts to take people, others who revive people when they go to an area, people who go to other points of the map to do rezz to others. Even in Anemos I have seen people offering partys to help low levels to level up.
Like I've seen people insulting others for not helping spawn NMs. And it is something that will ALWAYS happen because there is no ideal community even in events where the support of all was essential to unlock content (the openings of the doors of AQ in Wow)
it's rare when people don't help in my experience in these zones and I've leveled a number of toons in them. It's also unusual for a community to come together in an open world environment other than for hunts perhaps and this content is cross server which makes it pretty special in my opinion. You rarely get conversation in dungeon environments other than hello/good morning and ty for the party.
It doesn’t. Don’t let ppl lie to you bc those ppl have probably not had horrible RNG and have gotten the good loot. Personally I’ve never ever received a good coffer. And I’ve farmed for 3 instances everyday until the next area. And When I finish this last area I’ll probably try again with no success. Sigh. I hope SE does right by making the gear buyable with tomes in 5.0 bc if not this this will be the least used glam ever. I still see HW relics and AF gear.
My issue with Eureka and its "carrot at the end of a very long stick" reward prospect is that it's not the kind of gameplay I signed up to this game for.
I tried out this game, and decided I enjoyed the dungeon-focused gameplay. It's somewhat grindy but in a way I don't mind.
And then comes Eureka. "Here's some new and exciting content that you'll need to spend hours and hours on, in a totally different gameplay format to the rest of the game! Isn't it awesome!"
...um, no. This isn't the game I signed up for, except somehow it has chunks of that game locked up within it. Gear, weapons, a whole storyline that ties into the MSQ. And the devs seem to think that I'll automatically enjoy it just because it's part of the game I do like, even though its functionally different.
If I wanted to do an old-school RPG grind (which I don't), I would play an old-school RPG.