Tanks have DRK and DPS have a wide assortment of anxt. when are we gonna get our time in the darkness? It may sound silly to be sure but I truly wish we had at least one class that wasn't rainbows and sparkles every time we healed.
Printable View
Tanks have DRK and DPS have a wide assortment of anxt. when are we gonna get our time in the darkness? It may sound silly to be sure but I truly wish we had at least one class that wasn't rainbows and sparkles every time we healed.
Salt Mage. Oh wait, every healer is playing one already :3
We have healer DPS threads.
All the angst you could ever eat =(
Time mage?
Heals by reversing the damage dealt.
Could be a mix of Whm and Sch, by that i mean can grant weak shields and semi-potent regen but grants the unique abilty to "heal" TP and MP.
You may ask "how can this be edgy?", simple the job quests could involve some poor sod (black hair covering one eye is mandatory) trying to come to terms with rapidly ageing some one they cared about to death in some accident, this results in a person that pushes people away (yet somehow not you).
Simple, a edgy dark healer that kills people by rapidly ageing them. If Square soft let this pass i would be amazed.
~I'm a strong independent Black mage who don't need no mana~
That time mage you're describing is Astrologian.
At least, that's what it was at the beginning.
There's also a notion of "time" with celestial opposition and time dilatation.
Stars, time and space...
And a mix of whm and scholar
Cards for regen and buff
A healer who uses TP because why not. LOL
I would love to see a non spell based healer that uses science and surgery. Someone equiped with a scalpel and medicinal remedies. It would be cool if their cast time was the preparation of medicinal tools. An Alchemist would probably be the closest comparison from Final Fantasy History and the ability to use TP would be neato but Piety is exclusively a healer thing so I doubt we'll see a non magic based healing class.
I've always thought a necromancer type healer would be cool.
(Uses a lantern/commands souls maybe?)
I play both and healer role definitely generates more angst. As a tank i look mostly at mobs and bosses - how to position them right, how to mitigate etc. Healers look at the party list and they can't avert they eyes from those bard w/o Straight Shot and dragoon who constantly forgets to reapply their buff. At the people standing in all sorts of shit. At the tank who use all their CDs simultaneously or pulls three packs in Deliverance.Quote:
I've seen more salty tanks than healers
And when healer says something in line of "hey can you please use this and not stand in that" its usually a shitstorm. Last time i said to a tank that skeleton in Sirensong can be stunned to avoid his draw in - aoe attack they laughed, said that its a cross-role and they doesnt need it anyway... and then both them and their BLM friend proceed to stand in all aoes at last boss just for the lulz and i think they meant to kick me after wipe. Well, we still killed the boss despite that... but the salt was real.
Chemist that can heals with potions at higher potency and no cooldowns. Mad scientist type.
Problem with that is that they use corrupted aether which taints the land and flesh around it. You see its affects in the HW WHM quest-line and while its 'edgy' to be sure its not the DRK kind of edge but the holy shit don't do this kind of edge.
I was thinking along the lines of a healer that actually channels darkness itself which is different from corrupted aether
I want to be a Blackbosom healer. Complete with frilly dress and scythe.
Course, the tank and any melee DPS are already standing right there and can just use an instant, which is going to be a lot easier than Swiftcast Holy. It's not hard to have Low Blow as a tank in dungeon content, and some of them have GCD stuns they could use instead if it came down to it.
Healers are a bunch that consist solely of concetrated salty rage - we don't need any edge on top of that...
Healer concepts in fantasy tend to revolve around "thought control" and leadership of some kind.
A healer is by definition somebody who cleanses impurities, closes wounds and removes fear and weariness of body and mind.
The light, or positive energy seems like an element perfectly suited for this kind of role. So is "nature" given actual human belief to equate spiritual damage and physical damage.
I don't think we could get anything edgy, considering caring for somebodies life and health contradicts the basic cynicism required to be percieved as edgy.
From a roleplay perspective, necromancers might justify as edgy healers. Yes, they largely raise up armies of the dead and are evil, but that could also mean they're adept at handling and manipulating life force as well.
It depends more on the lore if you actually consider undeath to be some form of evil, dark energy gathered from the void or just some applied use of life magic.
In FFXIV, we see skeletons and the like animated by Void, but we also have Nald'Thal, who is a twin god that represent life and death. That lore should make a suitably edgy healer if you want to build it out that way. There's even a story line involving Sil'dih and Ul'dah about zombie powder you could potentially use for some angst-ridden adventures.
That is probably the closest we will get to an "edgy" healer focused on revenge or at least "proving innocence".
Another part of me is just amused by the thought experiment of playing a healer who reanimates spirits of the dead to serve as their party members. It gives a completely different interpretation of where healers actually find their "friends" for 4-man or 8-man content, and what the Warrior of Light actually does in the story.
It's a bit of a stretch, but you could make an argument to build out a puppet master this way, where they manipulate the dead as puppets and "heal" them to make them function like undead (healing through reinforcing with magic, immune to many status effects through buffs, etc).
Need more chemist!
sure it's way easier for tanks and meeles to stun and they should do it.
but if they don't, why blame them instead of looking what you can do by yourself to help the situation first?
thanks ^^
that means every healer can interrupt that attack. but i guess only once...
