I thought the reason before they did the UI change was because this was only the first expansion of the inventory when are we getting the second expansion or do we gotta pay for that too , for the servers to magically accept that as well
Printable View
I thought the reason before they did the UI change was because this was only the first expansion of the inventory when are we getting the second expansion or do we gotta pay for that too , for the servers to magically accept that as well
We already got them.
First expansion: inventory 100->140
Second expansion: chocobo saddlebags
Supposedly, the servers couldn't handle the second expansion hence why they released a smaller variation with the Saddlebag. Of course, if you purchase a premium subscription...
Clearly that's not what they had in mind because when they showed it off they said those extra slots that are blocked off will be part of the second inventory expansion when we find out the servers are stable I doubt the chocobo bag was even a consideration till they focused more on the app
Maybe it's not what they had in mind, but it's what they provided. They promised more inventory, we got more inventory.
Hence why these extra slots are no longer even visible.
And geez people. I hate the idea of the premium as much as anyone else, but not everything past and new is related to it.
Stop with the melodrama.
It's related because the reason why we can get inventory increase is because "server stability" how does paying 5 dollars for an app magically buff servers to surpass or overcome this stability issue
I get all that but you are strawmaning.
You asked about the second inventory addition.
We got the second inventory addition.
Whether or not they wanted to give a different version of the addition, or whether they should provide a 3rd sub-included addition, but somehow aren't getting them because they're going to put that behind an app - while certainly an interesting subject - is not what you originally asked nor is it particularly relevant. It is tangentially relevant, not directly.
And while I don't like the app sub either, I can actually think of a reason why it would be possible to give more space via a paywall than via the included sub because I try to think about all sides and not just live in a bubble of negative melodrama.
And that simply the majority of players, which they can see on their stats, do not make use of extra retainers at all as it is. Thus the majority of players will not be using the extra 5$ sub for more saddlebag and the ability to purchase one more retainers. Thus they can plan for space that would only for X% of players based on statistical data. If they included it in the sub, that would need 100% player coverage (regardless of whether the user uses it or not, it would need to be allocated).
Would I prefer if they upgraded their system to cover the 100% playerbase for a 3rd expansion? ABSOLUTELY
Do I think any chocobo saddlebag expansion should be accessible to players even if extra retainers remained paid? OH HELL YES
Do I think the paid retainers were BS to begin with? YOU BETCHA
But is that relevant to the chocobo saddlebag being the answer to your original question? not one bit
You also make the error of assuming that all inventory would have equal effects to server stability.
Perhaps they did want to do 2 Player Inventory expansions, but technical issues (from their obviously atrocious spaghetti code) made it impossible to stabilize. The chocobo saddlebag, being separate and having different requirements is most likely using a different form of storage that has its own code that hopefully uses a better transfer netcode to stabilize and could have been the only way to provide the promised expansion without destroying server stability.
Likewise retainers, as they've stated or hinted in the past, are stored on their own servers and that is why they have to be summoned rather than accessed at any time. Once again pointing that this is different from player storage which has to be passed at all times. Thus the server communication impact of something like a retainer would be far less than that of expanding player inventory.
So you can't point at saddlebags and retainers as them lying about stability issues regarding the normal player inventory. They are separate systems, sent separately, with different requirements and restrictions.
Not lying per se. I believe them when they say their servers are run by hamsters running on little wheels. But putting inventory expansions behind paywalls lets them do two things:
1: Continue to cheap out on their server infrastructure
2: Get more money from those players who will just buy anything because they have too much money and a non-functioning gag reflex
It's the best of both worlds from their perspective and the rest of us just get to live with it.
Crippled by 1.0 structure. Something about how inventory is sorted in the code, preventing them from adding much more to base inventory, so they had to go a new direction with alternative inventory solutions.
Aside from the extra space given with the new inventory slots and the Saddlebag, only extra space you get is by paying for an extra retainer.
I remember a wow dev reasoning about why they took this long to add 4 extra slots to the basic backpack (and it's locked behind a gizmo outside the game) it made me see inventory storage in a new light and something that I honestly don't want to make fun of anymore
Because if they doubled the chocobo saddlebags for free, the server would have to deal with an extra 70 slots for every player.
