DISCUSS THE NEW FEAST MAP
I think it needs a bit more cover, plant a few more trees to hide behind
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DISCUSS THE NEW FEAST MAP
I think it needs a bit more cover, plant a few more trees to hide behind
"Unable to use chat."
(I like the new map.)
It's nice having a different map to play on.
It needs to be 1.5x bigger, it is way too small at the moment.
A different map is nice but I would more like a forested frontlines map. Maybe a forest area where you have a "upper" level with wooden bridges and stuff, and a lower forest floor.
I'm thinking maybe there's some monsters on the forest floor where killing them gives you points (gotta have pve in pvp after all, amiright?). But every once in a while, the forest floor floods and kills everyone, so you have to make it back to the upper levels in time. And maybe there can be fun knocking people back down from the upper levels or something or preventing people from retreating back up before the flood.
Or maybe something like this would make more sense in a volcano type map, with crystals instead of monsters, and lava instead of floods...
I don't like the design all that much, but I love that we have a new map. So I'll call it a win.
Good game!
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please restore chat. this is absolutely absurd. At the very least restore chat to 8v8 so people can get in a couple minutes of discussion before undertaking a TRAINING match
Havent tried 4vs4 yet, but 8vs8 has a lot of wasted space. All fights happen in a small area in center between two barricades and there's no much reason to leave it. Wolf heart box is too far away and has too much health points, takes half minute to break it. No alternative paths near starting area eliminates all old strategies for kiting near match end. Leaving the map takes too much time, it was instant for me before, now it's like 20 seconds.
It's possible by sprinting at start to steal enemy team att and def kit ( assuming that enemy team doesnt sprint) that explains enough how broken the new map is . The double adrenaline thing is really bad imo , probably designe to give both team a chanche to get an Lb , it turns in 1 single team able to collect both boxes ( by killing the melee or healer at right time)
They added the "Wolf's Heart" feast chat but didn't bother to add "No mana." And map wise, it feels as if the southern spawn to mid takes longer to reach, but that could be just me.
It feels smaller than the normal 8v8 arena because everything takes place in one tiny area. I also found that SMN pets, Garuda from my experience, are able to auto-attack through the wooden(?) barriers whereas SCH fairies & AoE heals are stopped by them. As a result I've had SMN stay so far back or on the other side of the map (where it splits) & just send the pets in to auto-attack. They're as good as invincible if the other team has melee & other casters because they're all concentrated in the small "fighting area" I've already mentioned.
One team had two SMN who received zero heals during my last match because they were so far away from the main fight. It seemed very unbalanced against MNK/NIN/BLM etc.
You know the funny thing is people are still making alts and going onto worlds to tell players what they're doing wrong. There's a paladin in chaos server who never used cover, clemency, would stun things randomly, take 10 stacks every game. Now he takes 4 stacks, swaps stances. Doesn't waste his stun. All due to players telling him what he's doing wrong.
But nvm, a competitive environment should be a safe space. Let's just throw glitter at each other.
I dislike the new map idk it just feels weird.
- centre imo to small
- boxes to close to each other
- ppl can retreat to fast
- the spawns are just so boring compared to the old map (no highground/no stairs to los etc)
- walls in centre are cancer af if u know what to do with them lul
Also the change to let 2 adrenaline boxes spawn on both maps is so bad 1 was okay I could atleast understand the whole point of contesting it to get a advantage over the other team but now it just feels meh.
Nice map! Now can we have chat so that I can tell the newbies to use cover and stop feeding? Or tell the tank to play defensively because he's carrying most of our medals? Or warn them to stop hitting the monk because he's one of their better players and they should focus on the squishy bard and blm?
Small map, more adrenalinic let's say, you cant even hide forever and you are forced to fight till death, really nice. You can also get other team supplies, u sprint and shot a fire3 or sumthing high potency
I like the new map but dislike the Adrenaline boxes available at every turn.
I experienced something the other day - the opposing team got to our spawn point, camped it & obliterated us. They cast loads of AoEs etc & as soon as we respawned we'd be hit by them, along with the melee & tanks in our spawn area. We didn't seem to get any immunity, certainly not long enough to even instacast heals due to focused interrupts as we 'unfurled' during respawn. The fact they took down our two healers first meant it was an inevitable disaster, they also had command of all the boxes on the field as a result so they had extra strength.
I don't recall this happening on the older maps, just in the "forest" map.
I enjoy it. It offers a different tactical approach over the original map.
Lack of cover and stairs at the base offers positives to the previously neglected caster roles, especially BLM which is useless in the other map. The lack of stairs also tries to stop the whole 'last minute kill - run away and hide' meta that was being used in the other match. It's much harder to run away and 'play safe' now, which means the combat truly does last until the very last second.
The map is too small and the distance from the spawn point to the battle area is too small, spawn camping is frustrating to deal with.
I like the new map because it is smaller. The regular one is quite big, the new map is more of a skirmish map which I prefer. A bit like ARAM MOBA style.