The long ass GCD is throwing me off. it explains why I do so decently on Bard but few other classes. my fingers want to push the buttons much faster than they'll allow me to and it results in mistakes.
The long ass GCD is throwing me off. it explains why I do so decently on Bard but few other classes. my fingers want to push the buttons much faster than they'll allow me to and it results in mistakes.
It’s a bit jarrin’ if yer used ta how it works in other games. Fer at least the first 50 odd levels fer most classes, yer gonna be gropin’ fer keys that ain’t ready yet.
But don’t worry, there’s help. Ya can practice!
I suggest Paladin. G’wan an’ change ta that. Yer now in control of one of the most ponderous ponces ta process yer presses. After usin’ one of those abilities, ya now have an extended amount a’ time to practice patience. Here are some things ya can try:
1) Emotes
2) Alt tab to youtube and change the music
3) Drink/eat the dinner you were going to let get cold as the duty finder popped
4) Pet the pet yer neglectin’
5) Tweet yer rotation in real time
By the time yer 60, ya should have a good grasp on the 2.5 second pause an’ all the wonderful things ya can do during that time, an’ be more comfortable with the OCGDs as they come. G’ luck.
I've been practicing since I started mid Heavensward, I still want to push buttons too fast. I know my rotation, I'm just trying to press it much faster than I need to.
Are you sure?!
http://www.completemusicupdate.com/w...epiratebay.jpg
I've had similar issues as a SMN trying to time actions out for Demi-Bahamut's Wyrmwaves. I'm much better at it now than I was, but I'm still not perfect as I usually miss a potential Wyrmwave from clicking a button too fast. It doesn't help that the cooldown for WW is sort of set at an awkward interval, either. At least I'm not launching all my attacks one immediately after the other anymore and missing like four of them lol.
My solution was to ignore all optimal melds and attach quickarm materia V and VI to everything.
Don't be me, kids...unless you just really want to press buttons faster!
I play MNK at 2300+ Skill Speed to get over this issue.
...I may have a problem, tbh, though.
And yes, SAM gets more out of SkS than Monk does, and has some very tidy rotational breakpoints at the 2.2s base CD (under 2s with Shifu), again around 2300 SkS. Sadly, though, it doesn't do Monk damage, in my experience, unless you reliably get Midare and Higanbana, both, into each Trick Attack.
Oddly enough, NIN is fine to me at a 2.46 base GCD, though, if only because of the occasional triple-weaves. /shrug
I don't really have this issue, but I'm used to the combat in this game. Didn't take me long when I started though, but it wasn't until lvl 50 until I started to realize I needed to git gud with my rotation since it was god awful. No doubt I made more than one group frustrated on my way to 50. But the general concept of XIV's combat simply clicked.
In WoW it's pretty much just button smashing in an effort to proc something else, but I'm able to transition from one to the other easily. Some people can, some people can't. It's definitely 2 very different types of combat. I'm sure with time you will be fine.
After around 2250 you can extend your rotation so that DK loses only DK under its buff and Twin loses only Twin, giving you a new optimal means of rotation, trading the much larger potency bonus of True Strike and Bootshine for the 27 potency loss on self-reapplication of Dragon and Twin. The previous breakpoint only really allowed for this in sacrificing Dragon on Demolish and at most a single AA for barely over break-even. By the time you reach the 2250+, it doesn't matter whether it's a Demolish string or Snap Punch, and as you can only adjust that alignment with RoF and uptime now -- with the loss of ToD and Fracture -- that's a real help in terms of ease of play, both in versatility/adjustability and potential consistency.
Since when does MNK ever outdamage SAM? isnt SAM the highest or 2nd highest personal dps class in the game?
Theoretically, no, even if gauging optimal builds and compositions of each. BLM is first, then MNK is barely, barely second, in a pure dummy fight. In actual logs as well, MNK has higher personal dps than SAM in 3 out of 5 of the Savage fights this tier, and even over BLM in some. Monk is less susceptible to desync from party coordination / less dependent on party-coordinated burst, and then has a decent portion of rDPS atop it's neck-and-neck, if not outright superior, pDPS.
Hopefully SAM will get some small buffs and that will change, but for the moment, SAM is merely among the top 4, depending on the fight, despite having no contribution despite its pDPS; it's undertuned.
I am curious as to how someone got to 70 but still hasn't gotten used to the rhythm of combat in this game. Jump potion?
Iirc, there was a pretty decent size thread on this in late-Heavensward that boiled down to weighing one's ability "to losslessly double-weave" against one's ability "to feel as if the majority of GCDs experience no deadtime", or essentially looking for a suitable compromise or equilibrium dynamics in button-flow, and seeing how we can cheat that compromise slightly for mutual benefit to either end (such as by animation times scaling with one's GCD, as not to create a point at which double-weaving is no longer possible just by nature of your class or buffs).
