Not going to sugar coat it but Eureka is hot garbage. If I wanted a mindless grind that puts me to sleep for the next 300 hours I'd go back to Ragnarok Online in 2002.
Printable View
Not going to sugar coat it but Eureka is hot garbage. If I wanted a mindless grind that puts me to sleep for the next 300 hours I'd go back to Ragnarok Online in 2002.
It isn't garbage, but it is not built for people with jobs/lives, lol. I am only Level 6 and now I find it hard to find people to level up with on my days off.
The grind itself isn't bad, but its just reward-less and doesn't have any form of level sync or class change to keep it relevant. Once the glamor hunters are done leveling, new comers are going to find it hard to catch up.
Why does this thread need to exist?
this needs a thread because the devs need to see discontent with this content so the next 18month+ project isn't spent wasted on something similar. Maybe calling it garbage is over the top, and discredits the time people put into developing it. But I strongly feel it need's work. I've grinded things in other games across months but this feels like I stepped back in time, which design-wise is a step backwards. It baffles me that they took feedback from people and were told "we don't want diadem 2.0 and we don't want to grind fates" and that's literally what we ended up getting.
Eureka would even benefit from being simply an outdoor zone. They had instances if there were too many people like Stormblood's maps on release, so I'm not sure why they didn't do that here. Granted I don't know the difference it would cause for stress on the server being a zone vs an instance. It feels like this should be an openworld map, but with it being a duty it strips out any communications with anyone not in my instance.
It's crazy. If the tools they have to create this game hold them back designwise so much that this is the best they can do I really don't look forward to what the future holds for this game. For now, I'll do....anything else and just forget about Eureka and hope they can make it more enjoyable but I doubt it since we've been met with silence since its release.
You dont need 18 months to develop a bad Diadem, i dont think its a hard grind but, its the best thing to do to caught sleep.
I am not sure I would call it garbage because I like the option to not have to run 4 and 8 person dungeons w/o waiting 30+ minutes. I would call it a mindless grind maybe. I can say after 20 levels, it reinforced my reasons for staying away from party finder/otherworld players and making the choice for solo be my preference. The social experience was annoying and distracting with people purposely pulling mobs on the group to kill us, fighting, bullying, throwing out nasty emotes and picking at each other in /shout constantly. I would love a viable solo option with my choco for this that doesn't take forever to level up and a gathering section where I could get the mats that you normally had to do Aq or Diadem to procure. If the relic weapon and gear were not tied to this, I would not waste my time.
I personally cannot agree more, and I don't think it's over the top. It's garbage in my opinion. There are people who like it, fair enough, I don't find it fun in the slightest, it's frustrating and overall bloats the amount of waiting that there already was within the game. They took everything I hated about hunts, which it is trying to get people to cooperate, but we all know there are these special snowflakes who are out to make it a terrible experience for everyone around them.
Eureka could EASILY be fixed if killing monsters within your level was faster, earned up to a possible 1k XP per kill given a high enough chain, and a party level sync option so that the disparity between party member's level doesn't affect EXP gain. NM Fate train is by far the only reasonable way to level up within Eureka, and that is it's main flaw.
All eureka needs is party level sync to be able to chain mobs, chaining was netting me @lvl10 200-400 exp per mob with crystal drops every 2-6 mobs and the mob were going down in about 10-25 seconds. I havent tested it since I capped but level sync is needed just to have it more in line to what SE intended. The FATE train can do die in a fire imo
Agreed, but I also think they need to increase the XP and drops from normal mobs to the point that it is at least equal to, if not significantly better than, just doing NMs for an hour. For example: If doing just NMs for an hour nets you 100K XP and 250 crystals, then chaining appropriate mobs (even in a group of 2 or 3) should reasonably net you 150K XP and 375 crystals. Obviously mixing NMs into the chain* would be the absolute best, but chaining normal mobs should still be the #1 way to make progress in Eureka.
* In order to not unbalance the current rate of progress the NM spawn rate (not the rewards), the method of spawning them (e.g. from X mobs to a random timer), and their spawn location (e.g. random in a given level ranged area) should also be changed.
Buffing exp outside of NMs only makes a difference until you are leveled up. Would need to make anemos crystals available at a significant rate for chaining enemies too, then I would just go solo somewhere on the map away from the crowd to gradually earn some equipment.
Exp should be reduced to zero for players doing things massively outside of their level bracket like lv4 people at the lv16 NM, while buffing the exp they get for chain mobs and NMs at their appropriate level so we can get rid of the afk people camping things in places they shouldn't be yet. They have to to actively participate in battles at the right level range where they are able to make a contribution.
Except there are a million other Eureka threads, and this one adds nothing new to the discussion in the slightest. All that happens is the same opinions in every other thread get repeated here and we get forum bloat. If the thread had added anything of note or even promoted discussion that would be different, but all I can gather is OP thinks Eureka is garbage (without much context).