I mean at the very least you owe this to us for everything Stormblood has given us Square Enix. I could say we should just get a 7th in Mogstation but I think 1 free Retainer per expansion is fair, don't you?
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I mean at the very least you owe this to us for everything Stormblood has given us Square Enix. I could say we should just get a 7th in Mogstation but I think 1 free Retainer per expansion is fair, don't you?
4* one per expansion. being late to address something doesn't mean they get to give us less then what we should get. or have a real fix to the bloat, glam log, currency tab, etc:
http://forum.square-enix.com/ffxiv/t...space-increase
I like the main idea here, since they said they can't increase retainer space, then, strip item management from them and give us a bank (retainers just be for ventures in that case, players would MB stuff like other games)
*4 free total, 2 given already and 2 new free ones.
Will never happen, they would lose money from all those paying extra for the retainers.
That's pretty much part of the reason why I have not leveled my crafters yet. I ditched the easy to get ARR materials once. I kinda can't do it again with what I did keep from HW. The amount of core items asked for that are needed to make them, multiple different materials to make most of them, and then the Stormblood recipes asking for those same items that I can't dump is a bit of an issue. One retainer holds synthesis materials and 60+ gear. The other holds 50 gear, a few glamour items, materia, etc. 2 retainers can't hold 3 sections of the game unless you don't use the glamour system and a few other things at all
I'd support this mainly because this would be the easiest means of inventory expansion rather than trying to stress servers increasing bag space.
We don't need any more retainers beyond two according to the devs - the developers said not a lot of people have more than two retainers so it is not needed...I wonder why so few people use them? Hmmm...
I'm pretty sure the problem with just adding more retainers isn't about losing players paying for them, it's about server and bandwidth needs. Thats a whole 'nother retainers worth of items, and equipment for EVERY SINGLE CHARACTER. It's a big uptick in resource use. Probably why they haven't just voluntarily done it.
that being said I sure could use more space and another venture runner.
Storage wouldn't be so much of an issue if items from past xpacs were made largely irrelevant, but they sadly aren't.
The new goldsmithing metals require a number of ores from ARR (including copper ore), ALCs need mats from HW for SB recipes, and don't even get me STARTED on what CUL players have to suffer through.
I can appreciate that they make older gatherables valuable in this fashion, meaning that someone leveling botany can gather HW mats that are used for level 65 reisuis in ALC, but at the same time, this whole situation necessitates more storage.
Otherwise, you're going to find yourself constantly selling and rebuying/harvesting mats you NEED for your 65+ recipes.
Has nothing to do with limitations or bandwidth or whatever.
they're nickel and diming us and it's
unacceptable with this games payment model.
suddenly you can get x retainers if you pay for them!
no one likes f2p buy more baggage space so why do it here in p2p. this is why ib can't be fooked with crafting myself, especially cooking which I really want to do.
I appreciate the frustration.. but as has been said before very few people use the retainer "rent" system. Giving people a free extra one GUARANTEES all existing characters are going to use those resources. If absolutely everyone rented all 6 slots, I'm sure there'd be more servers and bandwidth purchased to accommodate them as they grew.. but this is increasing resource use without any additional revenue to support it. Very different case.
I hear that a lot from people who dislike the way this was implemented. Your position is valid of course.
I dont see it the way you do I suppose. I got along all the way to 4.0 with the base retainers even though I'm a bit of a packrat. I got all my crafters to 60 and do tend to collect glamours.
I am feeling the crunch, and now i pay for 2 extra retainers because I feel it's less trouble to pay than to manage my inventory as tightly as I used to.. but it is doable. It's just not worth the trouble VS the money to me.
What is unacceptable to you is just another thing I'm willing to throw money at to make it go away. here's to hoping we all get another retainer to help everyone.
I'd appreciate more actual discussion and less flippant dismissal. I'm not saying it would magically appear. people would pay money, that money could be used to pay for those things as demand obviously increased.
Whether or not they should already have these things is a matter of opinion. In a perfect world a game provider would be able to potentially handle their servers being used at max capacity constantly forever. This is not how they are run. As demand increases, adjustments are made. Nobody would lock up the capital necessary to max out all possible eventualities, you'd make your investors pull out instantly. You run it as cheaply as you can at a reasonable level of service, maximizing profits and minimizing customer disappointment.
Definitely one more per expansion would be appropriate. Even by a bloated estimate a retainer could fit inside 128KB of space. Hell, what do you want to bet they already preallocate enough for eight retainers for every character as soon as it's made anyway?
And there's another thing I don't get. Why on earth are they having us download the entire item list every time we zone? It isn't needed. Do it once on login, then have the client keep track on its own via the acks from the server we already receive when something is used/tossed/traded/sold. The checks for whether you have the item are already happening on the server, so it's not like you have to worry about someone diddling their memory to try and use something multiple times(and even if they were that would be happening completely independently of zoning list downloads).
I have 2 extra retainers and I have to be absolutely brutal on my glams. Anything I haven't used for a month or two gets turned into GC seals (sob), if I can craft it I get rid of it unless it's hard to source materials for, if a dyeable, craftable version shows up I tend to get rid of my other dungeon versions, throw whatever I can into the Armoire, etc.
