Is "Traditional" a cop out?
This is not my opinion so dont flame me....
I'm actually on the fence on this one and cant make up my mind....
But with the game being down it seemed like a good time to discuss it
With the game being so unpolished and downright unfinished..... Yoshi P has made many references to going back to the FF roots... and pulling from previous games, mentioning several previous installments...
But what does that mean to YOU, the gamer, the Final fantasy fan, the new MMO player.. the FFXI vet, the WoW vet... whatever your background is...
I've always felt that SE balanced new and old so well in every game.... Each FF title had familiar elements (chocobos, which we wont talk about here, Cid, Moogles, Recurring MOBs) but the gameplay elements were always drastically different....
And that was good...
VI was cool... we loved Blitz and who didn't fall in love with the auto-crossbow
And as good as VI was (Damn near perfect)
VII was completely different... and WE LOVED it
And VIII was even more of a deviation from the norm
X Didn't even have levels
XII didn't have random battles
final fantasy IV introduced the ATB (Active time battle) system that we all came to know and love
We've seen new weapons (gun blades and sports balls) mixed with old favorites (swords, axes, staffs)
And with all this, maybe even because of this, SE has always been able to mix Medieval with fantasy, retro with futuristic, realism with the unbelievable with such ease that we had no choice but to be drawn in....
With that being said... How do you feel about the "If it aint broke" mentality?
Materia wasn't broken... but it wasn't in VIII?
and we were better gamers for it.... in fact, when they tried to rehash old ideas (Tetramaster in IX) it didn't go over well...
If you're going to remake VII, then remake VII.... if you're going to redo XI, then give that game an overhaul.... or call a new game XI-2...
but should a numbered title be made to look like an older title, just to try and please people?
SE has never had to try and please a pissed off community.... Is that line of thinking going to hurt this game?
What would be wrong with inventing brand new jobs to work as advanced jobs for these classes?
Do all the answers for this game lie in FFXI??? FFVII? FFVI? FFX??? FFXII? you get the point...
discuss.... try not to flame... and expect me to play the devil's advocate (See: devil's advocate but not troll)
Essh, this turned out long.
I don't think there's anything wrong with SE borrowing from "traditional" Final Fantasy games. But I don't think it's lack of traditionalism is why the game is failing.
I don't think anyone except maybe Abrieal would argue that FFXIV was released too early and in an unfinished state. [It's a joke dude, don't flip out if/when you decide to take a break from playing house (Read: domestic disturbance) with Rolf and read this.]
But in my opinion, a main flaw in their design was their approach of originality. Originality is a fantastic thing and I applaud developers who aren't too afraid to explore new ideas. The problem is, SE seemed to think that originality for originality's sake was enough. Just because something is original doesn't make it a good idea. Are market wards with a half-assed search function (only recently added mind you) better than a fully functional AH? I certainly don't think so. There are plenty of examples of SE attempting to utilize original ideas in the game that just haven't panned out.
Borrowing ideas from successful MMOs doesn't necessarily mean you have to sacrifice originality. (God I'm using that word a lot!) Having a fully functional AH takes nothing away from FFXIV. Especially if used in tandem with the market wards. Having a clean neat PC UI that follows MMO traditional standards, there's nothing wrong with that. Again, I don't think most would argue that the UI is pretty fail. I actually play with my 360 controller for windows and the UI still seems clunky to me. I've mastered switching between the 3 rows of abilities I can equip but it's a pain in the ass. I only 'like' (Read: Tolerate) it because I've managed to memorize how many button presses it takes to get to any given ability on any given row. And I'll never try to use the mouse and keyboard with this interface. I've got enough to stress me out already.
I guess my point is, one of SE's major flaws in my opinion is that they're too afraid to borrow commonly accepted and mind you, successful concepts from other successful MMOs. I don't want a WoW carbon copy by any means and I'm all for FFXIV retaining it's own original ideas.
One prime example I can think of is from a previous thread I was viewing. Discussing the idea of adding tech trees that would allow us to transform our current classes (think of them as base classes) into advanced jobs. And with the basic idea of a tech tree people talked about sphere grids, materia and license boards in place of traditional tech trees. Don't fool yourself, all those forms of progression are nothing but unique takes on traditional ideas. That's what I think SE needs to focus on.
My point being, there's no harm in borrowing from traditional ideas as long as it's not a copy/paste situation. I would love to see the return of Paladins and Dark Knights, White and black mages, Dragoons and all the classic Final Fantasy classes. Does this mean they have to be exact copies of FFXI? Absolutely not. I loved Vana'diel and I loved the jobs I played in that world but Eorzea is not Vana'diel, nor is it Ivalice, Spira or Gaia. I'd love to see a new take on these traditional classes and an evolution of sorts.
So as long as it's done with care to the series and with care within the world they've created, I'm all for it.