isnt there a CAP for spell/skill speed? but doesnt DET is much better? seem u do more dmg with DET
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isnt there a CAP for spell/skill speed? but doesnt DET is much better? seem u do more dmg with DET
DET is better than SkS/SpS for nearly all jobs but BLM I think. for BLM it's SpS>Crit>Det. Some BRD's think that SkS/DET but that's subjective.
Also it's technically impossible to cap SkS/SpS. We simply don't get enough of it on gear to meet any cap.
You can't achieve the cap for it (iirc 1.5s recast for gcd skills without modification) with current gear, but it's not a good idea to even approach it.
TP gets wrecked
https://www.youtube.com/watch?v=tSXqeUMu0AI
My fc recommended Sp> det for BRD/mnk/blm/mch but i am not too sure because i feel like DET is still better for them.
A BLM with a shit ton of spellspeed will ne a single target destroyer
However going for aoe... it Will be harder because you will cast back Fire III faster than your mp tick regen
Si less spellspeed = good aoe
Alors of spellspeed = good single target
Either way is fine if you know how to dance with your mana tick
And Deter is the least favorite stat for blackmage
Since both spellspeed and crit are king
Speed isn't a bad stat as long as it doesn't misalign everything in your rotation, it does comes with the downside of additional resource drain(TP). BLM is the odd one in the bunch because they have unlimited resources (MP), so speed is absolutely broken for them.
For BLMs, spellspeed is undisputed king since they never run out of MP and thus the faster they do everything, the more damage they do. It's also pretty good (but not better than crit) for BRD with WM on since they don't auto-attack and thus benefit more from simply doing things faster. Other than that, it's a pretty crap stat once you have "enough" of it - WARs want to be able to do 9 GCD Berserks, DRGs want ~2.4 second GCDs, etc.
For most classes DET > SkS for individual points but at certain thresholds 10 points of SkS can be vastly superior to any other stat mostly due to getting in another attack during a buff, ie BfB, IR, Berserk. There's also a reverse effect on SkS where putting points into it could be worth really low due to messing up rotations/clipping dots.
I thought Spellspeed over DET for SMN/SCH, correct me if I'm wrong.
I would say crit over determination for smn, i could be wrong.
Blm is Spell Speed>Crit
Also fairly certain det is not how it used to be for other classes and some have said SkSpeed over determination for Bard.
Imo brd is crit>sks=>det rain of death proc is very good sks is just a filler for the amount of hits you can do in your opener and det is always ok. Not that good in other dps. Sryí ½í¸
If SP is recommended for brd then how come most of Brd weapon comes with det instead?
because SE assign weapon stats via a dartboard.
correct me if am wrong, Skill speed increase speed + dmg of your dots which is good because the more ticks you hit the more crits ull get and the more skill reset you also get BUT while brd only has 3 dots skills and the rest of their skills are pretty much base dmg, so DET is better over all because it increase dots + base dmg in general.
skill speed and spell speed do not add to or increase the number of ticks from dots in ffxiv. they increase the damage of individual dot ticks and increase your cast speed. for bard skill speed also reduces the cooldown of empyreal arrow.
*sigh*
Okay, imma just leave this here.
I'm always confused about those numbers. Doesn't it depend at least slightly on your rotation?
Also DET has dimishing returns, while spell Speed and Crit have increasing Returns. So going from 500 to 600 DET is less effective per Point than from 400 to 500 DET, while for CRIT/SS it's the other way round and the more you have the more worth every additional point gets.
Just showing an extreme case: If @ 1.6 recast you could add 20-30 SS and get an 6% decrease to your recast.
Ok, but since Dervy talks about this too in his stat-weight section he may have factored that in.
But also this is only for dummy-targets. If there is AoE weights may change. As SMN the more targets get DoTs (like the three adds in Niddhog HM/EX) the better SS becomes.
So stat weights are fine for determing how to do maximum damage to a dummy. But in reality the statweights depend on the encounter and your playstyle.
Not only are they heavily dependant on rotation, they are also heavily dependant on gear.
DET is more or less linear while crit is exponential and SkS is a mess. The way stat weights work is that a certain amount of stats that is closest to what might be the BiS is chosen and then calculated.
I would argue that even giving SkS a set stat weight is wrong, it should be given in tiers of maybe 50-100.