title. looking to be the most efficient i can be in party and solo.
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title. looking to be the most efficient i can be in party and solo.
bumpy!!!!!!!!!!!!!
I am wondering the same thing. I keep looking and so far I have found that some changes made DEX not as useful but I wonder if DEX still increases accuracy. I miss a lot right now so I am reluctant to skip putting points in DEX.
With all of the changes being made I don't know if the information I find is up to date. I hear they will be letting us reset points later so if I mess up I hopefully will know how to fix it when they do let us reallocate points.
I will keep checking back here to see if anyone gives some information.
Your abilities are influenced by STR and INT (some attack isn't bad thou) so raise that. DEX indeed raise accuracy, but in full party isn't a issue, so if you're going for a DEX build use it only in solo.
Allocate stat points to STR and INT.
Gear for STR and ATK. Do not worry about gearing INT until max level.
Always select the weapon with the highest damage rating for your level--at or below, don't try to rock Lv.50 dated weapons at level 20.
In a party of 4 or more, you will gain enough accuracy from the PT bonus to max out hit rate. You may wish to keep a set of ACC+ rings/helm/etc. for solo and lowman play, however.
And don't forget to smile. :)
Nice info Yakikaze and Almalexia. I am level 15 on my PUG and I did put a few points into DEX but the other points I put into INT. I think I will stop putting points into DEX like you have both suggested and go STR and more INT the rest of the way. (^_^)b
If you have trouble hitting, rock 4 accuracy rings.
I only just recently started playing 14, but I have always loved the monk/pugilist/beat-em-up-with-your-fists classes. I had a character at level 25 PUG before my little bro accidentally deleted him. I have found that if you are missing a lot in the early levels, it can be pretty beneficial to get LNC to level 4. Then you can add the feint attack to your PUG. Every time you miss, use feint, and do moderate damage for 500 TP. I can see STR and INT as desirable stats, but does INT do anything more than increase your damage on blindside attacks? Does DEX increase evasion?
Int increases your auto-attacks as well, albeit less than str does I believe.
DEX no longer increases evasion or crit rate. Now, it affects your Parry rate and, of course, Accuracy.
So if DEX no longer applies to crit rate or evasion, what stat does modify those parameters? I have noticed that a bit of gear increases both of those things but surely there is some other stat that they are derived from. As much as I like to High/Low my characters for party play, I also like to take classes and play them out of the box. I would really like to be able to spec a PUG to be a very evasive, almost tank-like version of the class. I understand that the roles each class is meant to fill tend to define the way the class grows, but some directional freedom is definitely something I love in RPGs. Sure I am playing a DD class, but I am playing it very differently than my friend and we are both effective in different ways. I would be willing to sacrifice a little consistent damage for more evasion and higher crits.
Anyway, it seems that STR and INT are the stats to push if you want to High/Low PUG. Is that what I am seeing here? Also, where can I find a detailed description of some of the number breakdowns? Sort of a list that shows what numbers are derived from others and how they correlate.
Mousing over the stat gives the basics of each stat, and I think its the 1.20 patch notes that they state what class' auto-attack is affected by what.
No "raw" stat modifies Evasion or Crit rate, but like you said there is now a larger amount of gear that gives those stats (especially Evasion) and in higher potency. If you want to make a set or focus on Evasion it's best to grab whatever gear raises evasion and meld Evasion materia onto Body and Feet.
PGL can tank in most situations as long as the rest of the party doesn't push out high damage/curing immediately at the start of a fight, and as long as you are able to pump out consistent damage. People have used PGL tanks on Ifrit just fine, although apparently because his level is so high Evades are really rare and it's best to gear for HP in that situation.
Seconding Narfalicious. Pick up 4 rings such as: Dated Bone Ring, Dated Copper Ring, or Dated Brass Ring to boost the accuracy by 8~12 points.
Cross-Class Abilities:
Lancer gets an ability like Invigorate which increases your TP generation for a while.
Archer gets an ability like Quelling Strike that boosts the TP generation of your next attack and in a party setting, reduce some of the threat your move will generate.
I would probably get the Conjurer ability for Cure for those times when you just need the extra heal between using Second Wind.
Thank you Narfalicious, I don't use a mouse when playing because of the poor specs of my current compy. The mouse lag just bugs the hell out of me. So as a result I never hovered over any of the stats. And also thanks for pointing me to the 1.20 patch notes. I started right after 1.20b so I missed them.
