Its 2018 why is there a Mayan Pyramid on Hien's coat?
Why does the collar on Asahi's coat look like atari 2600 graphics?
Can we please get an HD texture pack option. Like, I shouldn't be read my computer monitor with my hands in cutscenes.
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Its 2018 why is there a Mayan Pyramid on Hien's coat?
Why does the collar on Asahi's coat look like atari 2600 graphics?
Can we please get an HD texture pack option. Like, I shouldn't be read my computer monitor with my hands in cutscenes.
I'm fine with how it is, really. It never was a game which shined through graphics, even when it is a step down from the pre-2.0 era.
I rather have them work on the story, than wasting development time on HD textures.
These things aren't mutually exclusive. This sort of argument is used a lot, but it's the same logic can be used to fit any opinion. "I'd rather have them work on HD textures than wasting development time on the story" is just a valid of an argument from someone else. Both the story and the textures can be well developed at the same time and they very likely have little or no development overlap. I think its unlikely the developers responsible for textures are the same developers writing the story.
Because they make textures low res by default.
Source: https://amp.reddit.com/r/ffxiv/comme..._and_soken_at/
There are no base files that are high res at the start meaning instead of scaling down they opted to just go low by default.
Definitely not the same team. It comes down to "resources" not time or bodies. Resources is software dev speak for "how do we spend our money most effectively?"
We already know they pretty much have a budget set by Square Enix, for which they can use to hire a certain number of people. They could hire another artist (or 3-4) who do nothing but make HQ resolutions/textures all day. Or... they could use that money for better data center engineers and equipment. Or more external affairs development (like the wedding stuff that just got announced. Etc.)
Early on they made the decision that HQ textures were not worth investing in. Maybe they will revisit that with more 4K televisions and monitors being used for this game.
Then you can play many free-to-play titles. They are designed to look good, which is their major selling point. And mostly nothing else.
And they usually don't last long.
I prefer a story-heavy mmo that keeps me invested in the characters and lore. Which exactly works for FFXIV.
What you're replying to isn't my stance on the subject (if the subject is story vs. graphics, story wins every time in my book. I'm with you 100%), but I was trying to give an example of how using a story vs. graphics argument isn't related to the discussion. A request for better graphics doesn't have any effect on the story. If anything, other graphic components of the game could be effected. For example, maybe if they have to go back and remake old textures they'll have less time to spend on new ones.
To be fair even during the actual reboot launch most of the textures were pretty subpar for the time. On top of that compared to its 1.0 counterpart the game has drastically taken a hit in terms of the visual department. Thankfully they did think ahead and stop adding an unholy amount of polygon to certain models but seem to have just done it across the board on top Yoshida admitting that textures were done at a low resolution. I think the reason people ignored it then was mostly due to the fact that they were hoping that once the overall reboot had a solid foundation they'd go back and look at some of the more simple stuff such as visuals and QoL.
I agree, you and Catwho are also right about how a budget can be pulled from anything. I guess the heart of what I'm saying is that we can't shut down every suggestion with, "That's not good, because it might take away from this other thing." I think a more productive discussion is basing an idea's merits on its own and not how it theoretically could effect some other unrelated aspect of the game.
I am not shure we even need a hires texture remake. If we zoom in on our own faces/gear i see no pixelation. So i would guess they are fine.
Only in some cutscenes we see bad pixelation on closeup gear. My guess is they have a bug that needs to be fixed. That or some NPC gear is made lower res then our own gear. If they then decide to have a closeup in a cutscene i find it a very bad choice not to make the npc gear higher res.
Second place we could use higher res textures is the ground in some places.
To sum it up we could use some higher res texture in some select places but we dont need them in general.
Some of the clothing textures are pretty awful especially on larger character models like mine. The same might look passable on a Lala or Miquote but pixelated to hell on a Roe. That’s not okay.
I feel like XIV mostly has reached a good compromise with its graphics, because textures are easily the most taxing thing for a GPU to deal with. They toned it back a ton from 1.0 specifically to make the game more accessible.
But yeah, there are some textures that look pretty bad even from a distance. Most of them look pretty nice as long as you aren't at max zoom.
I think you've mistaken why they zoom in on something in scenes.
It's not to impress you, not by any stretch of the imagination. It's because whatever they are focusing on is meant to be exactly that - the visual focus for a narrative reason. They aren't saying "this looks awesome, look closely at all 5 pixels it has" they are saying "this stuff is 'important' to what is going on in this scene right now" (relative levels of importance, obviously - early important stuff won't be all that important, but in the context of the scene in which it appears they are generally the focus of the narrative, at least briefly).
Yet another thread braggin' about playing 4K.
