How do we keep rewards skill based and not just about certain teams grinding for 12 hours a day
http://forum.square-enix.com/ffxiv/t...-Profile/page4
Printable View
How do we keep rewards skill based and not just about certain teams grinding for 12 hours a day
http://forum.square-enix.com/ffxiv/t...-Profile/page4
Don't worry. It won't be skilled teams or grinding teams getting the rewards. It will all go to win traders.
Please look forward to it.
Keep rewards skill based lol. That's a little amusing considering heavy metal status, increased adrenaline gauge rate (even when not in combat), limit breaks, and offensive and defensive kits will exist in the season. Granted Feast is still more skill based than frontlines but that's not saying much.
You are no longer able to queue for different langs in premade queue - win trades aren't possible.
Simple. Make rewards that are not exclusive to the top grinded points. This kind of thing isn't an issue in game's with higher population, but since Diamond teams can just farm lower ranked teams indefinitely for points, the issue arises. Honestly I think they should have experimented with less exclusive rewards (EX: Reward based on highest achieved tier in the season, not placement in points)
Incorrect. First, the new system will prioritize teams within 2 tiers. This means that the much more skilled Diamond teams can still farm gold teams. While this isn't quite the same as farming unranked/bronze, it's still poor matchmaking but I understand the reasoning behind it.
Second, this only PRIORITIZES the teams into this matchmaking. If you are the only Diamond~ team queued up in that bracket, you will simply have a longer queue and eventually get matched with a lower tier team, Silver-Bronze-Unranked.
This is not a big deal. The disparity between gold/platinum to diamond is nowhere near as big in skill level as unranked/bronze/silver to diamond. Yes ideally it would be best to keep matches within the same tier bracket but with the PVP population being so small anyway they had to compromise. Im sure their matchmaking algorithm will attempt to first build the match within 1 tier anyway before drawing from a tier up and a tier down.
You are the one making incorrect assumptions here. How are you trying to pass this off as fact when the devs posted this? Unless your a member of the dev team so you have an idea as to what what they are leaning towards? Because as they worded it no you cannot fight an unranked/bronze/silver team as a diamond team in their currently planned design unless they decide to change it later on due to insufficient dispersion of teams among the ranks.
They did do something in wolves den about it. If teams didn't have similar PvP ranks, a lot of time would pass before they are matched up, even if only two teams were queued. On Odin I was in a PvP linkshell which would do competitive matches, and if the two teams had a PvP rank average that was too different, it would take over 30mins for it to pop. It wasn't an effective fix, but they tried. Same with Triple Triad, they kept changing the way the pts worked and the rewards given, it wasn't an effective fix at all, but they tried. (Not sure what they did for LoV, I didn't play it much). Its not like they did nothing like your post suggests. /white knight over
I have no faith either because their attempted fixes don't tend to work at all.