just some small ideas for sch
- make Miasma and Bio 2 last equal amounts
- Put Shadow Flare back on global cool down
- make dissipation summon Lilly back when its duration ends
what do you guys think?
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just some small ideas for sch
- make Miasma and Bio 2 last equal amounts
- Put Shadow Flare back on global cool down
- make dissipation summon Lilly back when its duration ends
what do you guys think?
People have been begging for that exact change to dissipation since it was added. I think everyone wants that.
SE instead opted to shave a few seconds off the time it takes to summon.
Dissipation is such a weird skill. I understand Scholar is supposed to be the most technical Healer but that ability is so freaking complicated all by itself. It brings a level of difficulty to the Scholar thought process that just seems unnecessary. You have to consider whether you need your fairy actions in the next 20 seconds. You have to consider if you have enough MP to utilize the healing boost. Are your Aetherflow abilities on cool down already? Will you get the full benefit from the Quickened Aetherflow Trait? It's just absurd to have an emergency skill that needs to be preplanned to that extent.
I don't understand why you want shadowflare to be on the gcd
Are these really QoL changes though? The first suggestion would be a DPS buff, unless you're suggesting they lower the tick potencies on Miasma. Second one would be a flat out buff, unless you're again suggesting to severely lower the potency. (And actually I quite like SF the way it is now, being instant cast is nice to weave in.) And the third one is basically removing any penalty from using Dissipation as a DPS tool, as in the MP costs.
I have a feeling this is more verging on "buff SCH please" rather than QoL changes. Buffs that we really do not need, except maybe a little look at Selene.
The First suggestion was simply because of how they flow in combat. its annoying for Miasma to last a shorter duration than Bio II. Which is something Summoner got worked out with their dots being evened out. Yes I suppose bumping Miasma up to 30s would be considered a buff. And heaven forbid that any other healer besides whm get a buff.
Again the third suggestion is because of the synergy that summoner has and its something that many scholars have been asking for. All I'm asking for is a little more synergy in sch game play. I should hope that's not a crime.
It's just that it's not that needed. Our dps is such a snooze fest compared to our 5 dots we used to have to juggle before if we make it any simpler I think I'll start wishing for harder and more frequent heal checks. And Dissipation already synergies by shaving 15 seconds of aetherflow and it isnt exactly a weak skill, just situational. Which is kinda our class theme. It's really good if you know when to use it. Also be very wary of adding any more buffs to damage or healing to us. We're already stupid powerful atm.
My point wasn't that SCH should get no attention, it's just that you've labelled these as QoL changes when they are actually buffs. Also, saying this as a SCH main myself, we're already the best healers at the moment so any buffing to us would be pretty unfair. At this point in time, only a buff to Selene would be justified. and even then that buff would need to be very minimal.
You need to look at the entire kit of the jobs! And I also agree with Waemliht, it's already braindead and so much less fun than 3.x SCH.
I see I'm sliding back into my old salty ways. I apologize for doing so. I also appreciate the feed back everyone has given. I hadn't considered the balance implications of some of these changes. While I would like a more symmetrical cast time of Miasma and bio II I see that it would require some changes that are not needed at this time.
You gotta be kidding right? You're making assumptions based on what exactly and then uses those assumptions as an argument?
First change doesnt say anything about how long said durations would be and the second change doesnt say that the damage over time is the same or anything about the MP cost of the resulting spell. If anything I'd assume he want's it to be like it was before stormblood which in fact did have a lower potency.
The only change that can only be interpreted exclusively as a buff would be the last change and a small buff at that. The punishment of not being able to summon your fairy for 30 seconds is the actual punishment and it's much more severe than having to use a gcd and some mp to get the pet back.
Next time you may want to base your arguments on information you actually have before judging people....
lol chill out.
Number 2 is also very obviously a buff. 100% uptime like it used to be with the only downside being it would need to be casted again. Dissipation at the moment has that 30s punishment AS WELL AS the cost of resummoning. You have to consider more than one thing when using something that can be a very powerful cooldown. So 2/3 suggestions are BUFFS and the first needed more clarity, I agree. But even the OP admitted he didn't think that through before posting.
So again, chill out and talk about your own suggestions and give your own opinions. There's no point calling me out on judging people, when I wasn't judging the person. I was merely stating that the suggestions are verging more towards buffs than QoL.
Well, if we're talking QoL, how about just making Silent Dusk and OGCD instant cast? Or just delete it and add a skill we can actually use?
Since Selene's status as a self-nerf if summoned at this point is the biggest, most garish flaw SCH has.
changing selene in anyway can make the healer balance out of wack. Dissipation is a very good skill the only downside of it is losing the fairy for 30 seconds is should be really much of an issue the mp cost and cast timer of the fairy isn't even that bad anymore.
I get that heavily modifying Selene in any way risks messing with game balance, but right now Silent Dusk is a dead skill. The Fairy AI simply wrecks the otherwise usefull skill since she takes way too long to cast it. It fails at being an interrupt since Selene thinks too long.
I don't feel like fixing that singular issue and making OGCD and instant (like all other interrupt skills in the game) is a buff at all. Especially if no change is done to her haste and AOE cleanse.
The only change we'll see is players over 40 may opt for Selene.