Is that what this sounds like to everyone else?
And why would addition of one of the most asked-for features in the game be an offhand remark following a question on a (mostly) unrelated subject?
I've seen that before, but I also saw them state that they were considering implementing a "glamour history" which makes me... less hopeful...
As for the latter, as generally dismissive as they've been toward it, I think they're going to undersell whatever it is they do until its done.
Most likely they don't want to say much about the development of it until they have already been working on it for quite some time. It's not good pr to go into great detail about a feature if there's not even an estimated release date. Doing that results in a lot of unhappy players if it gets delayed or cancelled.
Given their past attempts in implementing suggestions and content, specifically the orchestrion, underselling won't really help if they completely miss the mark on some form or overcomplicate it.
People have asked for glamour logs to be able to easily access their appearance settings and possibly set aside glamour choices for different jobs (especially for those that have entirely different thematics, like BRD/MCH and the tanks).
In the case of the orchestrion, it's implementation was needlessly tacked in that it sourced the bgm itself, and you'd essentially have to be in front of it to even hear it (and it was already lower in audio by default). People wanted a simple means to change their housing bgm and it was unnecessarily complicated for whatever reason.
Would not count on it..
Well, at least this time they referenced it being for "equipment you previously owned," suggesting it lets us glamour items without needing to still have them. So it's more than just a recent history that's only for quickly finding what you'd glamoured last. Of course, that detail isn't enough to let us know what limits if any there would be on it, and that's what will really determine whether it's useful or not.
Also, they're planning big changes to glamour and considering this previously-owned appearances feature. So that leaves me wondering what other big changes have made it past that "consider" threshold into "planning". The other most frequently requested glamour change (besides the glamour log) is the ability to glamour different appearances for different jobs that share the same gear. It would be really fantastic if that's the other big change they're working on.
Of course, it's also possible that they're working on something completely different, way over-complicated, and that nobody has ever asked for, and which will leave us all scratching our heads wondering why they'd waste time on it rather than doing any of the things people are clamoring for...
I fully expect this. And/or cash-shop integration of some kind, but particularly this.
It seems like its almost a sin among MMO developers to simply go, "What are we trying to do? Now, what's the simplest and most intuitive way to do that?"
Good or bad, I'd wager it's going to be unnecessarily complicated.
you realize some of you are complaining about something they haven't released or even formally announced yet...
Devs: "Hey we're looking at implementing this for you all and are considering ways to make it happen"
Players: "it's probably gonna suck cause you guys are greedy and make bad decisions"
.. HOPE! LETS HOPE!!
I'd say three years is plenty (three years, last week, coincidentally).
Anyone remember this little gem?
Letter From the Producer LIVE Part XVI Q&A Summary (08/11/2014)
Yup, I'll believe it when I see it.
Reminds me of chocobo dying.
"Hey Square can we dye our chocobos?"
*SE invents an entire chocobo feeding system with outrageous amount of depth and complexity that takes days on end if you're not lucky to get the color you want*
"I-I meant like, throw paint on them but...okay...?"
I'd love a glamour log, but they're probably going to do something completely different and not at all what the community is asking for if anything at all sooooooo grain of salt here...
"We have developed a system wherein a new form of glamour prism is able to retain the image of a single piece of gear and project it infinitely, so long as it is charged. Materials for a new item used to charge these prisms can be found in (content), and you can view the remaining charge of a given prism using a new item crafted with recipes found within a new set of mastercraft tomes. Note that once an item is loaded into a prism, it is destroyed. In addition, there are restrictions on which items can be loaded into and projected from these prisms."
Nope, it is a half bake fix hoping it is enough where people will stop complaining about the issue
How about hope for the best, brace for the worst and show appreciation for what has been done so far. No they haven't always done the best version of what we've wanted, but some stuff must have been done right or why else would we all still be here?
I get the "fool me once shame on you , fool me twice shame on me" mentality, but it's kinda disheartening just as a fellow player to see someone post a shred of hope for a feature we've wanted only to see it flooded with negativity and insults for the people working on said feature.
