Well, after quite a few attempts, this casual dungeon runner will never do it again IF I make it through. IMO, it is too difficult for a MSQ for more casual players and putting a flight aether behind it ain't cool.
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Well, after quite a few attempts, this casual dungeon runner will never do it again IF I make it through. IMO, it is too difficult for a MSQ for more casual players and putting a flight aether behind it ain't cool.
As a fellow Casual to mid player I can tell you that the Royal Menagerie is beatable via DF, at the moment it does take quite a group to go though it but this will become better as the weeks go on, or if not enough people are getting though it might be taken down a few pegs (I hope not mind you or at least not by a hell of a lot)
I beat it in df too. Once you learn the moves, it's not bad at all.
It wouldn't be bad but ppl bail or abandon after 2 wipes. I cannot get it done.
Cleared it in two attempts in DF. (The first attempt probably failed only because both healers disconnected before the QTE.)
Difficulty felt perfect for a story-concluding instance. If anything, some of the scattered damage could have been higher as to feel actually intimidating, while still easily manageable.
Holy Christmas, the nerfs since Steps of Faith have been absolutely ridiculous. There is nothing wrong with not clearing an instance the first, second, thirdor even fourth time.
Do you want this game to become so braindead that the only challenging thing is whether or not to go with soot black dye over jet black dye?
I was able to clear it through df after one wipe. If the issue is people leaving after 1-2 wipes, I'd suggest grabbing some friends/FC members to help out, or perhaps using party finder instead to find a group who will stick with it.
Good luck with your clear, it's a very fun fight and fitting for the final fight of Stormblood.
It's the final fight of the base expansion. It should be more difficult - that being said nothing added is new. It's all repeated mechanics from the past 69 levels worth of dungeons and trials.
This is a wonderful fight. I'd really hate to see it dumbed down, especially so soon.
The fight is not hard at all you just have to -Pay Attention- to mechanics. I got into the DF and one shot it. The biggest issue I have is a co healer derping and going OOM when I get it in a trial. This cannot be solo healed at the moment.
This trial is one of my favorite fights so far. It offers a good balance of challenge and excitement. Going in completely blind I was able to figure things out on my second attempt. I am not a hardcore player by any means and consider myself to be average to mid-range. I hope they keep the dungeon the same as it is.
Update: Got it done. People actually stayed and played well. I will never do it again though and I liked all the other new dungeons.
The akh morn tank stacking mechanic is pretty unclear for most players. And the stack after headsmash can be a cheap way to die if the amount of platforms is low.
Diamond dust and tidal wave are clearly cheap ways to make first timers wipe because they share no warning and require people to communicate it beforehand.
The red chain markers signal to people that they should move away from the other player beforehand even though that is detrimental to actually breaking the chain and it causes confusion where none is needed.
And last but not least the earth breath when you have no platform in front of the boss is really frustrating since you never have enough time to move away from the party.
Those are my complaints with the boss. Keep in mind I cleared it many many times and know it in and out.
Wiped twice before I got my clear.
The only thing I felt slightly confused about is why Aerial Blast somehow hit me for 42K damage and instakilled me as a tank. I instinctively knew to not move after Diamond Dust, and had a hunch about the Tidal Wave, considering the visual's resemblance to Leviathan's charge warning, though I wasn't expecting it to hit the entire platform.
So jealous of everyone here getting clears in their first time in. I'm currently on 3/3 groups vote abandoning after 3-4 attempts. As a DPS this hurts lmao. Cool fight, people give up to easy.
After three tries through DF and only getting close to 5%, I gave up on DF and am now trying PF instead. The problem is not the fight, the fight is fun albeit with a lot cheap ways it call kill you. The problem is people getting in under geared imo (not having done their lvl 70 job quest) and not paying attention at all.
For a final main story fight, it was very well designed imo and very challenging as it should be since it's the final fight for initial story with Zenos.
It is doable for sure in DF cause I did pull it off last night but it took my group 5 attempts to finally beat it because people were learning mainly about the tails bit as we kept trying. Lucky for me the group stuck it out and did not give up.
If you are having trouble in DF, and or PF but feel competent at the fight, watch a video and then on the next run take your prior knowledge and any descriptive commentary you learned form the video and relay that information to the party. Add a constructive conversation. If people ignore the feedback and continue to mess up no amount of wipes will fix that but I think you will find a good portion of people will be receptive and want to continue. a couple people messing up shouldn't affect a successful outcome if majority are willing to improve. Just be polite and make sure people know you can help them with mechanics if needed.
After my clear I ended up helping a few people through and after a few wipes, we left the DF and I went the above route and we got the clear on the 3rd pull.
I agree that Royal Menagerie is too hard for a MSQ scenario. The mechanics move too fast and are too punishing if you mess them up, and the boss has way more health than it needs to have. The fact that there's no Echo further compounds the problem.
For the record, if this were the Minstrel's Ballad version of the fight, I wouldn't be complaining. You get what you ask for when you run high-end content. On the other hand, I shouldn't have to watch a guide video and flawlessly execute mechanics at the speed of light for 15 minutes straight just to finish the main story. There are literally EX trials that are easier than this.
