So what is the BiS for all three tanks in your opinions?
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So what is the BiS for all three tanks in your opinions?
For progression, you can make a strong argument for Tenacity. I, personally, would recommend it, especially due to the sheer amount of damage V4S throws at you. If you want to squeeze out every ounce of damage possible though, Direct Hit. In terms of gear, overmelded crafted accessories are BiS.
Problem with BiS solver tools is that they focus too much on DPS for everyone which is fine by itself but needs more options for balanced and defensive players, especially for healers AND tanks.
The biggest problem with Tenacity is that it's a Main Tank stat. Whenever you are Off Tanking or Tank Swapping over and over Crit, Det, and DH are superior. Not to mention that those three stats are generally seen as superior even when Main Tanking due to hard enrage timers in savage.
There is "Guy getting punched in the face". He is called the "Main Tank" because he is the main guy tanking. There is "Guy waiting his turn to be punched in the face". He is called the "Off Tank" because he is currently "off the boss", but still a tank. Which terms other than these ones that have been used for decades to label the co-interactions of dual-tanks would you prefer to use instead?
The problem I have is people seem to think that MT is the guy who should hold the boss 99% of the fight and the OT is the guy who just stands around wasting defensive cooldown efficiency and pretends to be a DPS for the majority of the fight.Which is what his argument of the value of Tenacity is supporting.
I know what those terms mean, but clearly the playerbase has changed its meaning for the worse.
/
Edit: Oh wait I'm blind and have poor reading comprehension.
BUT MY POINT STILL STANDS I SWEAR
Back to the subject.
Trying to decide my PLD's BiS. I've been using Ariyala's and it places the Genji coat over the Aug Lost Allagan coat. The Genji Coat is 177 DET and 253 SkS, versus 177 CRIT and 253 TENACITY. Although the LA coat has Tenacity, should I priorize the 177 crit over the other SS+DET? And ignore these results? Surprisingly, most of the BiS for PLD comes from Tomestone gear.
This raid tier is so easy that I don't really think it even matters. That being said, when mitigation doesn't matter much, you're gonna wanna choose maximum DPS. I.e. DH melds and a Crit build.
That being said, if you do choose that build, you're looking at losing out on a ~5% damage mitigation. While this may not be meaningful now, it might be essential when super savage comes out. Furthermore, as we progress through 4.x, this gap will get larger and larger. I predict it getting to at least ~10%, which I don't think is that meaningless. It can make the difference between tanking w/o tank stance with nearly no noticeable effect for healers imo.
I think Tenacity basically is the safer option. You can't go wrong. With DH melds and a Crit build, there's going to be situations, usually with a static, in which it will be better but never by some obscenely large amount.
Well here is my ideas for tank gear build while avoiding crafted accorys:
Crit build most likely will be highest dmg one :
http://ffxiv.ariyala.com/11SL4 this give full 82 points from crit food and sad 19 points to DH-
Det build that use 345 wep so +1 attack power
http://ffxiv.ariyala.com/11NII
and tenecety build for lols:
http://ffxiv.ariyala.com/11P4D
as for dps i think crit > Det > tenecety will be in dps side of this builds but cant forget that 1880 tenecety build give around 4% more defence over other 2
Intresting side note is that crit build only need you to complete V1 and V2 savage and V3 for left side upgrade. Weapon upgrade will be hardest part.
Paladin soul Stone is BiS.
Just in case, Ariyala hasn't been updated with the new stat weights so you shouldn't rely on it's information.
The proof is that ariyala still weights VIT equal to STR which is outdated and also doesn't have weights on DH and Tenacity.
Theoryctafters haven't finalized them as of yet but we do have information on how each stats contribute to dps.
Right now, DH > Det = SkS > Ten > Crit
Crit is only superior at very high value becausr its scaling isn't linear unlike the other stats.
You need ~1500 crit to surpass Ten, ~2500 crit to surpass Det and 3000+ to surpass DH.
As a MT, I'm thinking a lot to go with full TEN.
2k of Ten will give you almost 10% of defense, more time for be off tank stance, more time for healers do damage.
If you are a OT, I think DHit is the choice for meld and gears without Tenacity.
While this is true, the difference in damage you get from dhit over tenacity is so minor that its not gonna make or break anything. Chances are you will be tanking something at some point making that mitigation be helpful. It's not like before where parry was indeed a useless stat when off tanking, you do gain dmg from tenacity which is always gonna help you regardless if tanking or not tanking. So the difference comes down to a minuscule amount of dps if you go with dhit vs slightly less dps but huge gain in mitigation, the choice seems clear to me.
IMO, you should always have a balanced stats and gravitating towards DH melds. Pushing all stats (sks excluded) above 1k is probably better than you pushing 2 stats into 2k.
If you take the initial findings, 1k det and ten is already 10% dps up and 5% less dmg taken. 1.1k dh will proc reliably more and 1.4k crit will push that chance to get more dmg, not to mention if you still run ast/sch combo and you get more crits off those as well.
for example: http://ffxiv.ariyala.com/11VHS
Stat weights might be not working on aryela but u can still handcraft sets in there.
you just cant auto calculate in lazy mode
Right now I'm kind of going off this video for left side melds. https://www.youtube.com/watch?v=pMOVb-x6xr4
I'm thinking a mix of Tenacity and Direct Hit until gear gets to a certain point with Tenacity. I'm also seeing some gear with cap Tenacity and Determination so I'd either put Crit or DH just to increase damage odds for now. But that was also before Tanks got strength added to accessories
I had 1200 TEN for a week 1 clear on Neo at i320 (as Warrior). Properly managing defensive cooldowns is significantly more important than tenacity for this tier. I can't speak for the upcoming Super Savage encounters or future tiers, but for current content, it almost doesn't matter. Neo ExDeath doesn't even have any auto attacks, so any hits you take as a tank are either intended to be tank busters, or it's raid wide damage. Tenacity isn't even a player in that fight. By all means, if you plan on doing Super Savage content, take the tenacity equips as they drop and put them on retainer, but my personal BiS for current savages will only have ~750 TEN.