As for crafting mats, I mostly only keep processed materials now (nuggets/ingots, finished gems, etc). Only raw materials with a LOT of cross-uses (Deepeye tears, say) stay unprocessed. I'm still doing ok, although I've had to offload a lot of HW materials now that they're worthless.
I would love to see 1 retainer per expansion, but now that they are making alot of money from them I dont think they will give up the dough.
I just sell anything I don't immediately need for crafting.
Personally i don't need it. Got a crafter at 70, the rest between late 40's and 70. same with gatherers. i just don't hoard items. i've got an entire retainer free as well as 2 tabs free on my actual character (using only the free retainers)
Would be nice save 2 dollars -.- /
How how did I miss this thread? Yes, a thousand times yes, pretty please. Just one, which would bring the base to three, would be a massive QoL improvement.
They need to improve the Summoning Bell & Retainer UI, before they add any additional retainers.
No point anymore asking for this. Yoshida basically said unless we spend more money on retainers it's the only way they can see we want/need more space.
Just shows how Gr££dy Squar£ £nix is getting.
I just started the crafting life, and almost feel the need to finally dip into a 4th retainer but holding back as much as possible. lol. Man it's really hard and I wish I could have tabs on retainers and name them like leatherworking, goldsmithing. I should have named my retainers these things /sob.
It is called having more then one job at 70/ crafting and glam. It is called not having enough space for a game that requres too much to play and bloating your inventory with currency. Has nothing to do with hording, we are not given enough space, that simple. Do you know the huge strings some crafts take? Do you understand how much currency fills space? 8 retainers is not enough for this game due to item showering/ lack of glam log and currency tab. Also 35 armory slots is not enough for leveling jobs, you need to consistnly cycle out gear when you go though gear every 2 levels, it is ridiculous how bad inventory management is in this game.
That is the point, it is sarcastic to mock the system/ SE logic.
That is not being a crafter/gather. That is not proof for anything. You can't self sustain at all doing 70-2 star with only one at 70
Inventory is absolutely a much more dire situation in this game than any other I've played to date. Something NEEDS to be done. Whether it be a 3rd free retainer, more inventory slots in general, or larger stack sizes of items, I welcome ANY change. It's getting to ridiculous levels of frustration for me and many others.
Except you tried to point out that SE doesn't have something that it should already have.
Hired retainers are what, $2 a month or so? That's not going to put a bump into any real budget compared to anything else available from their cash shop.
Here's a thought then: why would they try to sell something if their servers couldn't handle the load for it? Sure, you could argue that the money would go toward ensuring the server load with the increased capacity or something like that, but again, there's way more money they're getting from other sources that people actually agree is worth money.
Why do you keep talking about the servers as if they're made of coconuts? Yes, they're not always run at max capacity, but making a third retainer free instead of having to pay for it would use server space that should already be available wouldn't be running them at max capacity, and the servers would probably be just as stable as they are now.
Demand has increased, and although some adjustments have been made such as increased inventory and armory space, it's still nowhere near enough because of more items being put into the game. Increasing inventory and armory space would put more strain on servers than simply making the third retainer free since again, that would use resources that SE should already have unless you've been paying something you actually don't have.
What do you think would lose more money a month: people not paying a small, yet pointless monthly fee for one more retainer, or people not paying for a game subscription because of how fed up they are with not only how little inventory space is available, but that this is the only MMORPG on the market where you have to use real-life currency to rent--not pay, rent--additional storage space on top of having to pay for a subscription?
I would love it if they added a Squadron/Workshop type room for managing all retainer functions at once.
I'd also like the option to recruit my retainers in my Squadron. That way the retainers can become part of the FC, rather than some random NPC. The retainers would be able to glamour GC gear that way too.
In the end we pay for 8 retainers and still have way too few space, which just sucks... >_>
exactly, there is lots of options to deal with this, but for whatever reason they CHOSE not to, has nothing to do with hardware limitations but limitations they put on themselves.
That is the reason for this thread:
http://forum.square-enix.com/ffxiv/t...space-increase
The main focus is space EFFICIENCY since clearly the servers are from the 1970s or something. So assuming they can't upgrade and we have to keep dealing with that, then they really should lesson the amount of items we have to deal with. This means removing repetitive crafting materials and unneeded currency bloat. In the end though I think the retainer system is hugely inefficient (having items store be the same place where you have to sell things, on top of ventures) so it is most likely time get rid of item management from them, have players put up items on the MB themselves while item management goes to a bank, that is a GOOD way to relive server stress.
Yup
see:
Fixing the armoire so that ALL gears can be stored in there, changing the glamour system so you don't need to keep the item if you are going to be upgrading gears to re-glam, changing the maximum stack size, and maybe even creating another chest that individuals can use in their apartments/houses that is just for crafting items(basically the company chest, but for individuals...if that isn't a thing already). All of those are things that would definitely help. Likelihood of said things happening is low though.
At this point I would even be happy with paying a small one-time fee for one additional retainer per expansion, or getting them permanently from collector's editions. I will not rent a basic game function in a subscription game.