Nobody can beat enrage (or even close), hot tail is always a clustercrap, and you can forget about ice circles+ ahk morn. It's a really bad situation.
Printable View
Nobody can beat enrage (or even close), hot tail is always a clustercrap, and you can forget about ice circles+ ahk morn. It's a really bad situation.
That fight is cursed I was very lucky to find a clear party where majority of the people had cleared already Becuase after wiping 200 odd times in clear parties I was going to quit lol
I'm only progging 11s now but I'm calling 10s the 3s and 7s for this tier becuase I've never felt like more crap then doing that fight over and over lol
Hope you clear soon good luck!
Pugs are usually a lot harder to be honest, since the playerbase you get may not have a solid set of skills you're looking for to beat that enrage. Tanks could be with dps issues, or the healers not dpsing in the instance. What % are you getting to when you run into the problem before the wipe?
My o10s experience when helping my friend to get a clear have been, when PF for aim to clear we barely get to enrage, tank that are so paper I think they would die if Middy sneeze on them. DPS that are so bad, I wonder how they clear o9s. And when we did get to exaflare + ice, people randomly put ice on the tank, tank and dps not moving to first exaflare to stack for akh mon, I mean seriously they were in the middle still whacking on Middy when we all were stacking for akh mon. In the end manage to get her a clear with a high DPS group that got Middy to 53% before adds and beat it without even actually needing to LB3.
There is so many things that can go wrong in this fight making it not exactly pug friendly. Heard from my friends that o10s is the new static breaker. Fortunately in JP if you RF duty complete the fight goes pretty smooth, clear it in two pull last week.
If it's heals and tanks CD's not being applied, that's one thing.
But if it's dps, you may want to consider checking with FFLOGS for more (outside the parser that we cannot use) and see how DPS numbers stack up. That should give you more insight and information into the issue. Most times it's a DPS problem because tanks or healers aren't putting out numbers (because of their rotation) or your actual DPS don't know their own rotations.
Jeez I can't imagine how hard it can be since it seems to recycle quite a bit from nidhogg and bahamut but I haven't even gotten past O9S due to pug situations. I learn super fast so I was able to understand all four elements but I have yet to reach the orb phase. Very frustrating but it's pugs and there are even suzaku clear parties that can't even do simon says properly or meteors. It's an easy fight, very similar to ZurvEX in HW in difficulty for me though I can see how latency can mess with you in that fight. I really should find an LS or discord raid pug group so if anyone needs a pretty good WAR/SAM/MNK look me up on primal servers.
Party Finder is a mess on NA overall. I've cleared o9s, o10s, and o11s on PF, and I don't think I'll bother with o12s. I cleared o11s on week 2, o9s and o10s on week 1.
You need a lot of patience to get a clear. You have to put up with all sorts of people who join your Party Finder. A lot of people for instance will join a clear party with no enrage experience, and drag the other 6-7 players down. This happens with Duty Complete as well. Lots of people in the last 2 weeks where I wonder how they managed to clear, as they die +3 times per run. I've run into players who refuse to use food, or don't have vitality melds. I've been in parties where it's clear that some players don't understand how to play their role properly. Other parties people are very impatient and leave after 2 pulls.
I would say the best advice I can give is to join with no expectations. Problem is, the game is designed around the expectation that you need to clear once a week to get loot.
I've tried to help some parties clear in 0-1 chest parties. It's a very unfun experience. Players are very rude and ungrateful overall. They come in expecting to get carried and it turns into a disaster every time. For instance I joined a o10s party earlier today, and two specific players would die consistently during and after Hot Tail.
Did you write: "Kill, not practice, know strat 100%! 2 mistake = kick or disband" in your PF description?
Guaranteed road to success right there.
This just in: PUGs tend to be horrible at high-end fights that tend to require group solidarity and coordination.
In other news, water is wet, Darth Vader is Luke Skywalker's father, and people die if they are killed.
I can think of many that are far worse, but that isn't really the point of the thread anyway.
PF is a nightmare as a whole.
Even Heavensward EX trials are a nightmare.
Raiding with Partyfinder gets harder with each raid tier. O9S and O10S are not that hard in my opinion. But some people making those fights harder than it should be.
First off all, finding the right group could take hours. Nearly any group wants 2 melees and 2 ranges. No doubles off course. Not even 2 mages. Everyone wants META. And I dont get it. 1 melee is more than enough (for melee LB3). Double classes (like 2 SMN or SMN+BLM) shouldnt be a problem either, if the performance is right. But no. Lets just wait 2 hours for a 2nd melee dps and abandon group because it took too long. If you re raiding as MCH with a friend who plays SMN, you have a chance of 1% to find a group who still needs both classes. Because nearly anybody is playing as ranged and especially as mage.
Another thing is the performance of the group. Having HW-META is nice, but its working not in Partyfinder. It only works, if everyone is timing their skills correctly (like in statics). But most people on partyfinder are like "I play like I want - fire and forget". That mears, you need a differenct composition to have a chance to beat content like O10S with the current gear. Especially for Omega 10 Savage, you need at least 2 DPS with high damage output and 2 DPS with enough support and enough damage off course.
But thats not the only problem with partyfinder. One of the biggest problems is how many people perform in savage raids. Stupid deaths on simple mechanics (or greed) or just playing the class totally wrong. Or not having food or even materias melded. There must something wrong, if a MCH is doing alot more damage than a SAM. In a kill group. I ve seen so many 1% enrages in O10S, because some players are get in panic extremely fast. I got even a O9S group last week, which said "weekly 2 chest" but as we completed it, it was actually "help a friend, 0 chest". And I m totally avoid groups like "bring high dps" because it actually means "bring high dps, because I m doing low dps". Some people just lie to you.
@OP: I would like to know how do you reach 15% enrage. To many deaths or low group performance?
I did stop joining these kind of parties when i realized that too very often, the leader asking for such high expectations is the worst of the group, and/or have a friend who need a clear, in short that they want to be carried.
I prefer to end up in partys that will stay together a while. I dont get why some people are disbanding after hitting a 3% enrage with several deaths : instead of going back searching several hours for a decent group who is capable of doing it, focus more on not beeing one shoted and the next try will be the succesfull one. I did lose a lot of time this week with such "omg 2% enrage with many deaths let's disband" groups before finding one that did stay despite the wipes to improve and get the clear. And that was only for O9S, i don't even want to know how awful pf can be for more difficult fights XD
With the latest savage it seems you have to be very very lucky that the stars align, that you find a group of people who get the mechanics well enough to be able to get through it and then have a good enough dps to clear. :)
Often on o10s groups wipe just at the start of the ad phase because they’ve made mistakes on the flips and spins and lost track, or the tanks don’t use cooldowns and die to the tail hit.
In my experience if even one person dies before the ad phase then the run is ruined :P
I guess I must have gotten lucky. I started progressing on it earlier this week and got the kill on Saturday. Only took me a few days. It helps if everyone is in Discord though. The group I got the kill with was really fun and laid back. Most fun I've had in a while.
I would say there is always at least a few deaths, I also hear people say that dps drops very low during certain mechaincs like Hot Tail. I also think there is generally just some dps missing. I finally hit two 1% runs last night. I think I'm very close to killing this BS of an encounter! lol