And thanks to Estellios for the advice on just using gear to spec one way or the other. I had the suspicion that I was going to need to do that anyway and it is nice to hear in the affirmative.
you'll end using sentinel in every primal fight, so yes. Stoneskin isn't mandatory, but is usefull while soloing
My Current PGL Setup:
Point Allotment:
STR +23
INT +22
Gear:
Weapon - Murderous Mogfists (solo/SB parties)/ Ifrit's Claws (nm fights)
Head - Paragon's Crown
Body - Rainmaker's Tunic w/Savage Might (crit att) Materia
Hands - Fingerless Raptorskin Gloves of Slaying w/STR Materia (could also use Heaven's Fist materia for att+)
Legs - Felt Trousers w/Ironman's Will (STR/VIT) Materia
Feet - Cobalt-plated Caligae w/Bloodthirst (hp+) Materia
Waist - Penance
Rings - Dated Garnet(STR) x3
Other Job Abilities:
Invigorate, Keen Flurry (lancer)
Bloodbath (marauder)
Cure, Stoneskin, Raise (conjurer)
Decoy, Chameleon, Quelling Strike (archer)
Sentinel (gladiator)
Not bad gear. For those wondering, just remember to balance your stats. A lot of tests seem to indicate stats cap at 280, although none of this is set in stone. Also, while Int affecting auto-attacks is still highly debated, it for certain affects Blindside by a very noticeable amount.
I have only seen one test for ARC that indicated ~280 DEX and PIE stop giving returns on damage. However, PGL does not gear for DEX or PIE.
You will also notice, in the link provided, Seiken states how STR and ATK have no apparent cap on Lv. 52+ mobs. PGL may treat these stats differently. Maybe PGL can stack STR/ATK practically unchecked. Maybe there is a cap like ARC DEX/PIE. Someone should test this.
And INT isn't "highly debated." It clearly affects PGL damage, just not as much as STR point-for-point. Hell, maybe INT is an uncapped stat and we don't know it yet.
Edit:
And I did.Quote:
Someone should test this.
STR and ATK testing on PGL:
Target: Lv. 52 Zaharak Halberdiers
I used Ifrit's Claws for all tests.
Each trials includes 500 attacks (critical hits truncated)
Trial 1:
STR 280 - The alleged stat cap
ATK 520
INT 242
Min 77, Max 91, Avg 84.48
Trial 2:
STR 304 - 24 points above alleged stat cap
ATK 520
INT 242
Min 80, Max 94, Avg 87.27
Trial 3:
STR 327 - 47 points above alleged stat cap
ATK 520
INT 242
Min 82, Max 96, Avg 88.91
Trial 4:
STR 280 - Baseline to compare with Trial 1
ATK 578 - I have no way to increase ATK incrementally. This is from my materia'd glove.
INT 242
Min 85, Max 100, Avg 92.80
Trial 5:
This trial uses my usual PGL gear, which is the same as Platter's above. We'll call this the "Pugilist Platter," a tasty sampling of the optimal gear available in 1.20 (i.e. "not bad gear.")
STR 306
ATK 578
INT 252
Min 90, Max 105, Avg 97.96
Conclusions:
This corroborates neatly with Seiken's findings regarding STR and ATK. What surprised me, though, is just how powerful ATK is.
With 47 STR over base, I managed an average of 88.91 damage.
With 58 ATK over base--I used Ifrit's for all tests (+30ATK) so this is just counting gloves--I had an average damage of 92.80. Both min and max damage were also higher.
I have 246 STR bare-assed. Note that I used 280 STR initially to test any alleged cap, meaning I was already wearing 34 STR in gear to start. By trial 3, I had 81 STR over my naked stat. The only way to increase it from there would be to use Paragon's Crown (+5 more STR than Sipahi) and Rainmaker's Tunic (+6 STR more than naked)--of course, these also have other stats that modify PGL damage, so I did not use them.
Let's assume it takes ~23 STR to increase average damage by 2, based on my data. I would need about 46 more STR than trial 3--that is, 127 STR total--to match +88 ATK. We see again that familiar 3:2 relationship.
Practical conclusions:
If you have a slot, put ATK in it.
If you cannot put ATK there, put STR.
If you cannot put STR there, put INT.
If any of these competes for a slot, use the formulas below:
ATK>STR>INT
1.5xSTR>ATK
2.5xINT>STR
3.75xINT>ATK
eg: Use Flame Sergeant's Sarouel (ATK+9) unless you can get 14 or more STR on pants.
