their coolest skills shown are just that one with sakura flowers and some tiny wave.
def not as good lookign as dragonfire dive/geirskogul/mudra/elixir field and compared to how crazy red mage spells look, theres no comparison
yoshi pls
Printable View
their coolest skills shown are just that one with sakura flowers and some tiny wave.
def not as good lookign as dragonfire dive/geirskogul/mudra/elixir field and compared to how crazy red mage spells look, theres no comparison
yoshi pls
I think their skills are beautiful ;_;
I think they look pretty great.
SAM has good animations, but I do think they could have done more.
Looked good to me, don't feel everything needs to be lost in an array of flashes and special effects.
To be honest, they should keep it easy with effects.
Scathach (the Queen) from Dun Scaith was a small enough boss that all the effects on her drowned out her presence, and made a few moves hard to spot because of that.
I kinda felt it wasnt as flashy as it should be. RDM on the other hand looks amazing!
I like to be able to see my target, personally.
Melee GCDs have never been particularly flashy with their core rotations. All of the abilities you're comparing to from Monk and Dragoon are the uber-flashy oGCDs they possess.
All I wanted was a cherry blossom finisher and a moon finisher like some of the weapon skills SAM had in XI and we got just that. Also, that all in one Sen finisher with all 3 sen charges up is 720 potency. Wrap your head around that for a second.
I don't think we've really seen everything. For the other classes, they mostly show new abilities. For a melee class, you can't show all 1-70 abilities in that time frame.
I liked what we got though. Just don't think it's everything.
Yeah I've been rewatching that part where yoshida shows SAM off and there's a ton of OGCD abilities ont he right side he never uses and also 3 big abilities on combo rotations he never uses. There's even more to SAM than what's been shown. ANd even with what's been shown so far, it's quite a lot. The different combo paths are pretty crazy.
I was actually very suprised how boring Samurai looked. At least now i dont need to be salty anymore that they didnt made it a Tank. Ill just stick Warrior with Quadra Felcleave. thanks SE.
I really like the simple yet elegant designs of the animations. We have enough "fireworks" jobs in the game where every ability is overly done with special effects. (yes, pun intended)
The animations are fine,but i personaly think that the Artifact armor/kimono was a poor choice for showing skills/animations , 'cause it hide legs,and animations seem more statics due to that.
I think the animations will look even better without kimono.
Yeah Sam doesn't need to be anymore flashy than what it is. It was perfect.
I love how "clean" the Samurai is. I used to play with limited effects, because I didn't like the flashy moves. Only reason I switched back to full effects, was because I couldn't see the AoE skills.
On second thought, I wouldn't mind the spender skills' animations reaching a bit further. If anything, I'd gladly trade the ground lines for just a bit more reach, detail, and style (without opaque effects) in the main blows. Keep it clean, but let it be a bit more visible, so to speak. I love how its a bit more subtle, but I do honestly think it could do that even better.
...I've looped the Job Actions vid way too many times by now...
I'm pretty happy with how simple they are. too much flash sometimes, cant see whats going on. I think they wanted to show off the actual animations of the weapon for SAM.
I like everything I saw so far and if that's it, it's... fine. I'm just hoping there's more variety? In the video it's 10-12 different skills, all mostly slashes with 2 draw skills and 1 charge skill, all standing in one place, and with the artifact armor you can't see footwork. And the LB3 is... even more slashes.
Do we get a gap closer?
Do we stun our opponents with our hilt or with our sheaths?
What about an oGCD finisher that activates below 20% where you dash through the enemy to finish them off? (Samurai duel style)
If the AF is loosely based on Auron, what about something like his Shooting Star overdrive that would function as a knockback?
Not all of those being something I want to see, necessarily, but the point being that it would be something that's not JUST slashes. I don't necessarily need flashy, but I would like to see more variety.
Kind of unfair to compare anything to RDM. It was super duper flashy. SAM had an elegance to it though. Hard hitting and beautiful (that sounds a bit pretentious but whatever lol).
All the melees get Leg Sweep as a stun now right so I imagine SAM does too. And they all have a gap closer so I'm sure they will as well.
I do hope they do have an Assassinate type ability.