I will miss spamming storms path with you and getting 180k + an hour with a group of my friends also on marauder.
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I will miss spamming storms path with you and getting 180k + an hour with a group of my friends also on marauder.
I drink to that. Hopefully battle will be more coesive and not a AoE zergfest.
As da Marauder, you must Whirlwind them to death with your 3000 TP whoa just saw that recast timer, nevermind.
I just reread the Marauder skills, I think I'm letting the skill names of what they did before dictate my thoughts. Secretly hoping that Steadfast was still present and made Brutal Swing and Skull Sunder AoE. And that Path of the Storm was Storm's Path with the AoE. A heavy hitter against a single target with some AoE and tanking functionality. Oooh and the damage of the weapon seems higher than lancer weapon now?
pour some out for the homies
http://img440.imageshack.us/img440/1...f8e7f621az.jpg
they always been highter
I'm looking foward to the changes.
Seems like Mar will still be a decent tank. But Gladiator has finally gotten the love it needed. Plus we get riot blade at 30 instead of 50 and new ws in its place at 50. I might have to level it past 36 now hehe.
Tis' strange, I don't know why I was thinking lancer arms were more powerful. I remember wondering when I first thought I saw the weapon damages in 1.19, "they get more damage than a marauder, strike at a safer distance, have some multi enemy attacks, slight party buffs, and overall better TP generation? This can't be right..."
Looking at websites, feel like I'm going even more crazierer. Thanks for setting me less crazier!
Yeah, at first when I saw that they were keeping storms path I was kind of confused, because I was positive they were going to severely nerf it, then I read what it did. It tstill plays a part in Aoe, because you need it to go into a combo for Whirlwind, but with the 80 second recast timer on whirlwind the day of AoE spam marauder zerg is over.
Welcome Thaumaturge.
I wonder how much of a recast time Keen Flurry affects Whirlwind?
It seems like it Whirlwind was part of a combo, based on:
we should get a TP-free Whirlwind, but then with combo action, it says it consumes TP when we're below 50% health?Quote:
Not only will a successful combo grant you the bonus indicated; TP cost will also be waived for the weaponskill used to execute it. For a combo to be valid, however, the weaponskill in question must be used with the class or job to which it belongs.
I so confuse, I mean everything in the end is wait-and-see, but it's fun to speculate sometimes hehe
I have all my jobs at 50, and I do play and do what I want for the most part. Its more of a statement of how things are either super overpowered, or nerfed to hell IE archer before 1.19, and now we have marauder which was incredibly overpowered in 1.19 because of storms path spammability losing its main ability that made you want to use it in leveling groups. While its still up in the air until the patch, marauder could be going in the same direction of being nerfed to complete uselessness since it looks like lancer will be able to outdamage it on a one on one basis, and gladiator is going to reclaim the tanking role with the abilities its getting.
Again though, we will have to wait until the patch to see, but exp parties where you are getting chains that net the party 20k exp in like 3-4 minutes using marauder are pretty much dead.
Personally I think the devs do want MRD to become a tank-oriented class, but I think the way they are going about the class overhauls will force it into a DD role.
I'm interested to see how this plays out though, I think MRD will still have viability in burn parties, even with cooldowns, etc. if you rock 4-5 MRD in a group we'll still be able to burn mobs pretty quickly, but obviously not as efficiently as we've been allowed over 1.19.
woot ? force it into DD role ? MRD have always suppose to be a DD (being use as DD tank though but that is the system to blame). Either way MRD still effective, just because they are being limit with the aoe doesn't make them less effective, just because player lost their MRD power horse 45-50 doesn't make it suck or less effective
I don't know where you're getting that I said it was going to be a bad class or something, that's not even remotely what I had said.
Yes, forced into a DD role through GLA being the more efficient tank after the class changes. I see MRD being used in parties, but not like in Ifrit or Spiritbond parties like it has been this past patch. They are supposed to play the role of a "DD Tank", yes, but I don't see that "tank" aspect sticking around after the patch drops.
And, well... yes, losing their ability to AoE spam certainly does make them less effective than they are now for burn parties. Saying it won't make them less effective is just ignorant.
It looks like tanking may be of benefit with Overpower being the quick AoE. If we're parrying up a storm, we can continue to Overpower. And because we'll be getting hit, Rampage oughta be a good one with Enduring March to reposition.
The possibilities excite me! I think, because the exclusiveness of the traits, while allowing some cross-classing makes each of the classes (at a glance anyway) feel more distinguished?
I am personally thinking that ring of thorns looks like its going to be the next big AoE ability, but I honestly dont know. A 3000 tp ws coupled with raging strike and blood for blood on a lancer with a 25% increase in damage with blood for blood active and the keen flurry trait? get 6 or 7 lancers in one spot and that sounds pretty devvastating assuming the attacks do a decent amount of base damage.
That's what I absolutely loved about the abilitiy overhaul, you can feel a true uniqueness to your class now, and I think the traits really helped in that aspect too.
I am not looking forward to spending the first few hours of the patch parsing rings to find out where to pump stats, however. lol
Ah, the attribute assignments that's right! Don't know if I want to just say, "I know I can't go wrong with Vitality" for at least 23 points since it's still good for HP, maybe some DEF, and possibly this Bonus 1 thingie on Marauder auto-attack?
Hmmm... Ring of Thorns, that sounds like a surrounding area of effect attack rather than a column-based attack like Skewer is. The wrath of the lancers continue!
Finally a bit of balance... hopefully my Gla won't be considered a broken class anymore : /
quick everyone get on thm so we can aoe nuke everything!
did I miss something or is there no more AOE provoke? (such as warmonger)
While we're on the Rampart-part of this, I wonder how effective the defense (damage reduction) effect is going to be? And if the Gladiator's Enhanced Rampart will let other melees stay within AoE range of bosses for a good 60 seconds?
I guess I just looked in the wrong place. There are aoe provokes all over GLA now.
I still think Marauder will be able to tank well, but they definitely made it look appealing as a damage dealer. After reading over the abilities for all the damage classes, it's kind of hard to say one is better than the other without seeing them in action. Each class has a sort of appeal to me.
Kind of curious how people feel about lancer though. Maybe with enough accuracy equipment all of the low accuracy moves won't be a big deal, because right now they look to be heavily penalized opposed to others.
I don't care much for the on-block mechanic of it, but whatever. It wasn't mentioned in the patch notes, but I sure hope they come up with a better visual cue for abilities that require defensive actions. (i.e. leave an ability greyed out if it requires a block to use it)