And there goes the grind! I'm glad my friends and I only just started. Not hard to bail now. Sad too, beautiful game. Anyone wanna argue about it? Anyone actually think this a good idea?
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And there goes the grind! I'm glad my friends and I only just started. Not hard to bail now. Sad too, beautiful game. Anyone wanna argue about it? Anyone actually think this a good idea?
If you are the type to leave a game over what someone else may or may not do with their time/money then.... bye?
I'm basically indifferent towards it.
I do think it's petty to quit over, though.
It's a bad idea, but I believe they're limited to one per account, so it seems more like a 'here, start at the most recent content' button rather than an 'I want 60-all and am willing to pay for it' situation.
That said, it's getting increasingly difficult to find MMOs that don't cater to lazy people who would rather pay extra money to skip experiences than stop and smell the roses. I'd jump at a major one if it released, but companies just don't seem willing to sacrifice a few bucks for the sake of game quality anymore.
So, I put up with it. And say a silent "wow, what a moron" whenever I see someone using emotes that you have to f*cking pay for, or riding a mount that costs $25, or playing a level 60 character whilst having absolutely no idea what they're doing and no idea what's going on storyline-wise.
That said, the combat changes are far more relevant. I'm definitely holding off on purchasing Stormblood until I get a chance to play around with those a bit. A lot of the changes seem OK, but whenever a company approaches combat with the deliberate goal of 'reducing the gap' between players who give a s*it (i.e. those that SE terms as 'raiders' even though many of us don't raid) and those who don't, I'm deeply concerned. Less interesting combat would be far more likely to send me running for the hills than SE catering a bit too much to people with more money than sense.
I stuck it out in other games when this happened. It was a massive failure. It ruins the entire game for people who like to grind and earn it. 24 plus more jobs coming with one story line, seems like this game shines in the grind area. Errr...did anyways. Now we can just pay to win. :)
Bro it's only one per account for a good long while. Also you should try bdo if all you wanna do is grind.
Like I said in the bigger discussion thread, level boosting potions are practically industry standard now. WoW, LOTRO, swtor, GW2 (although just one included with expansion, can't buy from shop afaik), and Wildstar all have them, just to name a few games. MMORPGs tend to add these after a few years because the barrier to entry becomes too high for new players who want to join their friends, and long time players burn out from doing the same grind multiple times on alts.
I fully understand not liking them, but you aren't required to buy them. You and your friends can keep tackling the game at your own pace and enjoy the ride. This should have no bearing on your experience with the game at all.
That's not true. It effects everyone.
You're not a winner cause you have all classes on lvl 60, you just have patience. It doesn't require much skills to get all to 60. And you shouldnt let what others do, bother your own personal achievements
Meh. I'm mostly indifferent to it. Would I prefer that everyone play through the story? Sure, I think it's a good story (for the most part) and is worth doing. But to be fair, not everyone has that much time to play, period. Because there is a LOT of story, and in 2.0 and 2.x, there really is a LOT of filler. So if someone just can't play more than a few hours a week, but really wants to play the game, who am I to tell that guy, tough, don't play this game then? It's not what I would do in their situation, I'd just suck it up and play through the thing - but then, I also am routinely able to play considerably more than an hour per night if I want to devote most of a given night to the game. So it's easier for me to just say, just suck it up and take the time.
I'm not too concerned about the level booster either, since A) they're only allowing one per account (at least, for now), and B) despite the absence of a boost potion, it's not like we don't have plenty of people who have no earthly clue how to play their class as it is. Don't think the boost potion will change that very much, honestly.
I honestly don't get the mentality of: "Wow this game seems really good, I am absolutely going to play- Wait, a BOOST potion? I'm out." Baffling.
Thought this thread (and your post) was mainly about the Jump Potions, or possible "pay-to-win" implications. But from the bolded, it sounds like you think there shouldn't be a cash shop at ALL if you have that big a problem with people paying for purely cosmetic things such as emotes and mounts?