Let's assume a server has 10,000 characters. A free saddlebag increase means the server has an increased load of 700,000 slots. Now, if only 1,000 of those characters would be going for the premium app, that'd lower the amount of saddlebag slots to 70,000. Keep in mind, these are randomly picked numbers.
As much as I dislike the premium app, there's still a clear reason why inventory slots often end up behind an additional fee.
EXACTLY why I made this:
http://forum.square-enix.com/ffxiv/t...if-it-continue
Sorry it is not on the players to pay extra for you rushing out 2.0. This is not Square EAnixQuote:
There have even been numerous accusations that EA and its ilk deliberately hold back game content with the sole intent of charging a fee for it at a later date. It’s one thing to support a game with new content that is worth the price. It’s another to put out an inferior — and occasionally broken — product with the mindset of “ah, we’ll fix it later and make some money for doing so.”
If this is a real legit problem, they shouldn't have so many items in the game then. Either you make enough space for your huge item bloat or you make less items.
So with this method of doing things it makes it appear they are intentionally adding items for the sake in doing so to try get people to pay for more space.
You're seriously thinking that with the amount of open source programs there, of graphic and sound assets made public (aka. free to use) and so on? Sure. Some of those do earn on that one way or another. Through adds on their sites for example. But technically speaking, they may end up earning zero, and they still do it. Others don't even try to capitalize on their work.
Sure, the quality is often sub-par...but hey.
That being said, if the code is an issue then instead of spending money on trying to make ANOTHER paid feature for players to circumvent their messed up code, they should spend that money to FIX the issue altogether in the first place. This is programming. It's not like designing hardware where you have to follow laws of physics and use actual, physical resources. It's just a bunch of 0's and 1's and everything can be changed without affecting anything that is not directly related to it. They have more than enough funds to fix a problem like inventory management. It's not even like they have to actually wrestle with the inventory code in the first place, and if retainers are really on a different server, it proves that perfectly. They can just make a separate inventory database, using PROPER coding this time, use automated method to copy the inventories of players to it, then make the current code for inventory inaccessible by redirecting everything related to it to the new code and operate on it from then on.
Sorry, but they just don't want to do that. The costs of that are not high compared to the cost of making a game itself. And they are paid, by all these people that subscribe to the game, enough to BUY a new game or two every single month. Even if you have to take into account the costs of maintaining the servers, they are nowhere near the cost of developing games. So a fix to a single system is anything but a "big thing" in comparison to the scale of an entire game.
I was speaking about pro consumers not moving a finger when there's nothing for them since no1 reported the retainer things but thanks anyway to just jump to conclusion (since you know no1 cared about the russian/brazillian subs beign raised cept for sidalpha that made a video about it, while other said absolutely nothing)
We already got a heck of a lot more extra inventory space.
Or maybe you just dont need to hoard that 1 gordian precision bolt and a bunch of other nameless garbage you will literally never use.
It's not as simple as "remove 5 years worth of content" because you cant manage an inventory and just want hundreds of item slots accessible on the fly.
Something they've already done at least once by now for a game that bankrupted the company.
---
edit- Honestly. This inventory 'complaint'. You guys are asking for a miracle.
You've already had miracles. Let's count them. First of all, 1.0 even releasing. It was in development and was constantly delayed and project was rebuilt multiple times. Actually getting instanced content was a miracle (Titan CANCELLED got Garuda instead). Yoshida was a sort of miracle. Unfortunately full 1.x patch notes are difficult to find through legitimate means.
ARR launch was a miracle and a curse. It was awful. Same server instability it still has today and it had in 1.x. BCOB was literally broken and spent a month being hotfixed and people still argue about who was the real world first (it was BG). Another miracle: Heavensward- that the game would actually get the expansion it was promised for so long, after so many blunders.
The last miracle?
