http://i40.tinypic.com/icvl36.jpg
http://i40.tinypic.com/icvl36.jpg
I'm starting to wonder that moon phase probably affects melding...
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http://i40.tinypic.com/icvl36.jpg
http://i40.tinypic.com/icvl36.jpg
I'm starting to wonder that moon phase probably affects melding...
Ouch. That is extremely painful. ><;
poor Messy!
There should be a rage quit button that instantly deletes my account.. anyways, they need to implement a catalyst that raise a success chance
Looks like you just weren't skilled enough to succeed at that meld. You should practice on some easier melds.
all those 20 Gauntlets has tier III on it lol
You know, that picture someone says screenshot or didn't happen. That's annyoing.. you know there's a program that lets you alter photos and screenshots. Some people are professionals and use it for a living with it and can easily edit it to make it look like something else and make it seem real.
Not saying you did it.
Just annoys me when people say "SS or it didn't happen"
as for the 20 gauntlets... that sucks man.
World record in stupid if you ask me.
Why didn't you stop at like... 10?
and try another day....
Some people have too much money anyway. Balance has been restored to the force.
I dont have money, i spent 1 week and 6 days solo straight farming that hahaha and i'm not kidding, i have witnesses since a lot got annoyed by me being in the sentry camp everytime they attempt to exp party there
What is this I don't even
I had that kind of luck on trying to double meld a Vintage kite shield. Sometimes I find it easier just to buys someone else double meld gear lol
Why were you using shout...
Trying to find people who care?
Some opinions should be kept to yourself. I have been in this position before and I can tell you how frustrating it can be.
all the haters are just jelly they didn't have that many Sent. Gaunts to blow up.. I feel ya man.. RNG can suck it!!!
You think he could sell x20 sentinel gauntlets 2 weeks before the update and make 10mil out of it? you crazy dawg
200k each right now on lindblum not to mention you could just buy a double meld for like 1-2 mil lol but either way I love watching people blow up items
When I was crafting anything high level in quantity in FFXI, if it started breaking one after another, I would just QUIT right there. Try again later. Obviously something in the game was not agreeing with me. Moon/day/element whatever.
Later I would try again and then back to normal.
Why would you go 20 in a row?
I have been told by many people its best to do it all in one hit. Not going to name anyone because clearly people think otherwise. Does Moonphase even do anything for Meld rate? My chances doesn't change no matter what phase its at.
Isn't the Materia system wonderful?
It's great having stuff like this happen to you and then some random guy triple-melds on their first try. Thanks for rewarding effort and skill SE!
Oh wait.
This is the very reason they should never make U/U meldable.
Personally I would have sold the sentinel gauntlets and gone with gloves+1 which already had some offensive stats; Besides the Epeen factor I don't see the point of doing this meld.
I blew up 10 melds in a row at 40-45% working on Gambler's Crown. A week later an LS mate got the achievement with only three tries... The absurdity of it! Luck kicked me while I was down.
That was too much effort. Its so much easier to use someone else's, but I'll keep that in mind for the future. =p
Everyone has the exact same percentage to make a sucessful meld. EVERYONE. If you are going to have issues with someone having better luck then you, don't take the risk. Epsecially if the rest of us have to deal with you crying about it.
I disagree, I feel this is the very reason U/U gear should be meldable. Risk vs. Reward. If someone wants to take the risk of losing the item for mulitple melds, thats there business.
And this right here is the problem.
Having how good your gear is be entirely based upon luck is terrible design.
I understand the whole risk vs reward thing, and it has its place in games (and can be pretty fun when implemented properly) but its place is not as a core mechanic that determines how good your gear is. That should be left to something that requires effort, skill and a little bit of luck, like dungeons and other endgame content.
Yes, allowing U/U gear to be meldable would make it so to get the absolute best gear you'd have to multi-slot the U/U gear. But realistically, is anyone going to weigh their options of either:
A) Defeating the very difficult content for a chance to get a good U/U item then risking it exploding with a double-meld, let alone a triple+.
or
B) Crafting a bunch of pieces of gear that aren't as good as the U/U piece but are cheap and mass-producible, then double or triple-slotting them with Materia.
and choose A over B? Arguably, triple-slotting a piece of crafted gear makes it better than a single (or possibly even double) slotted U/U piece. I think that most people will decide that their time is better spent mass-producing crafted pieces of gear and going for a triple-slot, because honestly when looking at time vs risk vs reward, option B wins out by a longshot. And I really don't want crafted gear to be the best gear.
Or maybe you'd like the content to remain as it is? Easy and uneventful once people understand the fights? Spamming them for a chance to get your item so you can blow it up, but it's not a big deal because you can go back and clear it again easily? Well I don't want that. I want challenging content that's very difficult to complete, and rewards that reflect that challenge. And I don't want these rewards to be obsolete on release because of how easy it is to multi-slot gear which will be comparable or even better than said rewards.