Healers are fully capable of dealing far too much damage, not only on single target, but also on AoE. :c Cleric stance is waaaaaay too good, it needs more penalties! ACC penalty -10% maybe? :rolleyes: :o
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Healers are fully capable of dealing far too much damage, not only on single target, but also on AoE. :c Cleric stance is waaaaaay too good, it needs more penalties! ACC penalty -10% maybe? :rolleyes: :o
Let the bait begins.
I'm going to have to politely disagree.
The only case where I would agree, is if fights in endgame became balanced around healers doing much less damage, and you gave healers more to do in its place.
This isn't the case, and I don't see it being the case, so I disagree.
You're completely right. We should probably decrease the defense of tanks so they can't survive these massive pulls without every CD, tank stance, invulnerability buffs and at least two prayers. Maybe reduce all the damage of all tank skills too, so trash mobs take longer so more damage is taken. Reduce over power to 10 potency. That'll get them healers healing again!
Healers should just be removed from the game.
What with all the crappy not-funny trolls on the forums these last few days
Well SE did nerf holy a while back.
I just had a mhach run and the top dps in the raid was a sch :D
https://vine.co/v/OmDjqaaHgOO
the empty can is this thread
If anything, healer DPS should be more OP.
Healers are the superior role, after all. :-D
Why smn can res thats waaaaaay too good cancel that
Why melee can heal themselves thats waaaay too useful cancel that
Could people please just stop giving SE really stupid and bad ideas for fun that somehow end up being taken seriously and then we all have to live with the horrible consequences? -_-;
SE, we have to make effort in this Game, give us a One Shot Button finally. *y'know...*
How do I report trolling on the forums again?
I realize this is obvious bait, but as an aside: The DPS part of healers isn't the OP part, it's actually the healing bit. Regens and shields are insanely powerful, couple that with the low damage output of bosses and you have the reason healers are allowed to DPS so much in the first place.
If it comes to AOE I often don't know if I should flare or not. This skill feels so useless if you have 2 WHM in your party. Before my flare hits, the pack is gone. Sometimes I think the party (or at least healers) are laughing about my wretched attempt to take part in trash killings.
On a side note. Lately (POTD) I've seen WHM so used to DPS that they forgot to cancel Cleric Stance at Boss fights. And Tanks have to ask for heal in chat channel sometimes. No joke. Perhaps this were exceptions. As a BLM I can heal myself a little bit, and sometimes I have to. I have no problem with Healers who can do alot of damage, but in first place they shouldn't forget their primary task.
dam u just as i was starting to learn to dps while healing and now u want to nerf us to the ground xD, have some mercy!
SO the OP believes healers are OP in dpsing. Funny how Yoshi-P laughs when people ask if WHM can have better DPS.. As WHM Main DPSing is not my list of things to do. With what we have for DPSing is for soloing only personally. So Nerf is unlikely.
4 WHM party wins every time.
I like it this way. ;)
Good job OP, i almost fell for this bait, i actually thought for 2 seconds someone was that foolish. 4/10 would read again.
New content in this game gets boring after 2 weeks, at maximum a month, before everyone starts going crazy.
It didn't use to be this quick until you got these threads but when you've been dancing to the same beat and drum for 3 years
and you get bored so quickly now...it use to be about 2 weeks BEFORE the next patch comes when you see these threads.
Also we have about 7~8 months expac so get some popcorn and coke and take a few laughs.
I need more things like Shark Fin Soup and somehow Offensive to some cultures clothes to get going lmao.
Bait thread or no. I think a reasonable argument could be made that heals are too overpowered in this game, thus forcing healers to DPS far more regularly than they necessarily. At least, if they don't want to stand around looking lazy. This, in conjunction with how weak mobs hit, means healers are likely to spend more time in Cleric Stance than out of it.
Exactly. Tanks aren't expected to DPS unless they're comfortable with it and have the gear to go with it (because if they lack the gear and they swap outta tank stance, the enemies will smash them to bits), yet even with a lack of gear healers are expected to heal and DPS, at the same time. I wonder if nerfing all healing abilities by 99% would be a strong enough nerf (not being totally serious here) to stop Cleric Stance use?
So how can they SOLO with the DPS reduced...we should not just ask for a simple penalty on cleric.
I'd rather they increase both the DPS and MP cost in cleric stance. Thus they can deal with SOLO occasion but would not be asked too much DPS in party.
Tanks are expected to DPS. That's how they hold enmity on things. The difference between tanks and healers is that tanks are always doing something and fully using their GCDs. Healers that don't DPS, usually just stand there doing nothing. If you want to stop cleric stance use, just buff the incoming damage and start introducing soft enrage (aka more damage that goes out the longer the fight) mechanics to fights that tell DPS to push it. Though, I don't know why you would want to stop cleric stance use. It's an interesting mechanic as a healer that I think is really important to being a healer. Effectively using cleric stance shows that you can correctly gauge the incoming damage and contribute to the party in some meaningful way rather than waiting for more damage.
I would not be surprised at all if the Devs decide to disable Cleric Stance in dungeons/trials like they did in PvP.
They made it clear that they don't want healers to dps too much with decreasing Holy's potency by 10% per use up to 50% and that's the same with ASTs Gravity. Then there's not adding any ACC to healer's gear.
With them getting rid of accuracy in 4.0, the only thing left will then get rid of CS. Even if CS is gone, people will still want healers to dps
I expected a bunch of WHM so salty that they can cure meats march in here and try to occupy the place like they did back in 2.5, but this is actually pretty civil with a lot of decent points, good job.
I used to think WHM DPS was absolutely absurd back in 2.5 myself, but that was mostly holy being able to nuke enemy parties better than Flare, so most runs were "Tank pulls everything > WHM spams holy for stun+DPS until all dead, DPS get yelled at for not having a spammable AoE". I think it's gear, really- gear gets stronger through each patch cycle, so by the time we near an expansion everyone is just really strong across the board.