Not going to sugar coat it but Eureka is hot garbage. If I wanted a mindless grind that puts me to sleep for the next 300 hours I'd go back to Ragnarok Online in 2002.
Not going to sugar coat it but Eureka is hot garbage. If I wanted a mindless grind that puts me to sleep for the next 300 hours I'd go back to Ragnarok Online in 2002.
It isn't garbage, but it is not built for people with jobs/lives, lol. I am only Level 6 and now I find it hard to find people to level up with on my days off.
The grind itself isn't bad, but its just reward-less and doesn't have any form of level sync or class change to keep it relevant. Once the glamor hunters are done leveling, new comers are going to find it hard to catch up.
Recruiting for EXCEED on Balmung. Social casual guild, just for fun.
I agree with this. I basically wake up early (4 AM) so that I can FATE train a few hours before I leave for work at 7 AM. I got to level 16 so far, but basically it has consumed almost all of my free time in order to make it that far.
Why does this thread need to exist?
Yea, I don't play at all on my work days. I like my sleep too much, haha. I just hit level 7 but it was a pain. I also found that being a melee DPS is brutal in there.
this needs a thread because the devs need to see discontent with this content so the next 18month+ project isn't spent wasted on something similar. Maybe calling it garbage is over the top, and discredits the time people put into developing it. But I strongly feel it need's work. I've grinded things in other games across months but this feels like I stepped back in time, which design-wise is a step backwards. It baffles me that they took feedback from people and were told "we don't want diadem 2.0 and we don't want to grind fates" and that's literally what we ended up getting.
Eureka would even benefit from being simply an outdoor zone. They had instances if there were too many people like Stormblood's maps on release, so I'm not sure why they didn't do that here. Granted I don't know the difference it would cause for stress on the server being a zone vs an instance. It feels like this should be an openworld map, but with it being a duty it strips out any communications with anyone not in my instance.
It's crazy. If the tools they have to create this game hold them back designwise so much that this is the best they can do I really don't look forward to what the future holds for this game. For now, I'll do....anything else and just forget about Eureka and hope they can make it more enjoyable but I doubt it since we've been met with silence since its release.
You dont need 18 months to develop a bad Diadem, i dont think its a hard grind but, its the best thing to do to caught sleep.
I am not sure I would call it garbage because I like the option to not have to run 4 and 8 person dungeons w/o waiting 30+ minutes. I would call it a mindless grind maybe. I can say after 20 levels, it reinforced my reasons for staying away from party finder/otherworld players and making the choice for solo be my preference. The social experience was annoying and distracting with people purposely pulling mobs on the group to kill us, fighting, bullying, throwing out nasty emotes and picking at each other in /shout constantly. I would love a viable solo option with my choco for this that doesn't take forever to level up and a gathering section where I could get the mats that you normally had to do Aq or Diadem to procure. If the relic weapon and gear were not tied to this, I would not waste my time.
Last edited by Besame; 03-22-2018 at 05:20 PM.
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