We're still stuck on the same cankerous pile of chocobo dung that at one point rendered flowerpots with as much memory as a playercharacter, and you think we still don't have enough inventory space? Heck at one point they even decided that forums were "not useful for player-developer communication". What sort of mmo launches without a forum? Look how far we've come.Quote:
kupo nuts
And yet you still don't have enough inventory for Puk Wings and Hi Ethers that you will never use.
I didn't jump to conclusions. There's nothing in your post that's not there. Basically, don't expect people to read your mind, over a forum post, to realize that when you write "nobody does things for free" you mean "not even pro consumers will try to do anything about a raise in price for a monthly subscription"?! That's not even REMOTELY reasonable expectation.
You wrote your thought poorly, you got a response based on that poorly written post. Simple as that.
Wrong.
1) "Intrinsic" is a word that describes, in case of games, nothing more than what you think belongs in a game. In other words, you expect there to be an inventory in RPG game so it's not an RPG game if there is no inventory. However, when it comes to code, how significant it is for the games stability and functionality is dependent on a lot of things, and technically it is possible for an MMORPG game to have their inventory entirely removed and the only problems would be on players inability to actually progress (due to lack of access to items). Don't mix theory with practice.
2) I gave my reasoning. I suggested a way to lower the costs. Costs which are more than manageable from the get-go. A way that is very closely related to a solution that is ALREADY IN THE GAME. But if they actually did solve the issue, they could no longer sell the band-aids meant to circumvent it. Disagreeing just for the heck of disagreeing ain't gonna give anyone anything. If you think I'm wrong, give counterarguments to what I wrote, not ignore most of my post and deny a little piece without much of a comment as to why.
3) We're talking about Square Enix. A large company that can afford professional workers, with significant experience and a deep understanding of the work at hand. And all you need is ONE specialist to check relevant code, think of a solution and then manage the rest of the team to fix it. It would take a while if the code is really as messy as they suggest, but hey. I doubt they actually need to look for the issue, probably knowing roughly where it is from the beginning.
I can expect low standards from a small company making cheap games, trying to get their name out there while getting some funds for a bigger project. I have no reason not to have high expectations towards one of the larger companies in the particular market. Especially when history shows that their "insurmountable issues" are very much fixable, and similar ones (or even worse) are fixed reasonably quickly and properly by smaller, even independent developers. There are games that had their entire engines replaced. And here we're talking about at least a system circumvention of the issue. It would be better for everyone if they actually fixed the issue by completely rewriting the code...but just avoiding that mess like they do for other kinds of inventories would already be something.
While parts of 1.0's code may remain, this part does not. They dropped Crystal Tools in development and use a proprietary engine instead (some think it's a version of Luminous, but that confusion comes from an interview where Yoshida said that some who were working on Luminous also worked on their engine).
The UI Designer actually made a post that explained all this, although in the context of another question here:
http://forum.square-enix.com/ffxiv/t...95#post4565795
Basically, the saddlebag works around the limitation they have with regular inventory.Quote:
Once 4.0 went live, we calculated that the server couldn't handle the amount of communication stress that the additional increased inventory slots and character item data brought with it.
Therefore, we switched our direction to adding other methods to increase the inventory, or by converting items to a different format to store them, and stopped adding spaces to inventory and the Armoury Chest with the 4.0 expansion.
* Methods such as the chocobo saddlebag and glamour dressers.
Of course, whether it relates to server limiations or not, the fact that people are clamoring for inventory and they are selling part of the solution for that has a bad look. No argument about that.
Thanks for that link, I was just thinking "I remember seeing an official explanation a while ago but don't know where to find it..."
Also I asked in another topic but didn't get a reply there - is it possible that in giving more inventory space via the app, they are using that interface to store that data somewhere other than on their servers? (Whether it's going onto your phone or into iCloud or something. I don't know how app data works exactly.)
If they were doing something like this, is it possible the extra saddlebag slots can only be managed through the app and are not even visible in-game?
