Please remove item level sync from level 70 dungeons. They're not needed
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Please remove item level sync from level 70 dungeons. They're not needed
It's only in Ala Mhigo....
Which is a story dungeon people enter when they are only 290. You're expecting a 290 to tank a dungeon against 340 DPS?
Actually yes, you make out that Holding hate it tough. It’s part of the “expert” roulette is it not?
Meh dunno sometimes when I spiritbond 300 gear I grab hate with 320+ tanks in kugane castle, granted they might've been terrible bust still....
340 dps knows perfectly how aggro works and if playing the aggro war against a new 70 tank still to gear, they are doing it on purpose and tank has all rights to let them eat (and tank) the mobs. After all, dps wanted the mobs so cannot complain.
Any 340 blaming the ungeared tank is just trolling or very ignorant and his 340 comes from carries.
Exactly, but this has nothing to do with holding hate however thank you for solidifying my point
It's also useful to avoid people doing quick w2w pulls of the easier dungeons for efficient tomestone farming, towards the later patches. We don't want people to start demanding newbie tanks to first run as DPS and collect full tomestone gear so they can do 5-minute runs for the veterans.
It won't be forever. Eventually it'll be moved to a 70 level roulette as we get more dungeons added with upcoming patches. I have absolutely no problem with level syncing and I'm sure SE understands why level syncing is necessary. Even in a level 70 roulette there will still be tons of people trying to clear that for story so level syncing it will still be necessary. You can ask for it but I wouldn't hold your breath.
I'd like go far and say every duty of the game needs have a min and max il range.
Min IL, to let the "lolgeared" (the DoH/DoL accessories, lv1 weapons, anything made for troll or just ignorance of gearing system) do not access things they cannot do, and IL sync to avoid the troubles to deal with people three times more powerful than you. The old content have the unsync feature so everything is fine for it.
False. I'm just stating you know what you were doing when ripping hate off the tank. I'm playing BRD too and when I rip hate off the tank is because I don't care to tank the mob, maybe I'll kill it before even it touches me. But I don't blame the tank as trolls do.
This is one more thread in which players in hardcore endgame forget that this game now has 70 levels and 340 something odd ilvls and not everyone are at the same stage. Sort of like asking ARR hunts to be level 70 and to hell with the people on-level, as though having a level 50 S rank spawn on your level 43 MIN isn't bad enough...
Yeah, dps can manage their agro against an undergeared tank, it's called sheathing your weapon. But between that being the definition of a dps loss, and it just looking bad, I think the ilvl sync is preferable. At least overgeared dps won't sit there and do nothing.
Then there's also the flip side. Think of an overgeared tank with newbie dps. How long before the tank starts complaining about parsing more than the dps, or stance-dances into dps stance only to see the adds don't die fast enough and they run out of cooldowns and die and they complain about the dps?
Yeah, it's on them, like LalaRu said. But it's still a trash experience for the rest of the party.
Let it also be said that 'it's in expert roulette' doesn't mean anything. It's the hardest content for most casual players, and hey, guess what, those won't have 340 gear because casuals can't upgrade yet. So why don't we keep that in mind and accept who that content is actually for in the first place. Wait a week and you'll have your Ultimate Bahamut to go in full ilvl against, leave the dungeons for the people they were meant for.
i'm not sure about every duty but many do have item level restrictions to enter. I've leveled quite a few alts and gearing them to get into content was a good part of what I had to do. Actually the 235 pvp gear was a god send for a couple of my alts to quickly get them into content without having to grind the gear upgrade treadmill.
Lol. With 340 I don't have a problem with tanking, because at least the mobs (together with another 340 dps/heal) will melt like nothing. Sooo, say goodbye to the tank (who sure forgot to hit sprint) and (maybe) wait for him at the boss room.
Not saying that this is nice, but...
OP literally asks for a "unsynch feature" for roulette. Did you do any unsynch content with a not-your-level tank and cared about him? Tanks won't get blamed.. they just get ignored.
And even with Diversion and LD (which you mustn't have used on the mobs before then) in a boss fight a 340 against a 290-300 tank has to do nothing for a long time. Sooo... what's the point in being so high then anyway, if a dhcrit Fleche means I have to stop doing my melee combo to not get hate?
Why do you want the ilvl sync gone so bad? The dungeon is already faceroll-y as-is.
I don't have a problem with getting low geared players in the other expert dungeons either. I'm a big elf, I can handle my aggro. But the ilvl sync is seriously annoying. Can't wait til they remove that dungeon from ex roulette, especially since I get it at least 3/5 runs.
If the DPS is really pulling hate from the tank, then they need to start using things like lucid dreaming and tactician, no excuses.
