Well, my GF is changeing to a elezen wildwood... so that say, she wanna know everything about her new race... can you guys help me with that? thanks in advance.
Printable View
Well, my GF is changeing to a elezen wildwood... so that say, she wanna know everything about her new race... can you guys help me with that? thanks in advance.
https://na.finalfantasyxiv.com/a_rea...content?elezen
Also there is lore given when you go to the Character Creation screen on Elezen. I made my main character a Midlander Hyur, but then Fantasia'd into the Wildwood Elezen. I may keep her that way. I like how elegant she looks in gear. The Lore Book also has a ton more information on the Elezen.
thanks for the quick answer, https://na.finalfantasyxiv.com/a_rea...content?elezen this link is not working, and I was thinking in something more "official" like some scans or quotes from the Enncyclopedia Eorzea.
Try the European version then: https://eu.finalfantasyxiv.com/a_rea...content?elezen (that is the official information on the Lodestone - I just tried that link and it worked for me). Sadly I lack the lorebook so I have no idea what is listed in that, but I presume it would simply elaborate further on the info from the website.
http://amdapori.tumblr.com/post/1520...81/elezen-lore
here's screenshots of the lore book on Elezen
It would be prudent to know that just about everything to do with Elezen in game is pretty much Wildwood Lore, the Duskwights are heinously under-represented in game to the point where you can count the number of named ones on your hands.
The good thing about that though is anything termed as "Elezen" is likely just Wildwood, so it'll be easy to find lore on them.
One thing that is equally important to the lore of the race itself would be where she comes from, Roleplaying wise. The two primary locations for Wildwood Elezen are Coerthas/Ishgard and The Black Shroud/Gridania, which have very different cultures. Eorzeans tend to connect Wildwood Elezen with The Shroud (hence the name Wildwood) but there is a very large (~70% of the City-State) group of them in Ishgard as well. Regardless of area though, the Wildwoods (and Elezen in general) are known for their pride and love of sophisticated culture and art. Whether they be the classical musical traditions of Gridania or the grand architecture of Ishgard, that remains the same.
Actually the division between Wildwood and Duskwight Elezen is a purely Gridanian thing that stems from the time the Elezen inhabiting the Black Shroud lived underground in Gelmorra.
The Elezen in Ishgard is a separate group that didn't have that divide. Physically there is likely very little difference between an Ishgard Elezen and a Wildwood one though.
There's kind of a back and forth on that one unfortunately, even in the Lorebook itself. The Ishgardian Elezen are called Wildwoods in the races section, but in the racial distribution of Ishgard they are listed as "Ishgardian Elezen" instead. That might just be relating to the fact that a lage portion of them have draconic blood though. Traditionally they are considered Wildwoods to some extent (it's mentioned that they have the closest ties with Gridania for that reason) but with the Duskwights things get complicated. Clan differences get even more complicated when you consider calamities and when the clans split from one another, but that's a whole can of worms I'm not sure I want to get into.
Duskwight have one absolute advantage though. We're not about to run into the same situation as xaela players being treated as strangers in the homeland because we have no home and never will. It's the perfect race for RPers
:feelsbad:
Thanks everyone for the replies!
While it's true that they are reclusive, they do have noble families (see House Dartancours) and some do go against the common example of their kind to live in a city. Plus the racial lore is very rarely completely followed to the letter for every individual (see literally any non-mercenary Hellsguard)
Even ignoring that, why not have a village of them? Learn us some of their culture. Just in general avoid having the largest representation of Duskwights in the game being one clan of poachers.
Hate to correct you on that, but the J Tribe also plays a minor role in the main story. So the U Tribe, M tribe, and J Tribe have all had quite a bit of representation, plus lets not forget that there's at least 3 members of the Y Tribe two of which are also very important to the plot.
Moon Keepers seem to have been relegated almost entirely to sideplot, and only when they can't get away with throwing in a Sun Seeker. Take the Hearer from the Black Mage Questline for instance, it honestly seems like they only do Moon Keepers when the Miqo'te is from the Shroud specifically. They get a little bit better treatment than the Duskwights in that respect, who only really have Foulques as a prominent named example that I recall.
As can probably be discerned I feel very strongly about squandering worldbuilding ops like this.
Speaking of Moonkeepers, do we have any idea where Nashu and her sister are from? Most Moonkeepers are from the Shroud since that is where the largest population of Moonkeepers are, but I don't specifically reacall them saying where she was from, only that she had "run off" with Hildebrand. Both she and her sister seem more urban for Moonkeepers so I suppose it is possible that they were raised outside of the Shroud.
https://ffxiv.gamerescape.com/wiki/Nashu_Mhakaracca
Gamer Escape has a page for her backstory it would seem. To summize, she was born to a poacher who died so she worked as a tavern wench until there was a burglary and Hildebrand solved the case (using the term solved very loosely), she then became his biggest fan and started following him around. Her sister Masha likely had better luck supporting herself after the death of their mother, if she was already good at singing and dancing at the time, hence why she was able to garner success.
Kind of.
So "Wildwood", even moreso than the other clan names, is more about culture than biology. Coerthas was even somewhat wooded before the Calamity!Quote:
Originally Posted by Encyclopædia Eorzea
In other words, always remember they're just "clans" not "subraces".
Specifically for Britain duskwights, Koji Fox explains that back when Elementals finally give permission for men to be in the forest, the hyur and wildwood left the underground immediately. The duskwight stayed behind the underground city having pride in their nation thinking the other clans were traitors. They stayed behind trying to make their functioning city still work but without 70% of their population, the upkeep and farms could not sustain themselves and eventually they had to leave. Their disdain for wildwood also made wildwood hate duskwight throughout the decades.