3rd is behind a pay wall in app
I don't think that's the case for the saddlebag. I suspect that the saddlebag is a sort of retainer that just doesn't need to be summoned with a bell, and has 140 slots of inventory (likeevery retainer, andthe player inventory itself). I honestly wonder if at some point they might have planned it as a feature entirely exclusive to the app, but then realized that people were still complaining a lot about inventory, so decided to go 50/50.
(Yoshi-P commented in the past that, despite the server issues with active inventory, it'd be possible to expand the number of retainers people could have, and I suspect that (and the fact that they were already using retainers as a premium tier) is basically what led them down this path. Incidentally, it's worth noting that the amount of glamour plates you can have also works out to... 140 inventory slots. Even though it's special purpose inventory, I suspect it's still basically like another retainer-equivalent too, from a technical point of view.)
Edit: Forgot that the retainer has 175, as corrected below. Also, I was assuming they left slots in the DB for the belt + soulstone for the plates, but I suppose there's not necessarily any reason to do that since they're not shown at the moment.)
Retainers get 175 inventory slots actually (five groups of 35 slots instead of four groups for players), so whatever’s going on, it’s not as simple as “140 slots in each inventory”.
The thing about glamour plates is interesting but could be coincidence, and anyway that count sounds off to me? Logging into the game to check...
EDIT: There are twelve items per glamour plate, not fourteen like your actual gear (as the invisible belt and soulstone don't need glamour slots). So, 120 plate slots, 200 dresser slots and 320 total slots are the numbers they're working with for the glamour plate system, and none of those are divisible by 35, so they seem to have broken that away from the normal inventory system entirely.
Even if it was 14 slots per glamour plate, I'd still say it could easily be a coincidence since it would be based on the pre-existing number of real gear slots, which was in place before the "items per inventory group" was raised from 25 to 35.
(Also, I assume the armoury chest was an earlier method of working around their awkward-coding inventory restrictions? It's a bit better integrated, since the game can identify that you own two copies of a thing when one is in the chest and one in inventory, though you still get segmentation issues like the recommended gear search not looking in your inventory. Each category uses one group of 35 slots.)
I know they're separate, but - on the one hand, polyphonica was thinking that all inventories, including glamour plate storage, have 140 slots (which they actually don't), and on the other, there's the official explanation they linked to that specifically talks about the inventories being coded in blocks of 35 items.
Inventory = 140 = 35 x 4
Retainers = 175 = 35 x 5
Saddlebag = 70 = 35 x 2
Armoury chest = 35 per category
The glamour dresser (and perhaps the armoire) seems to be the only item storage system they have brought in that doesn't follow this pattern of item blocks.
I’m not necessarily talking about that though. Just bad publicity in general. People complained on these forums for years about flippers and the housing situation, but it wasn’t until that drama on Mateus went viral that SE did something about it. It’s something that might happen eventually, or it might not ever happen, but if something SE does starts getting enough negative publicity throughout the community, that can possibly effect their bottom line and they will change directions on the issue if they have to. I’m just saying that if players were to kick up enough fuss that the whole “subscriptions in my subscriptions” thing takes off as a meme and starts getting enough mentions in general gaming sites and enough negative feedback from potential customers, then I won’t mind people complaining in droves here.
I highly doubt that any dramas or accusations of bad press are what in the end move SE to actions, I understand that ppl want to things to be changed asap, but the reality is that they cannot, housing cannot be changed at it's core, they goofed at the start and the only thing they can do is patch it up or find alternative fixes, however they are and forever'll fixes never a real solution, they cannot simply modify the system because they would've to strip it away and rebuild it and that is not happening.
The same goes for inventory.
That doesn't mean that the community shouldn't give feedback over bad practice however ofc
I will be blunt here and say: And?
Square Enix is not some indie developer nor is FFXIV a kid's pet project we shouldn't be too critical of. It's a AAA release from a multi-billion dollar company who subsequently charges for its service. If we deem such a service unsatisfactory, then we absolutely retain the right to criticise it. ARR was not a miracle, but simply had a dedicated enough fanbase willing to give SE a second chance. People's patience has dwindled over the years, especially when they now feel slighted.
Don't like SE did us any favours. They want our money and nothing else.
