I'm on Balmung, and I literally see no one in there ever. I've noticed that the ques for matches are extremely long as well. What happened?
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I'm on Balmung, and I literally see no one in there ever. I've noticed that the ques for matches are extremely long as well. What happened?
For me, the main issue was that it is too much work and too complex for something that is suppose to be a reprieve from the main game, especially if you wanted to be competitive. And even if you wanted to be competitive, it would amount to nothing because of the amount of win trading going on.
yeah, it was kind of dead on arrival unfortunately. they constantly tried to update it to make it relevant and enjoyable, but i think by then people had already completely given up on the idea
I enjoyed the solo challenges.
I have no interest in the PVP matches.
yeah
http://news.mmosite.com/content/2016...hut_down.shtml
and Verminion is failing too
It's poetry.
It's terrible & the controls are nonsensical. If I wanted to play on my PC with controller & mouse (how I play the rest of the game) I have to change the settings to keyboard & mouse *every time*. Just not worth it.
I t would have helped if it wasn't so biased in favor of the keyboard and mouse controls and had more interesting playing fields just to start.
Verminion? I'd rather play Starcraft.
They always try to over complicate things imo. Chocobo racing isn't much better.
The day I read the patch notes on this content...the screenshots of the overall design, that went on forever...I said that very night it would not be popular. I don't understand how they cant see that ahead of time Oo boggles the mind tbh.
It should have been far more like wows pet battles, relatively fast, happen anywhere, and toned down to a quick fun game...not a you sunk my battleship depth and slow pace lol
At the same time, they also should have introduced the ability to tame mobs out in the field to obtain mini versions for pet battling.
Concept was interesting at first, but poorly executed.
Controls are clunky and an outright nightmare on gamepad.
Pvp system was bound to give rise to win trading, same as Triple Triad. Subsequently the leader board is constantly rigged, no point in aiming for that.
Challenges are kinda funny, but too time consuming for a mini game and considering the reward.
Tutorial is poorly explained, putting people off right from the start. It took me almost 20 mins to figure out controls when I first played.
Overall it's a tad too complicated for a mini game.
Another botched chance, all in all.
It should have been simple and fast turn-based battles, not an RTS-type thing.
Verminion was dead on arrival for me. Mostly because I'm terrible at anything RTS/MOBA related so I don't even bother.
Another thing that probably puts off a lot of people is the tutorial. Not only is it lengthy and has a lot of text, the timers won't stop on certain steps while you're reading the instructions. You can lose by time out on certain messages if you're a slow reader.
My biggest gripes with it would have to be the 4 of each minion to use the skills and the arena scenery never changing. I'm not much of a pvp person either so the only time I play anymore is just doing Little Big Beast three times for the weekly mgp boost.
The tutorials over-explain an already convoluted control and gameplay scheme. We presumed it was going to be basic gameplay, but unfortunately it ended up asking us to invest far more effort than it ultimately was worth. Especially when it competes with all the other systems already in place inside and outside the Gold Saucer.
i still think they should remove verminion from the game or maybe replace it with something more pokemon-like. turn based rpg pet battles... then it's easy to use the controls, we can see something from your cute pets (something i really dislike at the current verminion, you have to zoom out to control the game, but then you can't really see your cute pets. why even bother then with pet battles???), and turn based means it is more accessible to everyone... there is a reason so many people like pokemon... and maybe put NPCs all over the world to fight, just like triple triad? let us fight everywhere against other players and use the verminon sqaure in the gold saucer as a public viewing area. so the people around can see the pets fighting in the arena...
but one of the problems i have with verminion is: it's dead. it is super dead, it was dead on arrival and will be dead forever. but they have to constantly updating it with every new minion they add to the game. and they add lots of minions with every patch... why wasting dev time on this?
I dont like RTS so main reason I never bothered with it, maybe they shoulda gone more MOBA with it instead. Still idk if it being pokemon lite like wows pet battles woulda made much difference for me lol I don't like wow-kemon either ^^; Think the biggest flaw as soem have pointed out is that its way too involved for a mini game, I could see them maybe rearranging it some though maybe make it like a mix of rts and moba lanes and just overall faster. As for flat out removing it though, just no. Ive seen WoW remove actual pre existing content and it just pisses me the Fluck off. I mean really really irks me lol. I don't mind losers but quitters can go suck a chocobo >.>
Its not a complex game and it has a bit of dept to it and so many strategy you can use. The biggest problem was it wasnt in the DF when it first came out, the majority of players who plays it already have all the rewards from it so why bother to continue to play it any further.
With better planed button layout then what we currently have. To cycle through Gates you have to push R3, for anyone using a control cycling is more common using L1/2 R1/2.
Been a while since I've played but even then why Not use cross hotbar to summon minons? Hold R2 or L2 as we do in game and summon minions as we would use skills.
LoV is just way too complicated for what people thought it was going to be. The tutorial is crazy long which is very telling for what should have been really simple and casual stuff.
I think they should have just had consideration for controllers when designing the game in the first place. You can have something that has strategic depth but simple and intuitive controls. They seem to have figured out the game design + rules first before figuring out how it would control when you have to do that kind of stuff hand-in-hand.
Pikmin is a great RTS-lite that plays really well because the controls and game design both take into account the fact that you will be playing it with a controller.
I tried to play it, but I quickly got lost with the tutorials.
I progressed enough to unlock the 5th challenge, which allowed me to a 15 minutes grind every week for 10000 MGP. I think that is as far as I care about LoV.
I tried the tutorial 3 times now throughout the year and I fell asleep doing it, I forced closed the game just to get out of it. Looks interesting, but I don't want to spend time in the tutorial. I learn quickly by playing the game, I don't need a hand to hold me. I only do tutorials after I get lost trying to figure it out myself and I need a quick guide on one part of the tutorial, not the whole thing.
I agree it should of been something like a quick mini game you could do with your friends out side of the gold saucer.
Same thing with Chocobo Racing should off been done outside of the gold saucer and without those stiff controls, that's what killed it for me.
Same thing with duels.
I'm glad to see criticism that so similar to my own complaints, yay. I do like it though simply for minion hoarder in me giving me additional info on newly acquired or favored minions.
For controls, they need a way to 'save selection', like in Total War games you can save your unit selection as a platoon, and later just re-select that retinue, opposed to manually re-select them all over again (worse once they get mixed with other retinues, or spread).
Add ranged minions for skirmishes that fire volleys, direct melee engage opposed to just moving groups near another. Crystal objectives are so ZZZ, especially when they placed identical every. single. match.
The problem isn't that it's RTS, it's that it's RTS done poorly. FFVII Fort Condor is an improvement.
Yes it did. Spectacularly. And someone in charge should have known it was going to happen when they were approving an hour long tutorial for a glorified mini game.