As the title of the thread says, if a third fairy is introduced in 5.0 what would you like her to be named? and what skill set would you like her to have? Also what is her purpose as your third fairy tool?
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As the title of the thread says, if a third fairy is introduced in 5.0 what would you like her to be named? and what skill set would you like her to have? Also what is her purpose as your third fairy tool?
Name: Alvina
Role: Barriers/Redirection of Damage
Ability1: Embrace (Basic Cure)
Ability2: Shrouding Twilight (Erects a magicked barrier on all nearby party members which nullifies damage, stacks with other shield effects.) (Shield potency: 300) (Recast: 60s)
Ability3: Fey Escutcheon (Lowers the damage received by the target by 10%. Uses it on the ally with the highest enmity if on sic.) (Duration: 10s) (Recast: 60s)
Ability4: Fey Aversion (Places a buff on the target that absorbs 30% of the damage received by them, after expiration of the buff, it then applies a damage overtime effect on them that deals the 30% averted damage over the next 10s. Uses it on the ally with the highest enmity if on sic.) (Duration Buff: 10s)(Duration Debuff: 10s) (Recast: 120s)
Purpose: The purpose of this fairy would be to add a third fairy option as a pet, and she would play more akin to the playstyle of the scholar making her the best fairy for protection. Eos would still have the role of the best healer fairy thanks to her healing power increase, and her healing overtime ability, and Selene would be our support fairy; however, I do feel she needs a good buff because she's currently out shined by Eos, and she would be out shined by Alvina.
Name: Aria
Theme: General Group Utility (Basically having a mini Bard in the group, without the added damage, hence the song-themed name)
1: Embrace (Basic heal)
2: Restores 10% of Target other than the controller's MP at the cost of 10% of the Fairy Gauge (Recast Time: 90s)
3: Channeled ability which grants all allies within 10 yalms of the fairy 10% increased recast speed, weaponskill speed, and attack/cast speed. (Cost: 2% of the fairy gauge per second. Recast: 5s)
4: Consumes the entirety of the Fairy Gauge to increase all damage taken by a single target by 15% for 15 seconds. (Recast: 180s)
Now I main SCH, so this might seem like a strange question, but hopefully it helps show a slight issue we might have. Should AST get another Sect? Think about it.
How about not a new fairy but the ability to fuse with our current one? imagine gettin those wings....
I don't think we need another Fairy, however I think Fairies should be overhauled such that one compliments our shields and the other compliments our healing. Through this, double SCH parties would be slightly more feasible as double AST parties are.
I don't see how SCH should be relegated to "off healer" especially now that all 3 tanks have been relatively standardized such that any can MT or OT effectively. That said, why not standardize all 3 healers so any of them can be a Potency Healer or Shield Healer depending on stance (or in SCH's case-Fairy).
AST main here and I don't think we need a new entire sect per se, as our lore is night and day. But we DEF need 'twilight' abilities that allow you access to the other sect in battle. Like how SCH was in FFXI, you were set in either white or black magic, but could use stratagems mid battle to have access to the other sects spells. In an OH SH moment it would come in handy to toss up shields on party, then 'twilight' your next spell and toss up regen on everyone to allow you breathing room to raise anyone if needed or something to that affect.
To answer the actual OP. I'd like
Lux, a boy fairy. Who has basic heal support like the others but is like Puck of lore, a trickster fairy who could enfeeble enemies with slows, occasional paralyze or lowered evasion/acc on enemies, things to trip them up slowing DMG on a tank as opposed to straight healing damage taken.
Getting a new fairy is redundant. Just add to what the existing fairies can already do. Selene especially may as well not exist compared to Eos, so it would be nice to see some buffs there.
And yes, asking for a new fairy is like asking for a new sect. It's not happening.
In both cases, what could, and probably will happen, are the sects/fairy being absolved into one. With slightly weaker effects.
Already, instead of create a new fairy, we should rework Selene.
And then, I would like to have the possibility to invoke Phoenix (as Bahamut with Summoner).
Eos, goddess of the dawn, and Selene, goddess of the moon, are the sisters of Helios, god of the sun. I don't think we need a third fairy, but if they ever add one, s/he should be somehow be named after Helios.
Glad someone got what I meant.
Plus, not many people remember that lorewise the faerie is a single entity, Lily. Eos and Selene are just aspects she conforms to for battle. Now I'm not saying that, gameplaywise, things can't be adjusted, but to suddenly shift the way she functions to add a new aspect, could break the job.
If the Scholar got a third pet I would think it would be more focused on personal DPS with abilities meant to assist the Scholar solely instead of party buffs. Embrace probably wouldn't go anywhere but it could have an ability to extend all your DoTs on a 60 second cool down. A small single target attack on a 20 second cool down and the ability to cause slow for 12 secs to a single target on 60 second cool down. This would be ideal in single player scenarios and also in 4 man dungeons where you aren't worried about a squishy tank.
I'd like to see them just condense both fairies into one summon and spend X amount of fairy gauge to instantly change between the two like stances, or spend the full bar to temporarily bring out the other fairy simultaneously but with a fixed action. Selene could heal the target over 10s and cast Fey Wind as she leaves. Eos could grant the party a 10 second excog effect, at 25% of typical excog strength, and cast Whispering Dawn as she leaves.
Name: Salene
Ability 1: embrace
Ability 2-4: something useful
new fairy.
skill 1: something like hallowed ground (with a hugh cooldown of course)
skill 2: stoneskin (bring it back!)
skill 3: 10 seconds hp increase for the group.
If Selene was truly going to get a rework I would want the Eos and Selene abilities to have separate cool downs first. Selene would have Embrace and 3 abilities on a 90 second cool down that is shared. So if you use any one of Selene's abilities you must wait 90 seconds to use another one of Selene's abilities. Basically Selene would come out and use one skill then be swapped for Eos who can use all her skills independently. Selene would still have Fey Wind but with a 5% speed increase for 30 seconds. Fey Vigor would raise the party's maximum HP by 5 percent for 30 sec. Fey Bounty would refresh MP and TP for 20 seconds. This way you would be encouraged to swap between Eos and Selene regularly for the buff from Selene and the healing from Eos. Dissipation would also be reworked to summon the opposite fairy for a free switch.