Hello, I tried to make a video showing a guide for Thaumaturge doing ifrit. When to attack and not to attack timings and such, If you guys could give feedback that would be amazing ^_^
http://youtu.be/eMBmtSODzgo
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Hello, I tried to make a video showing a guide for Thaumaturge doing ifrit. When to attack and not to attack timings and such, If you guys could give feedback that would be amazing ^_^
http://youtu.be/eMBmtSODzgo
Nice video guide. :) Also like your videos of Blade & Soul XD That game actually looks really nice and I like the gliding feature.
Thanks, the glide is fun ^^ i glitched her today (B&S) by falling through the floor so i might need to remake her XD
Pretty good overall. I think you did a good job of stressing some of the critical micro aspects that most guides tend to overlook. Here are some of my comments:
1) If the sole purpose of this video is to make a guide, then there should also be a small segment about the gear preparation as well. Gearing up a THM properly for Ifrit is IMO more important than even doing the fight itself. A base line THM is completely worthless against Ifrit, but a properly geared THM is the #1 DD against him. I think people have started to realize this by now since 1.20 is over a month old at this point, but it's irritating to see very poorly geared THMs try to fight Ifrit because all they hear is that THM is #1 on it.
2) All 4 nails should go down, there is no excuse to leave any of them up unless every THM somehow gets resisted multiple times in the middle of their combo (I don't think I've ever seen this happen). The difference in damage taken between having one nail up and having none is significant. You can survive Hellfire with one or two nails up no doubt about it, however, people have a tendency to get hit on the next ability that Ifrit uses because positioning right after Hellfire is usually messed up unless he uses Crimson Cyclone. One or two deaths leads to another and another and there is a decent probability that you will end up wiping.
3) I see nothing about ability usage. I tend to use Dark Seal and Parsimony for Thundara and Excruciate before Thunder. I keep them on cool down but I make sure to have them up for the Infernal Nails phase. As far as the actual nuking goes, nuking Ifrit is essentially Thunder > Thundara over and over and over again. Thundaga is generally a waste because of MP inefficiency and lengthy cast time that will probably end up killing you. Infernal Nails are a different story. You're under a time limit so you want to get them dead ASAP. I generally hear most people say to start off with Stone for the debuff and then do Thunder > Thundara > Thundaga > Thunder to take it down. I usually go with Thunder > Excruciate > Dark Seal > Thundara > Parsimony > Thundaga > Thunder > Thundara. Depending on when Excruciate actually activates, the nail might die before all of that is finished.
4) At one point you ran quite a distance over a plume and didn't get hit by it. You either have a really good computer or very little latency because anytime I've ever tried to do that, I would get hit by it. I think most people are in the same boat. I think what I'm trying to get at is if people are looking to this video for guidance, that may be a bad thing to show because they will emulate it thinking things will be okay and then get blown up lol. However, I understand everyone's playing situations are different, so whatever, haha.
At this point, maybe I'm suggesting things that you weren't focused on anyway, but I just thought I'd give my two cents since you wanted feedback.
I hate the standard PUG strategy. It's so unclean and messy.
How are your DPS numbers?
I'm curious--I've been THM (it's my only 50) in several successful Ifrit fights now. I've worked to get myself good (though not fantastic) gear, felt cavalier's hat/bliaud/gaskens, boarskin ringband of storms, +MND rings, verdant scepter, +INT, +MND, + M.Att, -Enmity materia, mostly just generic stuff to improve my nuking. What's your suggestions for outfitting?
ugh i still have yet to even do ifrit ; ; me so jelly lol
I love the part at the beginning when u go "U do not cast on ifrit" and it transfers to your mi'qote going NO! XD
Get to ~460-470 Magic Accuracy then boost your INT. I don't personally focus on MND in any slot unless it's already on the equipment. Consider Felt Hat of Intelligence or Electrum Monocle instead of Felt Cavalier's Hat and Woolen Tights over Felt Gaskins. I personally wouldn't suggest Verdant Scepter since it can't be melded. Hand, Waist, Legs and Feet melds are all pretty straightforward. I would typically go with Sagacious Might, Touch of Serenity, Loresman's Wit and Lightning. 1H Weapon and Head can take both Magic Accuracy and INT so it's up to you to figure out what you need in those slots.
You'll have to parse in order to figure out whether you're doing well or not, but as long as you're completing more combos than not, you're above what I referred to as "base line."
My THM will be 50 tonight or tomorrow... finally can try out Ifrit... still haven't touched both Ifrit and Moogle.... orz
Thanks for the video!! \(●⌒∇⌒●)/
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Nice guide!
