Please make Combust I & II similar to Aero III
Remove 20 second duration on Synastry. It stays permanent on a target, but retain its 90s cooldown then you can switch target again.
Make The Spire increase movement speed as well.
Please make Combust I & II similar to Aero III
Remove 20 second duration on Synastry. It stays permanent on a target, but retain its 90s cooldown then you can switch target again.
Make The Spire increase movement speed as well.
So you just want AST to be OP?
Straight up buffing AST like this is a ridiculous idea.
Hmm i think Synastry suggestion might be too much but the other 2 suggestion making AST overpowered is laughable.
Combust suggestion is overpowered then white mage is overpowered by making a 1 spell hit all which SCH can use bane to do it too
Giving movement speed to The Spire is overpowered too...
I was looking at all the buffs as a whole. And you never said the speed buff would be in place of its current buff.Hmm i think Synastry suggestion might be too much but the other 2 suggestion making AST overpowered is laughable.
Combust suggestion is overpowered then white mage is overpowered by making a 1 spell hit all which SCH can use bane to do it too
Giving movement speed to The Spire is overpowered too...
And having their only DoT be AoE would be... not overpowered but a bit strong. Combust II damage would need to be lowered as of right now it is 500 potency. Aero III is 370.
I agree with lowering combust damage down to make it aoe.I was looking at all the buffs as a whole. And you never said the speed buff would be in place of its current buff.
And having their only DoT be AoE would be... not overpowered but a bit strong. Combust II damage would need to be lowered as of right now it is 500 potency. Aero III is 370.
Oh i meant giving The Spire movement speed as well as giving TP just so its more useful being a situational spell. What are your thoughts? The lightning icon fits so well too lol
This change would hurt AST DPS in everything but dungeon pulls. It would be a bad change imo.
You also have to be aware that SCH Bane DoTs is 2 GCDs + Aetherflow. So there's a reason they can do so much damage with their AoE DoTs...
And no. No card as multiple effects. It would very strange to give Spire a second effect. Especially Movement Speed. That would be so incredibly situational it wouldn't increase Spire's usefulness by much, if at all.
AST doesn't need any changes right now. Maybe Spire could be more useful, but at least it's not as useless as Spear was prior to its rework.
cerise leclaire
(bad omnicrafter & terrible astrologian)
Astrologian is actually one of the more enjoyable classes to say, and overall I don't think there's much I would change (within the confines of reason).
Making Combust the same as Aero III wouldn't really change much of anything for Astrologians in my opinion, besides maybe having to press it a bit less. I don't think this would provide much in the way of quality of life.
Unfortunately, removing the duration of Synastry to make it essentially infinite would make Astrologian far too powerful.
I'll admit I don't often use The Spire outside of expert dungeon AoE pulls, but I don't believe a movement speed increase would make it much more appealing.
I agree removing duration of Synastry will make it too powerful.Astrologian is actually one of the more enjoyable classes to say, and overall I don't think there's much I would change (within the confines of reason).
Making Combust the same as Aero III wouldn't really change much of anything for Astrologians in my opinion, besides maybe having to press it a bit less. I don't think this would provide much in the way of quality of life.
Unfortunately, removing the duration of Synastry to make it essentially infinite would make Astrologian far too powerful.
I'll admit I don't often use The Spire outside of expert dungeon AoE pulls, but I don't believe a movement speed increase would make it much more appealing.
I only suggested these 3 changes because it is boring to spread DoT individually and The Spire bad so with movement speed added will make it more situational than it is now.
Thank you for your feedback and appreciate it.
Those buffs are ridiculous, yes, but I wouldn't agree that AST needs no changes.
N.AST is pretty outclassed by SCH now, but it doesn't seem like they'll ever get that balance right. Even utility wise they are potentially coming short. D.AST is a little more tricky. WHM is strong, and got the best buff in 4.2 with DB requiring no Lilles, but any buffs to D.ASTs kit could potentially murder WHM again.
I still stand by what I said in 3.x, I think a 4th healer needs to make an appearance and AST needs to get one sect removed. AST is still a pain to balance, and because healer balance is still decent atm, it probably would be best to leave them untouched for now. It has its place over WHM in speed running comps, and aside from lame shield buffs, I can't see what else they could do to buff the job to make it more competitive with SCH.
(Basically, I feel like if any healer needs a bit of attention, it's probably AST over the other two. But I can't think of anything they could do without ruining the other two jobs, mostly WHM.)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.