Because while the server may have let's say 500k playing as a whole, if only 25k people buy the premium then they only need to worry about +70 choco saddle for 25k people.
Now if they just outright added +70 for 500k there would be a higher risk for instability since more characters have access to that extra data for storage.
However, let's just say everyone paid into it 500k X 5 2.5mil, in theory they would have the funds to further increase the stability of servers and over inventory because of said extra funds going into the game now
They are more than likely to get shut down idd, ARR was a miracle brought by both developers and playerbase, saying that the dev teams doesn't really care sounds wrong to me, they could've simply closed the project, sell the franchise to the highest bidder and get on with their lives
@Airget: I do have the feeling that the reason we are getting this problems with the duty servers in 4.0 and 4.2 partly because of the increased inventory they added. It could just be a coincidence, but it's something that still is on my mind
It was 4.1’s housing rush that broke the (housing) camels back:
When the servers crashed from everyone flooding in and trying to grab a shiro plot all languages of the OF collectively vomited lava, several gaming news had articles on the housing crisis, popular xiv youtubers ranted, reddit & twitter exploded, etc.
Prior to this point, we were repeatedly told servers couldn’t handle a huge housing increase…but after the community's viral meltdown, servers could suddenly handle a 50% increase of housing plots/wards.
The exact same situation happened when they upped the price for BR/RU players- radio silence until players caused a big enough scene. Only then an apology and payment extension was made. SE is surprisingly quick to snap into action when their bottom line is jeopardized by bad press.
So since you want to insult to think this is a hoarding problem holding on puc wings, let me enlighen you what it is like to be a career crater. The following list is to make things and replace contently to keep 8 x 20 slots full:
Deepeye Tears
Blue Cloud Coral
Volcanic Rock Salt
Sprig of Mist Dill
Bear Fat
Amphiptere Skin/Amphiptere Skin/Dark Chestnut Log (all 3 because leather is sometimes cheap)
Aurum Regis Nugget/Aurum Regis Sand/ Gold Ore same as ^above
Gold Ore and Aurum Regis Sand are however needed for other synths so this needs to be on stand by regardless
Adamantite Nugget/ Adamantite Ore/Darksteel Ore
Darksteel Ore are however needed for other synths so this needs to be on stand by regardless (keeping a 999 stack is attempted)
Crawler Silk
Crawler Cocoon
Silkworm Cocoon
Effervescent Water
....
I hope you get the point, the time it will take to list all the items one can use to craft will take a while. But then you do need to consider the 999 thing helped a lot but that was due to the high number of items you need. For example, you make 9 blood cloths you need 108 Bloodhemp. You go though 99 cedar logs/Dark Chestnut Log, birch, sands like it was nothing. Do you know how fast 999 coke can be used? Not even 4 airship parts, it took 1500. How much items you need to keep crafting is insane.
Maybe the game shouldn't require "hundreds of slots" on the fly if they can't give that.
While I sympathize with you over the amount of inventory needed for the level of crafting in which you engage...you also have to understand that, and players like you, are far from the majority, and inventory solutions are highly unlikely to ever satisfy your specific needs. At best you'll end up with workarounds (like mailing to alts, which WoW offers and this game desperately needs).
So what? SE makes changes for the minority all the time. Why should career crafters be walked over on?
Mailing alts does not work here, due again not enough space (talking about 5 items per letter)
Another thing is, crafting in general is overall in the low end because everything is hand me, why have a poor design because something else is poor? I will give you a recent example from another crafter I know. She has all the materials for Scintillant Rings but due to inventory space frustrations and how meany items it takes to move to make it, simply did not make them. Not worth the time to bother. (11 items, 3 letters, then one needs to make room even temporarily for that) So why is someone's enjoyment greatly hindered due to not giving enough inventory space? Just takes too much time to deal with.
And what?
My ultimate point wasnt fanboying over SqE. My point was they can't just wave a magic wand and magically double the server capacity; and like any business they definitely aren't going to do it for free. There's no place to fault them when it would be stupid to do otherwise.
CUL's a mess.
So is Fishing.