You clearly pointed out some of the main challenges that people will face when fighting Ifrit the first few times:
- When, and when NOT to attack.
- Where to position yourself and where to run in order to avoid his attacks.
This information is actually useful for other DD classes as well. ^^
I've never been in an Ifrit battle that used Thaumaturges as the primary DD class.
Usually we have 1 tank, 2 healers, 1 or 2 Thaumaturges, and the rest could be any other mix that people feel like playing.
Maybe because of this we often have the Thaumaturges standing together with the healers in their safe spots. It's a bit risky since it increases the chance of an Eruption happening under a healer, but as long as you have 1 healer on each side and they know how to avoid Eruptions then it's generally okay.
The advantage is that the Thaumaturge doesn't need to move as much, and can therefore regenerate MP more quickly.
We need to get more accurate information about Stone spell. As you can read right here, the spell's description on French client shows that reduces earth magic evasion.
Furthermore, you can read the same description at Class Reforms & Actions Lists thread.
So if Stone is working that way it's pretty useless for a Thaumaturge if you're looking after reducing general magic evasion.
Personally, I never recommend this and I actually don't like when THMs do this. As you said, this simply increases the risk on the healer(s). Every group is different, so maybe it works fine for some and that's no problem. However, the goal of course is to win the fight and I see this as an unnecessary way to increase the chance for things to go wrong. THMs should learn to manage their MP from DD spots instead because it's not difficult. The back spot is especially easy for this since Vulcan Burst and Radiant Plumes don't require movement.
I've always been skeptical of Stone's debuff to begin with, that's why I never personally used it. That description on the Class Reforms list makes sense, they need to reflect that in game. There are actually a lot of ability descriptions that are incomplete in the English client. Then again, this wouldn't even be an issue if we could check what buffs/debuffs are on the mob...
Ah ! When it comes to the spells I was going to add that in but started to feel like a bitch telling people to not use the 3rd thunder and all that >_< Now I know I should of done that part though since it might be useful to some! As for the plum, it is because i was running right after hellfire back to the thm spot ^_^ I have the same lag as other NA players.
I wasn't thinking about doing a gear guide, it did come across my mind to tell people to put M.ACC but some people really like to stack M.ATK and get decently high on the parser :/ I was thinking more of a basic guide then a materia type of thing. Thanks for your feedback! I am going to add the skills thing for my conj video when i make it ^_^
All 4 nails? We never take out more than 1 and with either sentinal or stoneskin you never have to worry about dying. Plus if can time yourself right you can second wind and/or start casting cure before he even hits the ground and have urself at near 100% hp before he does any other move. And positioning shouldnt be messed up since you really shouldnt have to move at all for hellfire. I think you overcomplicate the nails a bit, but everyone has their own play style
Sometimes people screw up their hellfire-prep. For example, you think Ifrit's jumping to the centre, so you use Sentinel, then proceed to watch him do dashes for the next 15 seconds before hellfire.
2 nails is certainly not essential, but makes things safer.
Thanks for the guide again, finally tried Ifrit 5 times and wife was able to get Ifrit bow and I got Ifrit Cane :D I want the bow orz...
Yes, things happen.
I'm a squishy mage and last night I used Sentinel to survive when getting caught between 2 eruptions -- then Hellfire came with 15 seconds left on my Sentinel cooldown. I was really glad we had taken down 2 nails and I was able to survive with Sanguine Rite alone. ^^;
Oooh you are lucky!
I have done Ifrit at least 30 times now and only have 1 totem plus the Harpoon -- and I'm still at R18 for Lancer. ><;
must be the effect of subligar.... i got 3 totem and 1 cane, wife got 1 totem and the bow... maybe server with less people = more chance of drops??? I dunno what it was looked like totem was dropping fine for the other people and saw 1 axe (duplicate for that person) and sword for another guy. Maybe first and only lucky that I'm going to see for a long while in future Ifrit runs :(
Veronica,
I just wanted to say thank you again for this guide.
I usually play main healer during Ifrit battles, but last night I was asked to go in as a Thaumaturge -- which was quite new for me. So I found your guide to be very helpful!
Still no weapon drops, but I have 2 Inferno Totems instead of just 1 now. ^^;
hey nice beginners video,
thought I'd put this in here for how I like to play THM on ifrit :p
THM tank FTW
sorry that the vid is silent it kept not letting me put music up, (im new to youtube :/)
Nice! But uh...3100HP on THM? That's a lot of Bloodthirst materia.