I'm a die hard optimist I suppose, .. keeping my fingers crossed.
The problem is, players ask for something and give an example of how other game(s) do it. Then, instead of liking such posts, a whole lot of people will make new threads asking for pretty much the same thing.
The little info that's been given in such posts is then mistranslated half the time, and sometimes misunderstood. By the time the devs get an implementation plan, not much is left of the original request. On top of that, Square really wants to add lore to features they implement, which often makes things overly complex.
What you really want, is just a single thread with a good description (including sketches/screenshots/whatever to make things more clear) of what people want. In that thread people can discuss and add changes/optimisations, and the first post in the thread should be updated. Then people should like that first post, and then hope Square takes notice of it.
It sounds like the costume system from DC universe online.
That's a good example, apart from the fact that there are too many different points (some of which require a lot of time to implement) made in a single post. I do know there's also a post specifically about a glamour log which goes into some detail about how it could be implemented, which also got a lot of likes.
I'm a developer myself, and over the years I've wasted a lot of time on implementing features based on incomplete requests. Not only is it wasted time, but it's really demoralising when you implement something you think is how it should be implemented based on the limited info you have, and all you get is people whining and moaning that you didn't read their minds.
The base system seems to already be in place with the aesthetician. Except instead of hairstyles, it's armor collections. Granted, there are a LOT of them, and it might be too hard on the server to have everyone in these little instances all at once.
But seriously, how cool would that be!
I'm hoping if/when they do implement a glamour log, the "catalyst" to record a piece will be when a piece of gear is spiritbound to a player, as opposed requiring a glamour prism to log each piece of gear.
I could just imagine what it would do to the price of toad leather and silver ingots, if the glamour log required an obscene amount of prisms.
Of course, using a prism does also spiritbind a piece of gear. Still, it would be nice to have a "no-cost" option, with normal spiritbinding, and a quick option, with glamour prisms.
Options, would be grand. :)
This is the #1 thing I hope to see from this game in the near future. The glamour system needs a serious rework. It's so clunky and hard to manage compared to other games. =/
I'm pretty sure it would cost a glamour prism, and there would be no other way. I'm honestly not sure what the point would be of having the glamour prism way if you can do it so easily for free. All you need to do to bind an item is cut down one little level 1 bug just outside of the city and done.
Yep.
Two major things I would like:
1) Glamour log. I get a piece of gear and bind it to you, that appearance is unlocked in the log and can then be used on appropriate jobs while the item can be vendored or broken down.
2) Glamours locked to jobs not pieces of gear. So my warrior, paladin and dark knight can all share the same pieces of lv70 fending gear, but glam it differently.
This is one thing I'm not immensely keen on.
1) I tend to share the same appearance across jobs and roles, so it would be less convenient in cases such as mine.
2) The interface and mechanism would be less intuitive at that point. Anything they add, I would like to be simple enough that you can use with no guide or help topic; too many systems in MMOs wind up being needlessly convoluted.
If the option to update glamour was free and capable of being macroed, it would mitigate the problem with using different sets between classes. That in itself would be kind of awkward, but would allow the core system to remain simple and intuitive.
My guess would be that recording items to the log wouldn't be when prisms are required. The prisms would remain for when you actually glamour them to your gear, just as it is now. The difference is that you'd be able to glamour from the log instead of just from your inventory.
(But then, who knows if SE would come up with some other complexity for recording items to our log...)
Doesn't have to be convoluted at all. If they make it like Rift or WildStar, you can just premake a bunch of outfits and switch them around whenever you feel like.
Example:
http://i.imgur.com/ptj2dig.png
At most only mildly so. When you glamour something, you might repeat it a couple more times. Easy enough. As compared to the current situation where people who want them different have no option whatsoever to achieve that, taking an extra couple clicks to make them the same is a non-issue.
Possibly. Or it could just as well be more intuitive. It depends how they design the UI (and indeed how they design the feature itself). I see no reason for jumping from the idea that they'd need to change the interface to the conclusion that the result would be worse than it is now.