And there goes the grind! I'm glad my friends and I only just started. Not hard to bail now. Sad too, beautiful game. Anyone wanna argue about it? Anyone actually think this a good idea?
And there goes the grind! I'm glad my friends and I only just started. Not hard to bail now. Sad too, beautiful game. Anyone wanna argue about it? Anyone actually think this a good idea?
If you are the type to leave a game over what someone else may or may not do with their time/money then.... bye?
I'm basically indifferent towards it.
I do think it's petty to quit over, though.
It's a bad idea, but I believe they're limited to one per account, so it seems more like a 'here, start at the most recent content' button rather than an 'I want 60-all and am willing to pay for it' situation.
That said, it's getting increasingly difficult to find MMOs that don't cater to lazy people who would rather pay extra money to skip experiences than stop and smell the roses. I'd jump at a major one if it released, but companies just don't seem willing to sacrifice a few bucks for the sake of game quality anymore.
So, I put up with it. And say a silent "wow, what a moron" whenever I see someone using emotes that you have to f*cking pay for, or riding a mount that costs $25, or playing a level 60 character whilst having absolutely no idea what they're doing and no idea what's going on storyline-wise.
That said, the combat changes are far more relevant. I'm definitely holding off on purchasing Stormblood until I get a chance to play around with those a bit. A lot of the changes seem OK, but whenever a company approaches combat with the deliberate goal of 'reducing the gap' between players who give a s*it (i.e. those that SE terms as 'raiders' even though many of us don't raid) and those who don't, I'm deeply concerned. Less interesting combat would be far more likely to send me running for the hills than SE catering a bit too much to people with more money than sense.
I stuck it out in other games when this happened. It was a massive failure. It ruins the entire game for people who like to grind and earn it. 24 plus more jobs coming with one story line, seems like this game shines in the grind area. Errr...did anyways. Now we can just pay to win.![]()
A couple of things:I stuck it out in other games when this happened. It was a massive failure. It ruins the entire game for people who like to grind and earn it. 24 plus more jobs coming with one story line, seems like this game shines in the grind area. Errr...did anyways. Now we can just pay to win.
a) You can still grind it
b) No idea what you mean by "24 plus more jobs coming with one story line"
c) How is 1/13 combat class at 60 winning anything?
Bro it's only one per account for a good long while. Also you should try bdo if all you wanna do is grind.
(> '.' )> <( o.o <)
Player
Like I said in the bigger discussion thread, level boosting potions are practically industry standard now. WoW, LOTRO, swtor, GW2 (although just one included with expansion, can't buy from shop afaik), and Wildstar all have them, just to name a few games. MMORPGs tend to add these after a few years because the barrier to entry becomes too high for new players who want to join their friends, and long time players burn out from doing the same grind multiple times on alts.
I fully understand not liking them, but you aren't required to buy them. You and your friends can keep tackling the game at your own pace and enjoy the ride. This should have no bearing on your experience with the game at all.
That's not true. It effects everyone.
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