Please make Combust I & II similar to Aero III
Remove 20 second duration on Synastry. It stays permanent on a target, but retain its 90s cooldown then you can switch target again.
Make The Spire increase movement speed as well.
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Please make Combust I & II similar to Aero III
Remove 20 second duration on Synastry. It stays permanent on a target, but retain its 90s cooldown then you can switch target again.
Make The Spire increase movement speed as well.
So you just want AST to be OP?
Straight up buffing AST like this is a ridiculous idea.
AST doesn't need any changes right now. Maybe Spire could be more useful, but at least it's not as useless as Spear was prior to its rework.
Astrologian is actually one of the more enjoyable classes to say, and overall I don't think there's much I would change (within the confines of reason).
Making Combust the same as Aero III wouldn't really change much of anything for Astrologians in my opinion, besides maybe having to press it a bit less. I don't think this would provide much in the way of quality of life.
Unfortunately, removing the duration of Synastry to make it essentially infinite would make Astrologian far too powerful.
I'll admit I don't often use The Spire outside of expert dungeon AoE pulls, but I don't believe a movement speed increase would make it much more appealing.
Those buffs are ridiculous, yes, but I wouldn't agree that AST needs no changes.
N.AST is pretty outclassed by SCH now, but it doesn't seem like they'll ever get that balance right. Even utility wise they are potentially coming short. D.AST is a little more tricky. WHM is strong, and got the best buff in 4.2 with DB requiring no Lilles, but any buffs to D.ASTs kit could potentially murder WHM again.
I still stand by what I said in 3.x, I think a 4th healer needs to make an appearance and AST needs to get one sect removed. AST is still a pain to balance, and because healer balance is still decent atm, it probably would be best to leave them untouched for now. It has its place over WHM in speed running comps, and aside from lame shield buffs, I can't see what else they could do to buff the job to make it more competitive with SCH.
(Basically, I feel like if any healer needs a bit of attention, it's probably AST over the other two. But I can't think of anything they could do without ruining the other two jobs, mostly WHM.)
I think having an AOE DOT is all AST is missing from it's kit, but just make that it's level 72 skill when we hit 5.0.
I agree we need a 4th healer that sits as a counter to AST's buff system, but please don't forget that we had N.AST putting out better mitigation per mana than SCH was just a few patches ago. We're finally at the best sweet spot of the three in a while.
I agree, it seems more sensible to not make changes and keep the balance as it is now. However on the note about SCH, we received an entire move back (Miasma II) which increased our DPS a fair amount, and our raid DPS contribution is generally better than ASTs after the Balance nerf as well. IMO the shielding aspect is much less of a contributing factor to the balance between the two.
The recent Spear rework is supposed to be the counter (Spear being a Crit buff and the recent duration buff) and SCH lacks anything like Assize/Earthly Star or Holy/Gravity, and had a massive nerf to Bane.
Miasma II was to fix that specific whole in their skill set.
Those are some pretty ridiculous buffs.
I feel like Astrologian is in the best place it has been thus far. Sure, like many others have said, Spire could use some tweaking, but it isn't as though it is completely useless.
All three healers feel like they are in nice positions right now. They all three have their uses in differing situations without one of them tending to outshine the others, which can't really be said all that well in regards to either the Tanks or DPS classes.
While we're at it, The Bole should just make people invulnerable to damage and have 60s duration.
Please, just stop with your ridiculous suggestions regarding healers.
You definitly don't know how to play them.
I do know how to play AST
Just cant be bothered placing combust 1 by 1, AERO 3 & BANE miasa + bio is OVERPOWERED
Giving spire movement speed instead of useless TP is RIDICULOUS OVERPOWERED
Dont see how this is making AST ridiculous just trying to make inconvenient and situational spells more interesting
Hmm i think Synastry suggestion might be too much but the other 2 suggestion making AST overpowered is laughable.
Combust suggestion is overpowered then white mage is overpowered by making a 1 spell hit all which SCH can use bane to do it too
Giving movement speed to The Spire is overpowered too...
I agree removing duration of Synastry will make it too powerful.
I only suggested these 3 changes because it is boring to spread DoT individually and The Spire bad so with movement speed added will make it more situational than it is now.
Thank you for your feedback and appreciate it.
Astro could use a ogcd to stop clipping so much. They could probably do something with Noct Astro vs Sch as for what I don't know.
As for allowing combust 2 to be aoe why? Do whm use these spells for raids against massive mobs often enough to warrant this change?
Oh no, I absolutely agree that SCH needed those buffs. It was terrible in 4.0. My point was just that I don't think ASTs better shielding was ever the reason it was better than SCH. Because technically it still does have superior shielding, that's not where the problem lies. But again, hard to buff other aspects of the job which could move over to Diurnal and kill WHM again. So I have zero suggestions for AST.
Personally, I wouldn't mind if Combust I/II was more like Aero I/II, where it has both a burst and a DoT. That way, during phases where we have to move, I can just spam Combust I/II to do damage. >w>
Does AST really need an AoE dot? It might be nice, but is it really, truly, needed for AST to be a good class? I would say no. Don't waste your time Combusting all the mobs. Just use Gravity.
I was looking at all the buffs as a whole. And you never said the speed buff would be in place of its current buff.
And having their only DoT be AoE would be... not overpowered but a bit strong. Combust II damage would need to be lowered as of right now it is 500 potency. Aero III is 370.
The only thing I would change is speed or light. It is just a weird cd imo.
What I would change (2 possible options)
Case 1: reduce recast time to 1.5sec and halve casting time of all spells. Mana cost and dmg reduction are unchanged.