The graphic details "issues" were extremely pointed up by Yoshida himself at least a couple times, when he were asked about "tune up" the game for newer hardware (pc and console too). The answer is simple: the graphics quality is decided at start, then the game follows it for all its life. Right now, there are so much graphic assets in the game, that tuning up them will be a huge cost, so huge that this possibility has been definitely dismissed by the team.
Scaling a graphic asset down, you can do that easily, but scaling up, you need a lot of work. Worse, you need redo it completely.
A "better" graphic maybe can come with Final Fantasy XX online.
XIV graphics have aged terrible. And that PS3 optimizations are to blame, we will forever feel the drag of that console, and the PS4.
Is that simple: FFXIV will always screw PC gamers in favor of keeping the experience the "same" through all platforms. And they are not even releasing mod tools so we can do the work they didn't.
The textures have no higher res models, which is the usual way of texturing games, instead, to cut expenses and probably make a declaration of the new design philosophy, these textures ARE the high res ones, they are fully unpacked... And yes, is absolutely terrible. People who say, the graphics are fine, are either reading 2013 reviews of the game still, or are just console players and they know no better. And no, i'm not talking about 4k (4k is not that great honestly). Im talking about actual graphics, like shadow shimmering EVERYWHERE, like, the whole game is broken at shadows, the thread is still up there after like 3 years since HW basically destroyed the shadows.
As an advice, don't use parallax, the resolution of textures is just too mediocre for it.
Also, no ultrawide support cutscenes. 2019. They really need a graphic suit overhaul, badly. I hope shadowbringer zones have better assets.
The game looks pretty dated. Even at its launch it wasn't the most visually stunning game. Now the years passed and it aged pretty fast.
The texture quality is very bad.
What's even worse is how some textures look better than others like some people already pointed out.
I wouldn't bother too much about the graphics but this is a premium sub based game that's story heavy with loads of cut scenes where characters and environments looks absolutely terrible.
It's bad to the point of ridiculousness on some cut scenes.
The game will need a major graphic update sooner or later.
Yoshi already hinted at this on some interviews. I believe it will happen with 6.0 from what he hinted when the game will need to support PS5.
Not that they can't do it now if they wanted to but they either don't have the time or they simply want to wait the PS5 launch and support to do it.
And another "consoles are bad, holding pc players back" post.
You seem to forget that not everyone is playing the latest pc, so lower end pc's hold the game "back" too.
Also just no i paid attention to graphics today and i had no complaint about graphic quality and this is judged on a pc.
Im not saying consoles are bad. Im saying that keeping consoles and PC at the same level is bad. PC is obviously the superior platform for gaming -all consoles have slowly moved into AiO-plug and play PCs basically- and that both clients play by the same rules and graphics qualities is simply a bad decision.
About older PCs: thats why we have graphical options (dx9 client... really), if players are using hardware from +5 years ago, they have bigger issues than gaming.
Finally, if you don't see the many graphical issues with this game, then you are either blind, ignorant on how computer graphics are supposed to work or look or finally, just a SE apologists. Pick one. Cause this game clearly has graphical issues and graphics have aged not so well since 2.0. Point in case, textures being the worse offenders. World of Warcraft has better textures than FFXIV, and that is saying a LOT.
Art direction can only get you so far, is obvious that the game needs a graphic overhaul to better represent what the art department is making, cause at a such low resolution, many things that are supposed to be appreciated become muddy, ugly to look at, to points where it breaks immersion and "suspension of disbelief". Like every cutscene with main characters where their terrible modeling, low res textures, awful clipping and terrible shadowcasting just ruins what should a beautiful scene. Graphics of this game are literally holding back its conveyed themes through graphical representation, that is, art and scenery.
Is the equivalent as if the game music was recorded and implemented in low quality muddied sound files.
In context through, this game looks far better then WoW or SWTOR. It may just be the price of the MMORPG to sacrifice graphics. So many AAA games come out now with stunning graphics and practically no story and fairly poor gameplay. In the end, I stop caring about really good graphics long ago because the "game" needed to come first in my eyes. Otherwise I might as well be watching an anime or movie.
Short answer? Because they were made to be playable on the PS3.
No it doesn't
Art style and direction is different, i personally cannot stand it and is why i have never played it and probably never will. But texture budget of WoW is now higher than XIV. Their models have also increased over the years, in fact, WoW at its best settings is nothing short of good looking, at least for its universe is thematically fitting and it blends well with everything else. I cannot say the same of XIV, since in every cutscene that closes into Hien, i wonder if my GPU is actually artifacting. Or im reminded of early 2000s FPS enviromental graphics.
