Originally Posted by
Kalocin
Also as a veteran mmo player reading about "old grinds" in this thread:
Older mmos usually didn't have such high spikes in item level changes per patch, and the patches were far more spread out. There was no real "rush" outside of world firsts (as those were almost never in a day, no such thing as savage mode).
Likewise older raids had more loot pinyatas to drop loot so it wasn't like our current system at all. I get that "things could be harder", but then they'd have to be out of their mind to deviate extremely to something that was at the time definitely in its infancy. (Then there's those ones that didn't even have the current end-game so hey)
Things change and are built upon and I don't think there's any need for shutting down discussion on it.