Which, if you really do think there should be no cash shop at all, then hey, sure. That's a valid opinion to have. Silently judging someone and calling them a "moron" in your head because they choose to spend their money in a way you disapprove of, however, is pretty much a douchebag maneuver.
Well, now that I understand you can only buy one, it's not as bad as I thought. It's still walking a line that other MMO's have walked and ended up on the side of Theme Park MMO's and Digital Pez Dispensers rather then high quality content. Too many people crying because they can't experience everything in the first 30 days. I'm sure this game will continue to do fine, but there is a lot of people like me right now searching for the right game. The right game doesn't have ridiculous catch up mechanics and equality for all. Equality works as much in game as it does in real life.
Well, I'm glad that you feel a little better, but I feel as if you haven't answered my question -- or if something you've said is the personal negative effect you anticipate, then it's so minimal that it seems strange to leave the game over. Would you mind clarifying what about the boosts makes your own gaming experience less enjoyable?
You're fine. I'm not trying to marginalize you or disregard your feelings about level boost potions or anything. I was pretty put off when games like WoW added them, but over the years and many games I've played, I've just come to expect it. Square Enix is a business, and level boost potions help make money. More revenue means more shiny things for us to enjoy and longer lifespan of the game. It really does not impact my gameplay experience if other people skip a week of level grind, so no use stressing over it. I hope you and your friends won't give up on the game, as there's still so much more for you to see and experience.
It's not letting me quote you for some reason, but to keep it short and sweet. It kills value. It's a handicap.
I still plan on playing the new expansion for a few months minimum for two reasons. 1) In my opinion, until these boosts and shit, FF14 was the highest quality MMORPG on the market right now and 2) Other games have attracted communists and kids who bitch and cry that they want our content easier and quicker and more accessible without actually working for anything. FF14 isn't even close to that yet so I'm still good here. Good community
No worries on the lack of quote. These forums are really wonky sometimes, haha.
I'd... have a hard time arguing that it's not a handicap, for sure. I guess it's just a difference in viewpoint when it comes to that -- I don't really care if other players choose to use a handicap to catch up; I wouldn't choose to, because why would I want to miss out on all that content I could have played instead? They're cheating themselves more than they're cheating you, at least as far as I see it.
Not to pester you, but what value do you see being killed?
I'm glad there are restrictions. And there are no jump potions for crafting and gathering
I'm still against it and always will be, but also understand why they are necessary. I guess it will also cost them several things that we gain naturally over the course of time of leveling: gil, company seals, tomes, valuable item drops, dungeon glamour, bragging rights, the list goes on.
I will always recommend experiencing the MSQ, and raising at least one class from the ground up. But for those without that desire, they're still pretty limited. Only one of each potion per account, DoL and DoH will still start from level 1 if they choose that path, and they still have to raise their iLv. I believe the RDMs and SAMs will have augmented ironworks gear to start, and if that is the case, I would imagine those who hop to level 60 will get their AF2 sets. i210 will get you into a decent amount content.
All that said, whether or not a new player chooses to jump, it doesn't affect me in any way. It is totally their money, and their choice.
From your posts it seems you have built up XIV to be something in your head that it's not. FFXIV has some very easy content - about 6 fights per tier are considered hard (4 raid fights, 2 trials) and they literally shower you with gear and nerfed content every few months to increase accessibility. The devs try their best to keep everyone as near to current content as possible regardless of their skill level.
I'm less concerned about the level boosts than the MSQskip ones but at the very least I am happy they aren't cheap. If someone simply has to skip the msq or can't put forth the effort to level a job, they can pay a nice chunk of change to support my game. :P
Yeah, but this is FFXIV. The problem is the fanatical MMO players want every MMO they play to have similarities. I only play FFXIV I can care less about other MMO's and what they have or had in them. If ppl didn't like the game after 2.0 they should've went back to the one they were playing. The boosts arent the problem because you can STILL play at your own speed. The problem is the ever changin attribute system. IF you actually craft and meld. Which A LOT of players don't and are CRIT HIT crazy casual wannabe hardore players. I figured there was a reason players kept stacking CRIT. Turns out it was to influence this change.