Unpopular opinion: lvl 50 story dungeons
I really feel the lvl 50 Main Scenario dungeons should have locks so we can't continue until all the adds are killed. This rush to the teleport ends up leaving unexperienced players behind, and rarely do people explain what's going on. This wastes so much exp for those new players. The bosses shouldn't spawn until everyone is out of a cut scene viewer. This way those new players who want to enjoy the content can, rather than being pressured to skip. This roulette is so we help those people, not inconvenience them and ruin their experience when it's fresh and shiny to them.
Is this a common sense statement test?
Lets step back and consider common sense for a bit.
Older players: Want to get things done faster, most don't mind helping if people speak up, all experiences vary by server.
New players : Want to enjoy CS, learn, and complain when older players don't want to clear all.
Solution: Older players , if they are tanking it's usually their pace, therefor it's recommended to have at least one of each role leveled. If your tanking you can set the pace. If your a healer and are being over whelmed you can speak up and say something.
As a mentor I don't mind helping , yet over all you have to take the group as a whole. New players should ask for assistance or build their own parties otherwise. I know common sense is a dying trait, seriously there are solutions and while not everyone can't tank / heal / DPS it's a good way to learn what others have to do. IF all else fails ask your FC for assistance , I mean that is what an FC is for correct? If they don't want to help perhaps you may be on the wrong type of FC.