for a theme-park mmo that has a low priority on world immersion, do you think it's time to remove the armor repair system?
seem to only serve as an annoyance at this point.
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for a theme-park mmo that has a low priority on world immersion, do you think it's time to remove the armor repair system?
seem to only serve as an annoyance at this point.
Keep it, but make it so we can repair others gear.
The main function of repair is to make it harder to bot and/or discourage people from playing super long stretches of time without really paying attention to anything else going on irl (which can be a big issue with mmos).
It's fine as is.
Repair is one of the few Gil Sinks in this game, and we really could use a few more of those.
Just let me repair other people's gear or let them request from me in a duty.
I disagree. If anything, the feature needs to be expanded in a way we can repair other people's gear in instances/open world.
Good call, community. Hopefully they will add that feature in the future. Thank you for responses!
You know, the more I think about it the more I like this idea, since it makes leveling crafters even more worthwhile.
Helps to prevent instances where someones gear breaks (for one reason or another) while still in a instance, and in the open world one could in theory even say request a small fee for the repair (although the NPC mender barely demands anything, I cant see many people thinking repairing gear for gil being even remotely worth it :P )
I like the system and I think it should stay.
However I'd like to be able to repair others gears, or if they added an NPC/aether crystal at the beginning of each dungeon that allows players to repair their gear for gil. Just imagine a tiny crystal or npc close to the "shortcut" portal that can repair your gear for you.
This is correct, but the game lacks an idle-wear, so it doesn't affect annoyance bots. However perhaps what should happen is an increase in the wear rate on under-leveled gear to make botting more expensive, and stubborn players encouraged to incrementally replace their gear instead of hanging on to level 60 accessories well into level 70 and such.
Repair is the primary reason I levelled my crafters, it is a good feeling having a gear at 200% repair. Having notices, and expanded features is the way forward, not dumbing the game down
Add me to the list of people who would love to be able to repair for others. So many NPCs sell dark matter; give non-crafters a reason to keep a stock too and let me help my friends when we are learning a new fight.
I think the bigger issue is how big of a timesink the gilsink is. If you don't have a crafter leveled, you're running off to NPCs to repair. Even if you have crafters leveled, you're still going in your menu and repairing. There's nothing interesting about that, and it just wastes time. The biggest nuance of the system is either your instance goes like normal or someone forgets to repair and leaves the instance.
It should just be moved to a system that withdraws money from you automatically at some point, and your items will always stay at 100%.
I also wish to be able to repair other party members gear, it should not be removed
Honestly, I think we might as well just remove it. With the way the money flows in this game, gil sinks are pointless, because gil just accumulates in rich people's pockets without ever getting back into the economy. Especially self-sufficient people often pour very little gil into the economy but draw a lot out of it and then... just sit on it. That money is essentially out of the game, until these people actually buy something with it.
If a rich person has 10 million or 500 million money is irrelevant if only 1 million of that ever get used to buy something off players. Because of that, this game had a ridiculous amount of money inflation but very low price inflation the last couple years and when a big gil sink like new housing wards happen, the overall prices remain unaffected by it.
And while we're at it, a fun note on RMT. The only gil RMT truly inflates the economy with is the gil they gain from the system. Whenever they do a leve, a mob just drops gil, they do a dungeon, they sell to a vendor or whatever, that is new gil in the economy. If they farm shards, ore, leather or other items to sell to other players via the markets, they do not inflate the economy, in fact, if either the buyer or the seller incurs market tax, they help fight inflation, because the buyer pays more than the seller receives and the difference is lost. There is less gil total than before. And every RMT account with gil on it banned is less gil going round as well.
Why RMT seems to cause price inflation in spite of that is because they never just sit on their money, they pump it back into circulation whenever someone buys it off them.
As such, I don't see much point in keeping inconvenient gil sinks in the game until rich people get something to buy off other players, like the infamous gametime tokens. And if that ever happens, we'd better think of much, much bigger gil sinks than a petty repair cost, because there's already a huge overhead that's been collecting dust.
All i want is a "Repair ALL"
Instead of "Repair > change sub gear menu > repair > change sub gear menu > repeat.
Repair needs to stay however,
Please give an option for players to repair others gear, or add an NPC repair thing inside a 24 man raid.