Does the 60% chance make it worth while to use HT2 over HT1? I've been using it but the RNG can be a pain and you lose that CP + dura. I'm curious if you all love it.
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Does the 60% chance make it worth while to use HT2 over HT1? I've been using it but the RNG can be a pain and you lose that CP + dura. I'm curious if you all love it.
Hard to say right now. I've been using my HW rotations with success so far. I have used CS3 here and there if it saves a step. I'd say the 7CP is worth saving a progress step. I've also used RS3 a few times.
I think these new abilities won't come into their own, if at all, until 60 though. If you recall from HW, the 51-59 recipes were easy enough. At 60 though, with only the level 59 and below gear available, the new recipes weren't simple. Some of the new abilities, like Precise Touch, became key.
I don't really see myself using them, but it's hard to say until I can actually unlock them and play with them. The reason I use Hasty Touch and Rapid Synth is because they're free.
I will definitely fit it into macro crafting as it is more consistent and makes the macro shorter than slapping a lot of extra hasty touches to compensate for RNG. It's a good intermediate step between crafting with hasty touches and going full basic touches for the 100% consistency.
Too bad it's currently bugged and can't be used in macros.
I have been using it sometimes to take the place of HT. It is certainly not reliable due to the 10% failure rate that I find annoying. But mathematically, it is more reliable than HT. And sometimes, 5 to 15 CP is something we can easily spare. Even 3x HT II is still cheaper than a single Basic Touch.
I have been grinding a lot of nuggets/ingots/lumbers etc using my own personal macros to gain EXP. Thus, I have a pretty big pool of those crafted mats. So when I need to make a product, it is almost unavoidable for me to use HQ mats. And because of that, I rarely need a high IQ stack, and so I have been mostly using Basic Touch instead of any kind of HT or HT II. But occasionally, I do like to gamble with a HT II just for the sake of gambling and make it more exciting, LOL!
I have just started working on my own crafting classes in SB, Camie, but while I aim for HQ in my crafting, I've taken to lowering my materials to NQ. This gives me the best experience of all - I'm relatively easily (thus far, barely working on level 61 recipes as level 60 classes) able to 100% things which means I'm getting, with rested, 350% bonus exp.
Remember, the exp bonus is based on how much Quality you add during the craft, and thus using HQ materials (which limits the amount of Quality you can add during by adding it beforehand) reduces the total exp you can get from any given synth.
CS3 is great as it replaces Standard Synethesis due to costing less CP (7 vs 15) while increasing Progress by the same amount.
Also looking at Garland Tools I THINK Manipulation II is better than WN II? Manipulation II costs 96 CP while WNII is 98 and they both suffer in similar ways.
That 10% bonus to success chance of Hasty Touch II compared to the normal Hasty Touch is actually a bigger deal than you might think.
Assume you have Steady Hands II active for the sake of argument. Hasty Touch has a 20% chance to fail, and Hasty Touch II has a 10% chance to fail. This means that Hasty Touch II actually has HALF the chance to fail that Hasty Touch has, which means it will fail half as much. Excepting moments when you're worried about being CP starved (or when Steady Hands II is NOT active), Hasty Touch II is always worth using over Hasty Touch.
On the other hand, if Steady Hand II is NOT active, the difference in chances to fail are changed rather dramatically. Hasty Touch has a 50% chance of failure compared to Hasty Touch II and its 40% chance of failure. This means that Hasty Touch II only reduces the chance to fail by 1/5 compared to the fail chance of Hasty Touch while lacking Steady Hand II. In this case, I'd say that you should just use Hasty Touch over Hasty Touch II, in order to save CP. Unless you don't need to save CP, at which point just use whatever you can afford.
Personally, I'm absolutely in love with Hasty Touch II. I've all but replaced Hasty Touch with it entirely. Granted, this is on easier crafts, and I'm not yet even close to 70 on any of my DoH, so circumstances may differ for end-game crafts. Still, the ability to half the failure chance of one of the most RNG-ridden skills of the average crafting rotation is not something one should dismiss lightly, even if it costs some CP.
Oh right. I totally forgot about that. It probably saves a lot of money this way because one will gain more EXP with the same amt of mats. I guess I will do that too.
BUTBUTBUT... it just pains me to turn a stack of HQ stuff into NQ! LOL! :p
"Noooooooo, my preeecioussss!!!!"
Maybe I'll just turn some into NQ, but not like a whole stack... just gonna turn whatever that is immediately consumed...
Camie, just for the sake of demonstration, I did two Basilisk Whetstones, one using a HQ Basilisk Egg and the other a NQ, bringing both to 100% (recipe chosen due to the ease of doing so). This is at level 60 GSM with full Rested, but no other bonuses ...
HQ : 290% (aka 240% bonus, with 50% rested) 2066 exp
NQ : 350% (aka 300% bonus, with 50% rested) 2386 exp
The difference may not be huge, but it is worth remembering.
At level 60, a level 61 craft under those same conditions (Rested, 100% Quality, all NQ materials) gives 70446 exp. If max HQ materials were used, that drops down to 61053. That 9k exp difference may not mean a whole lot, but when crafting by hand, it adds up.