I love this trial as it is. If you don't know gaming mechanic's or how you play your job very well this will help teach you. Watch youtubes there are many on SB dungeons and trials that are done by those who have been faithfully putting them together for player benefits over the years. No reason to take 15-20 minutes and watch them, that's why these people take their time to help others out by making them for people exactly as the OP. No reason to get discouraged,it's all in fun!
IMO, regular, non-Savage/Extreme content should be actually hard. I still remember the bitter disappointment that was Castrum Meridianum and Praetorium at the tail end of the ARR grind-fest of fetch errands.
If I can clear it then literally anyone can. Party was mostly blind and it's literally get good at managing sprint and pay the hell attention to mechanics. The button mashing isn't hard either. It's not like you're playing Bayonetta or Asura's Wrath. Games with actually difficult prompts and don't give you the convenience of as many "don't stand here" warnings. And both can be beaten by the most casual of casuals if they take more than 10 seconds to pay attention and use some brain power to figure out what they're doing wrong.
It really needs Nerfed already or just made optional entirely. Tried for over 8 hours to clear this Ive tried every tweak to my DPS rotation , Best gear i can possibly have at Level 70 , watched 4 or 5 videos explaining every mechanic , and did both DF and PF there simply is no way to clear it for me. I even went to my FC of 140+ people and tried getting help from ones i guess who somehow had super luck in beating it already. The Boss has too much HP and stacks too much damage that healers in every run I did cant keep up even more so on the second phase when the platforms can be removed. If the platforms after say 45 Seconds would return it would be easier. The echo would help but im not sure how well since like any Dungeon run or Trial people are likely to quit after a wipe or 2.
Not sure if it needs a nerf, this fight isn't that difficult. If your are a player that has been blindly gliding your way through content, then yes it's a skill gap. But this is what we need, someone who still has issues dodging plumes on Titan like bosses that have consequences..like death. It's a trickle down that will benefit everyone, annoying to some of those at first though.
I'm trying to see what makes it so hard for people? These are are all mechanics we've seen before in one way or form.
Waterfall: Levi-ex
Pools of Water for Fire Resistance / Fire AoE: Scylla
Earth: Bait the cones out to the side like Diabolos or Sephirot
Ice: Shiva
Wind: Typhon or Aero III from the first boss in the last Void runs.
Button Tapping: Playstation One video games..lol go play Dragon Ball GT Final Bout!
Kill the tail and run to the sides when he does the large bacon line of sight.
I mean you can die, I tapped my joystick for Ice and fell off as a WAR. lol it's possible people need to just learn and those who are quitting are either not worth keeping because they're not as good or they demand perfection and they will cause stress.
Good luck though!
The fight is mechanically easy. Every mechanic has obvious visual displays that you will have seen in previous MSQ fights.
The only issue is that mistakes compound painfully when DPS is ridiculously low. There's too much health to carry 4 corpses without Refresh/Tactician. Or even just half-corpses.
The fight is fine, if you are not able to clear the problem are just your skills
What I have noticed with this, is that players come into this fight without completing there lvl70 job quests. So they don't have there 290 job gear, which is a huge help for this fight.
I hate that fight. Not because of the mechanics, because of the ppl that refuse to watch a guide or listen to explanations. Ppl dying over and over again to the same mechanics, not listening to advices etc. I had that dragon down to 4% and 3% on my first df group. But every other group after that has been a pain in the ***.
Oh my GOD not this thread AGAIN - all this fight needs in order to be completed is a little effort from people in order to pay attention, and a little patience from people (wiping a couple of times is OKAY, don't vote abandon after a single failure)
I would suggest going back to the 2.0 primals if you can't understand certain attacks.
As most of them are from 2.0, no joke.
Never said the mechanics were too hard to do right. The issue I had was that I had no time to even use DWT properly because they happened too quickly and if you mess one up, that's a vulnerability stack and the second mistake hits you for more than your max health.
For the record, I did get my clear the other night and the party I was in just so happened to do it without anyone (me included) dying. That being said, I still think the fight's way overtuned and I'm not going to do trials roulette without a <70 in the party until it gets nerfed.
This battle is no where near as frustrating as Steps of Faith. Pre-nerf, that instance was hair pulling frustrating. It was... hard. I remember barely beating it. They nerfed it so bad it's not even funny.
I liked this fight. Granted, I was hating it when I was struggling to finish it. It took me two groups. First one was terrible. Second was much better but still wiped about 3-4 times. Just do the mechanics. A dumb game is not a fun game.
To the people having trouble with RM take heart - it took me 11 groups but i finally got it done (healer)
1. 2 wipes in phase 1 tank left
2. 3 wipes in phase 2 vote abandon
3. 4 wipes in phase 1/2 (2/2) vote abandon
4. 3 wipes in phase 2 vote abandon
5. 2 wipes in phase 1 tank left
6. 1 wipe in phase 1 tank left
7. First tank dc'ed then me (1 attempt)
8. 3 wipes in phase 2 (all under 10%) vote abandon
9. 3 wipes in phase 1/2 (2/1) vote abandon
10. 6 wipes in phase 1/2 (3/3) vote abandon
11. succes on 1st attempt
You'll get there eventually.
But I must say that I am relived it is finally over. 28 attempts (not counting the dc)