But I've never had a single issue with pulling hate or losing hate since SE buffed tank threat early in SB.
To be fair if you are playing Samurai or Monk your options for diluting your enmity are pretty small.
I just want to know OP's reasons as to why they want the sync removed. 5 minute faster runs?
Simple, I am one of those item level 340 players. I spent a lot of time earning my gear only to be synced to i310. Makes the effort feel worthless
Oh and I assure you it’s aggravating knowing I have over 2300 crit then I enter that dungeon and it goes down to 1750 ish. It’s noticable and makes my class (bard) frustrating even more
The roulette is just misnamed. It's for casual play, not experts. The raid gear can be used to full power in raids or any duty with the undersize option selected. I don't know, I kind of see your point too. I guess the solution is just more choices. Keep the casual light party content but also introduce harder unsync ones for people who are clearing raids. That's on the backlist of planned content actually, they are doing hardcore light-party content.
The best solution is probably to make sure that people who can farm the top-tier raids cap their Creation by just doing those raids, so they don't find the need to do the daily roulette.
The daily roulettes were never something designed for the top-tier raiders. So hold your horses.
Sometimes you can use both (aggro dumps and aggro quelling) and it do nothing. That can either be due to poor tanking or to you just plain outgearing the tank. Speaking from the perspective of a BRD main, why SE choose to remove Quelling Strikes (an aggro queller) from a job capable of an 8k or higher burst on a single target (if your procs love you) boggles my mind. I use my aggro dumps as often as I can, but they're on a 3 minute long CD, and you have to pop them basically when you are on the brink of ripping hate for the best effect (popping an aggro dump pre-pull like an aggro queller does nothing). If I start climbing back up the aggro and am about to rip again 30 seconds later, that is not the fault of me, or of my not using my aggro dumps.
i310 is overkill for all three Expert Roulette dungeons. i340 even more so. If you feel your "effort" obtaining Savage gear is made worthless by item level sync, that's your own personal issue. Not an issue with the ilvl sync system. I say this with all due respect.
To pitch in on the BRD dilemma, BRD's - and MCH's - agro reduction skills also have important party utility. Especially in the case of an undergeared tank, one you're likely to rip agro from but also one who'll need the healer to actually work to keep them alive, it's often a choice between reducing your agro or keep it for when the healer will need that Refresh. So for physical ranged, agro reduction gets another layer of complexity.
Same issue here. I have almost 2k Ss, gets synced to 1500. It's noticeable and puts my 4.0 rotation back in the area where it's annoying. Mind you, I'm not saying I can't do it, but it's getting on my nerves. I put a lot of effort into gearing up and even if it's not needed for those dungeons, it's a slap in the face to have it synced away. Especially since I get that one synced dungeon almost every day.
If I run the other 2 expert dungeons I encounter low geared players as well, I don't have any issue with running with them, I don't pull hate, I'm used to watching my aggro. I don't mind slower runs either, it's solely a qol thing for me having my higher Ss not synced down.
ARF wasn't in expert and it was awful for new players, they learned from this, it was a very good move to put the same loot in the last story dungeon as the other expert dungeons for SB.
if it bothers you so much get your static to run with you, you can abandon with no penalty in a full party and keep trying till you get one of two that isn't iLv capped. or get your whole static to rerun v1s for you for tomes.
stop being so selfish, not everything is about you.
Meh, I don't see anything wrong with the ilvl sync in ala mhigo. Big pulls and fast kills (in my runs anyways) can be executed properly. And even if they did remove it, they would just put it back in another patch anyways. Plus, imo, it's kinda too late to make that happen now since 4.1 is 9 days away.
I just feel that now that every piece of gear has materia slots they need to reconsider level sync completely negating materia. Not like I'd be using different materia if I was under 310 and as a tank that's a loss of 125 strength and potentially 400+ direct hit.
This wouldn't work if you did a roulette. Even in premades, the first person to leave a Roulette will still get a penalty. So they would basically have to wait until you could Vote Abandon (I don't think this can be done immediately--I think you still have to wait a specific amount of time to pass before you can initiate a Vote Abandon). Which is still a waste of time. If the OP insists on capping tomes via the Expert Roulette dungeons but doesn't want to deal with ilvl sync, they can just queue directly into Temple of the Fist or Kugane Castle, both of which give the same tomes (50 Creation), and you only get the Expert Roulette bonus once a day anyways.
Totally agree with this. And, again, if the OP feels like their effort at obtain Savage gear--which you don't even need Savage gear to clear Savage, it can be done in full 320 crafted gear--is wasted upon being synced down, then that sounds like a personal problem. Not a fault of the item level sync.Quote:
stop being so selfish, not everything is about you.