https://z-p3-scontent-mad1-1.xx.fbcd...8c&oe=59435B29
Don't really need to add anymore then that do I?
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https://z-p3-scontent-mad1-1.xx.fbcd...8c&oe=59435B29
Don't really need to add anymore then that do I?
About what we should calm down?
Yeah, I dont feel Yoshi-P gave anyone the finger. If anything, we gave him the middle finger by freaking out before we had the final revisions.
All he asked was for folks to calm down and wait and try it out. He even said that if after it still feels wrong then they'd look into it further.
I'd say that was a pretty respectable answer and not at all an "f" you.
lol thats great hahaha
Basically people been criticising stuff before it's final release.
That's like walking into a restaurant, storming into the kitchen and eating the food before it's even cooked and complaining that the food is bad.
Ya, I mean it's cool to speculate and remark on the issues but if anyone paid attention to the changes they already commented on WHM, it does help with the situation. The biggest issue with the WHM we saw was how RNG the lillies were to obtain. By making Cure 2 100% it gives the WHM more control to spend more MP curing to get lillies out and use them more often. The iteration we saw felt more like a to good to use situation but the 100% activation rate with Cure 2 allows WHM to be more fast and loose with using up their lillies without having to be worried about getting lucky enough to gain them.
No.
White Mages, Summoners, and every other disgruntled job need to raise hell in the streets until our demands are met. :mad:
He's absolutely right. At the time people were reacting like they had seen the final build of the game. It was a media tour build unfinished. I feel so much for Yoshida
I think a lot of the freakout is from boredom waiting for Stormblood. I know I've spent a ton more time on the forums recently because I want Stormblood badly lol
To be fair, we can blame him for this mess. The reply to these changes is "It'll make sense once you play the game." Why didn't Yoshi-P talk more about the changes to the content rather than changes to the jobs?
Not exactly. Using the same example what really happened is the chef gave you something to taste, you tasted it and it was nasty... and the chef got defensive and said it wasn't finished yet.
Don't get me wrong, I don't agree with the absolute insanity of the players reactions. However if they didn't want feedback, they shouldn't have shown us what they did. Unless they DID want feedback, we gave it... and now made changes to it because of the feed back. Who's to say whm wouldn't have stayed that way if we were completely quiet
Yoshida also said that anima was better than an i280 diadem weapon and that 2.0 WAR was "fine"
This is the guy who thought WAR(2.0)/AST(3.0) was fine at launch. So I am taking whatever he says with a grain of salt. I have come to understand even though they make the game they lack the knowledge at the same time about its mechanics some reason. I mean at one point they said they didn't expect Ninjas to be using Huton pre-pull...
I have to agree, I don't really like coming to these forums because I sometimes come away feeling "Do I really want to play this game with a community thats this childish?" But I realise that it's only the vocal minority that spit their dummies out and are darned right nasty to eachother sometimes that and I love the game have a great FC/Linkshells and my BF plays with me to keep me company while we adventure.
Have people stopped to consider they want WHNM to play differently than current? Clearly people want the job to play the same as at present, but perhaps Cure - Cure 2 - Cure 3 will be the direction they want WHM to be played..... The job traits are based around this type of play after all.
If this is the case I hope Cure 3 gets a larger radius.
I think I have a new facebook banner...
It's nuts, at first things were okay people were putting out decent reasons why they don't see working. Then this T-virus sh($ storm spanned out to the masses to the point where you have people raising hell but they don't know why, just because enough people told them to.
I believe they should continue to give feedback but keep it positive and they need to accept there's a bit of a "try it out first" area. Their complaints are valid, but much like most things they need to play out.
We know their intentions on how they want jobs to play, we've heard the players saying no. Now lets just relax..pet a Lala and see how it all works out.
Now, I'll do my final good act in the game before SB, taking my revenge on all those wild chocobos that always agro me during leves...but on your goggles Tailfeather..it's gunna be bloody.
Let me start off by saying I don't openly critique this game on forums. That being said, I really dislike it when Yoshida or anyone within the official development says something along the lines of "relax, don't get overly excited about [insert issue]". The answer to why is simple: Square Enix's lack of communication. Whether it's their online support, to development questions, to their official forums, they seem very disconnected with their community. Yes, Yoshida answers a lot of hot topics during live letters, but imo, wouldn't it be much better to post here (every now and then) to simply state they're aware of said concerns? Instead, we have a block of time where we don't know anything, so we speculate. I just wish the back and forth between community to development was more concise, that's all.
"Everything will be fine!" was said in regards to:
2.0 Warrior
2.0 Dragoon
2.4 Ninja (They never expected us to use Huton pre-pull)
3.0 Astro
3.0 Bard
3.0 Machinist
3.x Paladin
Now I do want to clarify, White Mage is by no means as bad as Warrior, Dragoon or Astro were. That being said, this isn't the dev's first rodeo on balance design. They have something a spotty record. Furthermore, people don't need to play a job to notice immediate flaws. The primary complaint about White Mage has little to do with it not being "meta," but rather the Lily mechanic being neither engaging nor rewarding. Cooldown reduction simply isn't a valued attribute in this game because we pre-plan everything in content that matters. I only blow off Assize on cooldown when I already know I won't need it for actual healing. During prog, I would hold onto it for high aoe damage. It doesn't matter if I get it back 12s faster if I've already planned the spot I'll want it for. That is the fundamental issue. It isn't just "White Mage is dead" noise.
What they want is irrelevant. All that matters is functionality. If the Lily mechanic isn't improved, people aren't just going to default to Cure spam when Regen remains a better heal. It's the same with mass pulling and healer DPS. They want us to focus less on speeding through dungeons. We don't.
Some people just Overreacted in an absurd manner about WHM changes. Specially when the game is not even out even...
Means WHM will be A fail until 4.1
just like when SE made tank's dmg depends on VIT instead of STR.. people were flipping out for no reason.