How about a healing class that heals based on a percentage of the damage it does. The only reference i have is the shadow spec for priest's in WoW. The class would basically be a mix of summoner/blm, in that they would get 3 dot's, 2 DD, and 1 aoe ability. Each damaging ability the healer use's would heal the party for a certain percentage based on the skill used. I would say for the dot's it would 2% of the damage done per tick for a total of 6% if all 3 dots are applied.
For the DD spells, it could be 20% of the damage done goes to heal the party. and for the AoE it would be 5% of the damage done to each mob would heal the party.
This is just a rough idea, the percentages would change based on how over powered or under powered the skills end up being.
I've seen this vampiric healer idea tossed around a lot, and I've seen them in a lot of games. WoW's shadow priests have been heavily nerfed in terms of healing now though, so there are some concerns with how well it fits into a themepark MMO (especially when the majority of your content is gated by dps checks instead of healing and tank checks).
If you do want a damage-based healer, I'd suggest you look towards the chloromancer from Rift. It's healing class that has some heals that heal based off damage, but it also stores and spends secondary resources that procs off its dots and attacks for burst healing. I think it's a better example of how healing mechanics can be combined with a play style that optimizes damage and maintaining your damage rotation instead of MP conservation.
In general though, I don't see SE making a DD healer until there's a substantial change in how they design trials and raids that can't benefit from a higher dps check as much as they can from a healing and tank check. They did try something new with the Susanoo and Sri Lakshmi trials, but Omega seems more of the same dps check, with a lot of progress still being gated behind damage gear (all the tank materia is still STR, not VIT).
Idk about you guys but when I think of a Necromancer healer, I think of an inverse to SCH.
There would be a corpse of some sort that follows the Necromancer around and they siphon the life forces of their "pet" to heal party members with. The corpse would have abilities like drain so that it would attack enemies to recover its own health so that the necro could continue to pilfer its health for the team. Ofc for this to ever work the pet would need substantial amounts of support to ever be viable and even then I can't imagine it going over well due to how clunky the current pet system is that it would be an outright nightmare to get functioning.
I like Silver Strider's idea but with a twist.
How about an empathic healer who heals by taking on the damage another person receives? This could be very edgy if said healer had to wound themselves and use their own blood in order to cast a heal spell.
This healer would have a couple of direct health transfer spells spells for the party plus a special personal regen spell to recover from their self-inflicted injuries. In addition, with their blood magic, the empathic healer would be able to set up areas on the ground which the party would have to interact with to receive a set amount of healing. Basically, the empathy injures themselves ahead of time and the party can gain that health by clicking on the blood circle. Once the blood circle is drained, the healer can start recovering their health.
I'm too tired to go into more detail but if someone likes this idea please feel free to take that ball and run with it.
Because when you that tank didn't took Low Blow its already too late to switch fairy and force her to silence.Quote:
but if they don't, why blame them instead of looking what you can do by yourself to help the situation first?
Ofc you can just heal through damage, my salt was from tank laughing/trying to wipe instead of taking advice.
If they ever add Vieras
I would really love to see a healing class with
http://finalfantasy.wikia.com/wiki/E...ctics_Advance)
I need that glam in my life
Discipline Priests have been completely overhauled in Legion and Shadow Priests are mostly just a ranged DPS class now.
"The Discipline specialization relies on healing players through dealing damage (thanks to the Atonement passive), but also has traditional heals and absorption spells. Healing through dealing damage allows them to contribute to the raid's DPS while still performing well as a healer. Discipline Priests provide the greatest burst healing in the game, and they are also able to contribute DPS to the raid.
Atonement: Plea, Power Word: Shield, Shadow Mend, and Power Word: Radiance also apply Atonement to your target for 15 sec. When you deal spell damage, you instantly heal all targets affected by Atonement for 40.0% of the damage done."
Personaly I think we miss a plate/cleric like healer.
Something weilding a mace/flail + flail.
For a dark healer I can't think of any FF character suiting the desciption (but I haven't played all of the franchise game).
I guess some blood mage could do it but we already have 3 cloth wearer healer. SE should really be thinking about making a plate/mail character IMO.
For blood mage if any of you played vanguard they had a nice one. They taged teamate so easy time they damaged an enemye (mostly via DoTs) the dmg was multiplied as heal on the taged teamate. They could also summon organes player could click for heals. But again I don't think it could be relyed to any FF character.
This would be awesome! After doing the WHM 50-60 quest I ended thinking that it left the door open for necromancy as a job. Without much spoilers, the character we dealing with is essentially a necromancer, and they are told they can help the world by putting those skills for the use of good. They even call zombies and skeletons forth. It screamed "Coming soon: Necro job!" to me!
I was thinking scythes as weapons, but a lantern would be perfect and way cooler weapon... man now I want this so bad!
I keep thinking a Dancer would be a healer that uses TP based melee skills to drive their special gauge that is used to boost MP based healing abilities.
I can't help but feel inspired by Lovecraft for this sort of idea for a Healer job.
They would channel long forgotten, previously undiscovered, or even completely alien eldritch magicks to restore matter to its former state. Such magics would be forbidden to use, as it would summon terrible omens and incomprehensible metaphysical entities, much like ritual. An unseen and dark evil would fuel this healer, his or her mind open to the sad truths of a primal terror lurking beneath the fabric of space-time, between your very fingers, within your very bones. One would brave the depths of an infinitesimal and foreboding abyss, learning to harness its power, while allowing it not what it truly craves: total annihilation of everything.