You really don't need to debate whether or not to gear for INT anyway since INT doesn't compete with any other materia in the head slot, except for possibly Magic Evasion. I suppose accessories would be an issue but food and potions coming next patch should help you offset any of your deficiencies.
For the record, that Archer test shows that stats did not cap at 280, but gave diminishing returns. Furthermore your own tests show increasing Str by +20 gave only an increase of damage by 3 points of damage. You also did not show what exact enemies you used or how many of each. For the most accurate test, you need to use enemies of all the exact same type, of the exact same level, and at least 500+ kills to negate any form of variance.
However, for all those wondering to use, use what gear you feel is best and makes you feel you are doing your best damage.:o Don't worry too much about increasing your damage to as much of any miniscule amount you can, it will kill you and may make the game not fun haha.
For my own personal gear(I'm still working on, all materia x2/3 melds), I am aiming for gloves with atk+ materia, Felt Trousers with Str/Vit materia, Head piece with Int materia, and Body piece crit+ materia. For feet, well it doesn't matter much. You can either use Element potency+(which itself is debated), or evasion materia. Other slots I'm not too concerned about, probably going to go for some enmity- belt so when Mnk comes I don't get myself killed doing 1,000 Fists/Kick attacks/Element Fists haha. :p
First, you don't need to speak for any record. There is a record already.
From the ARC thread:
Quote:
After reaching a threshold of 280 Dexterity, adding any more dexterity (up to 325 in my data collection) appeared to add no damage whatsoever to Light Shot or Heavy Shot.
Seiken found that these two stats were capped. Not capped with diminishing returns, simply no returns at all.Quote:
Also, similar to Dexterity, Piety seemed to “cap” at 280.
Second, the increase of STR from trial 1 to trial 2 was 23 STR and of 2.79 average damage. The increase from trial 2 to trial 3 was 24 STR and 1.64 average damage. Hence, "~23 STR" for "~2 average damage"--an average of the averages to compare it to ATK. It is entirely possible STR has diminishing returns, and if I had more STR gear I could probe further, but that's not at issue here. What matters is that STR doesn't cap at 280 and gives returns on into the 300s, and ATK has even greater returns than STR.
Next, I stated at the beginning that my target was Lv. 52 Zaharak Halberdiers.
Finally, yes, the one thing you can fault me on is neglecting to mention my sample size. I generally do 500 hit (excluding critical hit) trials. Allow me to add that to my post to avoid further confusion.
I strongly advise against using gut feeling to judge character optimization. Eyeballing figures will almost always make you see things you want to see, and none of what you don't want to see. That's why we have parsers, and math, so we can know.
This is very true, gut feelings often misinterpret what is there. I appreciate you clearing that up. Thank you. It's possible why Str appears to give greater and continuous returns, is people have theorized that Str gives atk+ as well, but doesn't appear on stat page. Is it true? I can't say.
Honestly I hate parsers. Trying to optimize your character is one thing, and I have used some of these tests to try and better myself. The problem I have with them, and I have experienced this with LS mates too, is when people start micro-managing stats. Claiming they are a better DD then you because they did 100-1000 more damage then you, when the fight lasted 15 minutes and every DD had 60k damage. Or some of these cases, increasing your damage by such small points that it'd take 200 hits/cure/WS w/e to even affect your damage, then advising people to spend millions of gil on materia to get these results.
This thread was started asking for advice and I just want to give people the best general idea without forcing it down their throat. If people want to spend the gil for this, by all means go ahead. If it helps you enjoy the game more, sure go right to it. :) But don't feel you don't do this you'll suck. Or if you don't think it will justify the increase/vs work. It will give you a headache. Trust me. :confused:
I'm sure you have seen from reindeer Moogles and swimsuit Ifrits that the awful truth of FFXIV is how stats don't mean much. The right weapon, the right skills and the right brain are all you need to succeed (though the left brain can help).
My goal is not to force a PGL paradigm down anyone's throat; this is just an attempt to understand game mechanics. If someone wants to use this information to set a standard for elitism, fine. If someone wants to ignore it completely and play dress-up, whatever. I can only hope people will use the knowledge and discussion here to become better PGLs instead of resorting to mental magic or internet rumors.
Almalexia, you my friend, have some of the best posts (only seven!?) I have read in quite some time. You should post more, simply because I said so.