Same duration same cd.
Case 2: same effect as now but only last for 1spell. 30sec cd.
Possible nice touch would be to grant it charges (up to 3)
Essentially work as a 30sec switftcast for short cast time.
There is one issue with Synastry that needs to be looked though. It lasts for 20secs on the target and also the AST that used it, ok super so far so good. However, if you use any time duration increasing action on either the target or the AST (but not both), then the Synastry timer on the target effected by the increase keeps the buff for longer but their partner does not. So you could have the target on a 35sec Synastry whilst the AST is only on 20sec although once the timer ends on the AST then it disappears off the target as well even though the timers were both different.
Suggestion would be to allow Synastry to be linked so that if one target receives a duration extension, then it syncs and effects both them and the caster without them having seperate times. Alternatively prevent Synastry from being effected by duration extensions, but allow the CD to be reduced slightly to accommodate this.
I would reduce the recast time on Spread and Redraw to 15 or 20 sec, and add maybe an other instant dot to deal with oGCD without clipping.
Ah, and buff the trait Hyper Lightspeed.
Nice one for Synastry, Kurando.
When the same person makes both these ridiculous suggestions and the SCH ridiculous suggestions, it's hard not to wonder if they were beaten up by a posse of White Mages.
Its just my suggestions and im open to feedbacks but not from someone who has to say "its not hard to wonder if they were beaten up by a posse of white mages".
Oh and look at all the other players who just posted their suggestions. Thats what i wanted to read from their current perspective of AST.
If you want to say something please do me a favor and be constructive and not sound like an elitist saying this is fine and etc when clearly there are proof in here from players posting their suggesting differently to mine.
Directing this to KSD person wharever his name was cant really remember.
There's no need for these changes honestly, and to change them would basically erase any RNG involved in AST's card system, which would be too much of a buff honestly. It's really only when I use Sleeve Draw that I find myself needing Spread or Redraw when it might be on cooldown anyways.
This change would hurt AST DPS in everything but dungeon pulls. It would be a bad change imo.
You also have to be aware that SCH Bane DoTs is 2 GCDs + Aetherflow. So there's a reason they can do so much damage with their AoE DoTs...
And no. No card as multiple effects. It would very strange to give Spire a second effect. Especially Movement Speed. That would be so incredibly situational it wouldn't increase Spire's usefulness by much, if at all.
Frankly, you need to not be so completely ridiculous if you want feedback other than that you're being ridiculous. Permanent Synastry? Near permanent Whispering Dawn? Really? I mean, come on. What problem are you trying to solve with such large jumps in healing power for 2/3 jobs?
The bar for elitism sure is low if that's all it takes to reach it.Quote:
If you want to say something please do me a favor and be constructive and not sound like an elitist saying this is fine and etc when clearly there are proof in here from players posting their suggesting differently to mine.
[QUOTE=Tridus;4565975]Frankly, you need to not be so completely ridiculous if you want feedback other than that you're being ridiculous. Permanent Synastry? Near permanent Whispering Dawn? Really? I mean, come on. What problem are you trying to solve with such large jumps in healing power for 2/3 jobs?
How do you tell what is ridiculous? I dont know when a suggestion can go reach that bar. Let me know so i will try to not get too close to it.
Honestly, the only change I would make to AST, is to MAKE GRAVITY A LVL 50 SKILL. Can't use it in the majority of trials, because it's locked behind that accursed "wevel fifty twooo" mark. Not until they release more Stormblood trials, anyways.
Edit: Or, ooor let us get rid of a held card, auto holding a spire is...yeah.
I agree; it is annoying having no AOE at all for level 50 capped content. Getting gravity slightly earlier won’t end game balance but will make AST less boring at low levels. Synastry can be moved up to level 52 and take the place of gravity. AST already has the best low-level healing with essential dignity and high potency heals; synastry is just overkill and isn’t needed at level 50.
Getting gravity earlier will also help make Ewer more powerful since you will need it for gravity spam.
AST "needing" and AoE dot is really just an option to improve the job's personal DPS. AST is perfectly powerful in a group with proper card usage, but the worst in the game solo.
I say hold it til next level cap just so we don't have further power creep. I think it'd be more of a QoL improvement. I'd actually the job gain skills that aren't tied into the cards next patch.
Though, the gravity/synastry swap of skills would be a game changer as far as QoL goes for AST!
Considering the other 2 healers never needeed a skill such as Synastry to heal properly, I totally agree that they should switch it with Gravity.
THIS is a small QoL we could try to ask to dev team. Doesn't affect anything except finally having that aoe at lvl50 and that would be just great.
Honestly I don't think permanent Synastry would be that OP provided you're not talking about the healing+ buff that comes with it. It's a pretty wonky and situational CD on its own.
There is no healing buff anymore with Synastry. It just does an additional cure with a potency of 40% of benefict/benefict 2 to the target whenever you cast it on anyone.
It really isn’t situational, it just makes your benefict 2 OP. If you use synastry on the tank (generally always), and then heal them, your beneficts do 40% more healing: 1046 potency without any buffs.
Healing two at once is just an option. You can also use it on the tank for massive healing after tank busters, or just to save global cooldowns by healing once instead of twice in a row. It essentially works like a 40% healing buff.
But that's not something out of the ordinary. Surviving a tank buster is the hard part, never the part that comes after. Fairies even do something similar, but have additional benefits of not being stuck to one target(most of the time).
In practice, this works out to be an extremely minor damage increase at best. I see absolutely nothing overbearing about this. Additionally, it would make their healing identity a bit strong, which imo is completely lacking at the current moment.