I agree the pixelation on some of the outfits is a bad problem. But WoW does not look fundamentally different to me now then when I played in back in Burning Crusade. It has the same wacky cartoon art style that was used by games that couldn't offer good graphics and that hasn't changed it seems. I grand you WoW's graphics isn't terribly pixelated, but it still looks low res, a consequence of being a 2004 game. Comparing screenshots from WoW today to screenshots from 2004, the game hasn't evolved that much in the graphics department. I've seen World of Tanks preform HD transformation that was practically night and day compared to WoW. Screenshots from 2010 and now look almost nothing alike.
FFXIV has a most realistic art style to it, but the resolutions are inconsistent. That makes it better in my opinion because they aren't cheating with cartoon art styles, but I agree the excessive pixelization is a problem. Even though the characters in SWTOR was cartoony and looked like they were made of clay, I don't really recall seeing that much pixelization in the outfits.
The focus is still meant to "Awe" you in some manner and the pixelization just takes you out of it because what was supposed to look like some grandiose or important item is now some staircase of a mess that has you wondering: "Is that suppose to look like that? Are my settings on Max? Did I accidentally drop it to low and AA off or something?". This game is in need of some serious texture overhaul, though I would love for the models to be updated a bit as well but thats more expensive and aren't in a position where earlier work would make them future proof like the textures should have been.
The issue is while it's technically playing it safe by using a cartoon art style to make graphics and textures that much easier at the very least they have taken advantage of what they have to make sure their textures pop. FFXIV has gone for the realism route to an extent but haven't put in the effort to make it consistent in the long run. The biggest offender is the fact that Yoshida himself admitted to making low res textures when by now its known that the industry standard is to make the source files at a higher resolution and scale them down accordingly for level of system and its limitation. If you're gonna go for a "Realistic" style then you can not make compromises with such things with base textures as that can run your overall aesthetic. Art Style can take you far but if you're not willing to put in the work to make it work and instead go for the fastest possible route you'll eventually pay for it. The textures were fine at launch because it was launch. Now that game is running freely with a decently sized playerbase and one of its original consoles discontinued it would have only made sense for Stormblood to have introduce that texture bump for PC and PS4 players alike.
I'm more than certain that if we had actual high-res source files for the textures PC and even the PS4 would have been able to get a bigger bump in graphical fidelity that would slowly get bogged down by the Low-Poly models a few more expansions which by then would probably mean an overhaul overall given the standard would be significantly higher than it is now.
then you can read many books, they are designed to have good story, which is their major selling point, and mostly nothing else.
Actually the entire point of games, is the visuals, otherwise SE could just have written books.
ppl play FFXIV for many reasons, SEEING and interacting with the world, is a rather colossal selling point.
increasing the graphics, ruins the game for exactly no one. while having out-of-date graphics, ruins the immersion for many people.
increasing graphics, would probably draw in more players, and higher profits.
FF has always made a big deal out of using the latest tech, to make beautiful games, as well as having deep story, so why are you acting as if XIV should have bad graphics, or the story would suffer?
I wish people would stop using this silly argument: if you don't like this, go play something else!
Uh and also, here's some high poly models from XIV.
If i remember correctly, they have this guy who sits around and make high poly models all day, so why not have someone sit around and make HD/UHD textures?
ARR has been around for 5 years, imagine if they spent 5+ years making HD textures, instead of not.
https://vignette.wikia.nocookie.net/...20141025111116
https://img.finalfantasyxiv.com/lds/...xauto-7177.jpg
http://66.media.tumblr.com/35589365f...lj4o5_1280.jpg
https://img.finalfantasyxiv.com/lds/...g/sqex-005.jpg
I agree that SE is not reinvesting enough effort into FFXIV. Hien is a major character and his outfit should never have been that pixilated for more than a single patch cycle. Doubly so since his outfit ended up in the Mogstation. Even my beloved Samurai class gear has parts that are strangely low res, while others are not.
I’ll preface this by saying I have never designed textures for a video game so I’m just guessing, but with that said—It can’t be that hard. I’d compare it to games like Skyrim where modders who work for free and on their own time have made high definition texture packs to replace every texture in the game. Usually these are made by one person and they come in a million shapes and sizes. If hobbiest can do it, why can’t a AAA company working on what is probably their most profitable game?
I’m sure FFXIV has significantly more textures than Skyrim, but they also have significantly more resources than an amateur on his home computer toying around with his hobby on the weekends.
Ask that hobbiest - the one that does an HD overhaul of a significant amount of textures, and not the crappy "HD" versions that are just a filter run over the original (which can be achieved with things like ReShade anyway) - how much time they spent working on that.
The ones that are just toying around on the weekends, by the way, are rarely (if ever) the ones putting out the good large-scale HD overhauls in a game like Skyrim.