My memory's thin at this point, but I think those staking their hope as to an improvement more or less figured the best would be the lowest base GCD which still, with scaling, allowed for standard double-weaves without loss, perhaps making use of slight toolkit reworks towards more later-available tools such as those afforded by (job gauges or) proc mechanics to better fill our time between bursts without destabilizing the general macrorotational flow or rhythm.
The inconsistent snapshotting types and norms are my first, here. The global ticks, and how a buff that seemingly was up with a second to spare before the global DoT tick mysteriously fails to benefit it, come in just behind, though -- largely in combination with snapshotting.
Maybe this game isn't for you then. I certainly found the gcd very jarring at the start but I got used to it and at higher level you end up filling that time in the gcd with ogcds or dealing with boss mechanics. If I have any problem with the rhythm of combat in this game, it's the server ticks. Sometimes they just work against you and you can't do anything about it.
I can clear any content I wish, assuming I can find a group for it, I can kill the byakko ex dummy on SAM at the min item level and the savage dummies on WAR. I can deal with boss mechanics. I just occasionally press the wrong button and you tell me to quit? don't be a jerk.
I don't know why you're telling me how good you are at the game. I did not question your skill. I am just wondering why you're investing time in a game when you seem to strongly dislike a prevalent and fundamental part of it. How does this make me a jerk?
Surely playing a game with mechanics that work better for your playstyle and preference would be a better use of your time.
These are my feelings as well. I am terrible at this combat system and I cannot look at the action enough while having to monitor all these cooldowns and procs. I also find it has too many buttons so I have to use some really uncomfortable binds. I love the art style and the story so I stay but if they offered me another combat system such as WoW's I'd take it. I would not take all those add-ons, however!
Between weaving in ogcd and gcd, moving out of aoe. Watching Netflix on my second screen. Not an issue.
God I hope SE don't change the GCD, if they do I'm out. I like the combat nice and slow, WoW's was terrible as all hell and it pissed me off.
See, that seems equally strange to me. The average APM is just as high on many a XIV job as WoW class/spec, and the maximum over shorter windows generally higher. Outlaw Rogue with haste buffs up, Flurry Fury, and Deadly Calm - Focused Rage Arms (RIP) were about the only WoW classes in Legion that could put out the same APM as a NIN, Crit-high Bard, or SkS Monk.
Is the GCD, rather than number of button-presses within a given minute or second, our only metric for speed of combat?
The rate at which I press buttons WoW vs FF14 is probably the same at level 55 but my problem is that WoW might have five different buttons for those presses and FF14 has 12. On a Dragoon I have six combo buttons, then three jumps, 2 combo finishers, and mirage dive. I also need to watch these combo buttons to see that they went off so it's monitoring another 6 cooldowns as I can press buttons in FF14, have them even light up, and then they do not do anything. I am using some pretty awkward key binds that delay my reactions by having so many more buttons.
Never had too much issues even from coming from WoW with being used to Heroism were you have like instant recharges.
I just mash my buttons, and mash the next button as soon as the GCD is initiated. I think I press my button like 20 times before the GCD is over.
I used to play StarCraft II competitive as well and it was a requirement to use a program to track your keypresses and you needed a certain minimum of keypresses per minute to be allowed in the clas were they had people that could actually play the game decently.
I can understand opinions like this because I wouldn't want a fundamental part of the game changed or removed either.
However, I would find it nice if a new job with a faster GCD was implemented. Nothing would change for those who like the slower combat but others would get to play in a way they'll enjoy more.
Oh I'll agree completely that XIV is a genre-leader among major MMO titles in the extent of unnecessary button bloat they have. There's no reason Mirage Dive can't simply replace Jump/SSD after Jump/SSD readies Mirage Dive for those 10 seconds. There's no reason ever to use a skill from the same combo out of order, except perhaps -- in an already rotationally-screwed circumstance that might happen, if playing poorly, in one out of every thousand fights -- to restart that same combo from scratch. That would mean at most 3 buttons necessary to provide all the decision making of DRG's combo skills, 4 single-target melee skill slots in total once you include Heavy Thrust.
Now, I wouldn't mind if those skills could actually see individual use, in recombinable order. But, they don't, and they probably never will. Thus, their taking slots greater in number than the number of separate functions they can viably achieve is merely bloat.
Just curious - mind showing the data that you looked at to come to this conclusion? The data I looked at showed that on average (looking strictly at melee DPS), the fastest in FF14 are generally equivalent with some of the slower specs in WoW, not even on average.
I don't have any random procs to fill up my downtime. Nor do a handful of semi long CD oGCDs qualify in that regard.
What SE should have done is tune secondaries to let me push buttons more by using skill/spell speed, and have the offset actually matter and be balanced (i.e. faster attacks, more buttons, but less damage per overall hit compared to a slower presser who opted for more damage per hit). That or make more oGCD resets, add more oGCDs, etc.
Also not sure if you guys know this or not, but it is possible to do mechanics and push buttons simultaneously... you don't need a longer GCD for boss mechanics...